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There are 2,400,000 Active players. And each year about a million is getting banned.
Well, you apparently did not.
1 game ban on record | Info
934 day(s) since last ban
If 1 % of the playerbase cheats, 1 in 10 matches would be ruined.
And if 7% cheated, half the matches would have at least a cheater in it.
I don't know where to find the original video though.
So if 40% were cheaters, every match would be ruined which is not the case.
Ye and if you move to high ranks in higly infested region that 1 in 10 would go significantly up, right? For eg. cs go stats suggest that there are only 0.75% of players in GE but over 2% of population of cheaters. That would mean that out of about 18k active GE players about 15k gets banned every year? This is nuts.
Prime Match Making and the trust factor system helps to mitigate the chances of you being placed in a match with a cheater, but it doesn't guarantee it.
If your trust factor and stuff is high, then you'll usually run into closest cheaters, like people that toggle on wallcheaters for a few rounds to secure them the win. This type of cheating is hard to detect and report.
Valve could always do more but they also haven't done "nothing" ether. It's just CS has always been popular and people have always cheated on it going all the way back to before 1.6.
I think the past few years though, it's gotten worse because they don't keep up. Like, worse in the fact that people have accounts with hundreds of hours yet they're still running ESP sh*t and whatnot but haven't been caught.
Because one cheater with bannable cheat can make many free accounts per day and get banned many times. So one actual cheater can be tens or even hundreds of banned cheaters in statistics.
I believe the percentage of cheaters in Prime (non-prime is a joke so won't include it) is about 3-5%.
But bans are delayed, and also there are OW/Gamebans that arent accounted for in this stats. Not to mention all the cheaters that avoid bans.
And also 3-5% in high rank in higly infested region still means cheater every game, doesnt it?
Which is why this game shouldn't be free.
Most every legit player who would be interested in CS ether already own it and play it, or own it and have moved on. While keeping it free only supports cheaters like you mentioned.
The price tag gatekeeps the cheating community. A lot of these people are total losers without a life or career. They simply can't afford to keep purchasing the game, it's the same type of people who pirate every new game that comes out because they can't afford to buy it. Just parasites.
In high TF queues in high ranks it is about 1 match of 10-15 with cheaters.
In bad TF queues the situation is the hell there, cheaters almost every match.
In low ranks with good TF it is something like 1 cheater per 50-100 matches, which is pretty comfortable.
In low TF queues there are also cheaters in low ranks, but no so much as in high ranks. Maybe 1 of 3-5 matches are with cheaters, and other are with griefers, trolls or very toxic teammates.
So player's experience might be affected a lot by TF.
CSGO has a cheater problem, Valve could work better against cheaters, but still the game is not "cheat infested" like some people claim here. Not even close.
I don't mind about CSGO being free, but making a free Prime for 21lvl was the worse Valve's mistake for the whole CSGO history.
And the second mistake was not removing those Primies from free accounts.
But how can TF tell if someones cheating but vac cant? I dont get it how normal non toxic,griefing player lands in low TF with cheaters? And how can someone tell if hes in low TF?
And how does your math works? 5% of players cheats, there are like 10% of players in high ranks while most cheaters are in high ranks in highly infested regions. That would mean in like GE in europe a lot more games should have cheaters in it?