Counter-Strike 2

Counter-Strike 2

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DEAGLE ONE Jan 5, 2023 @ 7:38am
Weapons balancing, the M4A1-S and the AK-47
Hi!

I think the weapons balancing has gone ridiculous, especially when it comes to the M4A1-S.

I've been thinking about it for a long time, that it's actually not very realistic in this game, there are many issues with it compared to the weapon IRL..

For example, being someone whom is strong enough to hold this weapon steady using just one arm, you can still shoot it fairly accurately, this is because there is virtually no recoil, all of that energy from the bullets firing goes straight into the stock and you basically don't even feel it when you're firing the shots, it's an extremely well balanced weapon, IRL that is..

Try using it in this game..

The recoil is comparable to a MAC-10 which has no stock to account for the energy when firing the bullets alas it's a bit like it could fly out of one's hands firing just a short burst..

The AK-47 is much more difficult to handle, it kicks like a mule, using one for a couple of hours you'll start noticing your chest and your shoulder start aching, automatic bursts of fire are not necessarily very easy to control, but overall, it's a fairly realistic simulation of this weapon, except for when you start comparing it, and..

You know those thick helmets the FBI wear in this game?

They are designed to withstand a bullet from an AK-47, yet..

No matter the distance, in this game..

If you take a shot from a few hundred yards, even a burst, because it virtually lacks any recoil so you can still keep aiming, it's one shot, one kill, no matter any circumstances such as the FBI wearing helmets which virtually make the bullet bounce off (doctor's exam warranted, to see if you have a concussion), you definitely might not die from this experience, in the game it accounts for something like 109 damage, every time.

One of the great perks of the M4A1 with the silencer attachment is the ability to take fairly long shots with it, like a few hundred yards, it barely has recoil (if it even has it, definitely if your weapon starts behaving anything like the one in the game, you're eligible for a stock replacement as it's obviously defective which makes the weapon unusable), and is very quiet at the job.

Realistically speaking, I do know it says 100 armor in the game, but T is still running around with bandanas on the heads, it will take exactly one bullet, not even two, much less, three headshots, like it's now (hitting someone twice in the head at a distance is already a difficult feat, nowadays it's three).

I don't know why you've done these mistakes, maybe it's because of you not having the full specs of the weapon due to it still being in service, maybe you work for the Red Army and consider all things communist better, greater, all I'm saying, you've borked the M4A1-S into somewhat of an unusable state, while T is still allowed to keep using AP ammo to go with their AK-47, or shall we say, the mini nuke launcher which will destroy everything in it's way.

You know those situations in which someone suddenly appears right in front of you and you hit the full auto button and the M4A1-S sprays all bullets everywhere but straight forward, but instead like everywhere 4 inches around the opponent, and you like empty a clip and get two hits in..

It's not very realistic..

The real weapon has virtually no recoil, the bullets will go exactly the direction you're pointing your gun, instead of you're trying to shoot it while someone is tugging at you using a lasso, which now, in terms, would be quite realistic with the bullet spread seen in the game.. Who's holding the lasso?

If you don't want people to play using this weapon, why do you include it in the game?

The last weapons balancing update had a good side, a clip of maximum 5 bullets in the AWP, the M4A1-S ought to have a sticker on it saying RETURN TO MANUFACTURER, the AK-47 is still all powerful, launching mini nukes so people's heads explode..

I'm suggesting a change of bullets in the AK-47 from Armor Piercing to standard issue 7.62, also, un***k up the M4A1-S, it's extremely unbalanced the way it is right now, barely even usable, priorly not even NEARLY as good as the real deal, now sentenced with a 30% penalty on TOP of that.

At the very least, you ought to balance the AK-47, if you're doing no further changes to the M4A1-S, which right now is like, save the bullets for yourself to avoid capture, you'll be lucky if you can use those 20 bullets even from one foot afar, on a dinner plate.

What more can I say about this game's implementation of the M4A1?

It's fair to have a mag size of 20, it's something which exists in real life too!

The reload time..

Let's again compare to the AK-47, in which, you reload, and it's swift, immediately after a reload, one can start firing the gun.

The M4A1-S..

Reload, veeeeeery slowly.. Then bump the gun before you start shooting, wait, no, you'll have to wait like 0.5 seconds for this guy to start aiming, too..

So you end up in a situation in which there are three terrorists around a corner, you empty your clip, then take like AAAAALLLLL THE TIME IN THE WORLD to contemplate about life, the universe and everything, while fatso is reloading the gun, veeeeerrry slowly, after all, it's just 3 terrorists about to kill you, lastly, bump the gun (release the firing mechanism) so when you think that your hot coffee is done brewing and you can invite those T over, THE BIG PAUSE!

You can probably reload your 30 bullet AK-47, fire a bullet, then reload again, and you'll still be ready to fire in a shorter time span than officer fat fingers with donut grease on his gloves whom has literally gone to the place for a bit of terrorist aided suicide and DOES NOT CARE WHETHER HE LIVES OR DIES will even go stand there looking at the terrorists in plain view but won't fire a single bullet because of...?

If you don't know how to reload an M4A1-S in one second or less (this is virtually no problem, and it's still a whole lot of time for things to go sour), you have no place fighting terrorists on a field of battle, you belong in retirement, or at the very least, your very presence is not needed here..
Originally posted by Møghunden:
Originally posted by Hamsterpeek:
Originally posted by DEAGLE ONE:

Not really, the last update borked the M4A1-S up really bad, I'm saying, maybe, at some distance, there's a possibility of hitting a T twice in the head, first shot, and the guy notices, starts turning over, and there's a slight window of time that you can make the second shot as well, but with the guy carrying an AK-47, needs to just turn around and fire the weapon once and you're done for, there will be no time to hit him three times, realistically.

The game is extremely unbalanced, especially when it comes to these two after the last update, it was already not very well balanced, and now it's even more unbalanced, try it yourself!
You've no competitive matches uploaded and your profile is private so I'm sure you're new in the game.

Balancing in this game is fine, it's balanced around experienced and skillfull player who know what they're doing. And it has been like that for 23+ years.

If you can't adapt to specific weapons and think the balancing is around magically in theory created situations like you explained, you're the issue, not the game balance.

These tiny balance changes we see sometimes have nothing to do with your issue.

I play CS since 23 years and over 30.000 hours - all the time on high competitive level. Just because you don't understand things yet, doesn't make your opinion true. This is called dunning kruger effect and cognitive dissonance.

The only thing me way see in the near feature is a slight change between m4a4 and m4a1-s when it comes to economy. For that valve still needs more data but it would lead to either both weapon having the same price tag (2900 - 3100) or a switch of the prices.

Gameplaywise all 3 main rifles are fine. Period.
Your comment is so arrogant and desperate... Mr. Deagle One actually have some fair points, and have started a valid and necessary debate.
You also have some fair points, but they just get irrelevant when you start talking about kruger effect, 30000 hours and have the "i know better than the rest of the world" attitude...
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Showing 1-13 of 13 comments
Dawidekkk Jan 5, 2023 @ 7:47am 
okay idk
coda Jan 5, 2023 @ 7:49am 
How many pages in this book?
🧚Alakiree🧚 Jan 5, 2023 @ 8:00am 
grenade will kill you in real life. In csgo no.
Hamsterpeek Jan 5, 2023 @ 8:03am 
*sigh*
Yet another person who tries to compare a competitive arcade eSports shooter with realism.

Game is fine.
DEAGLE ONE Jan 5, 2023 @ 8:17am 
Just saying, comparison against my real life experiences using these weapons..

When I started playing this game and chose the M4A1-S it already felt so crippled in so many ways, especially against the AK-47, which is like fire a salve and you have three headshots right away, and it's POSSIBLE using the M4A1-S using up the entire magazine, from close enough range (<10 yds), and now it's gotten borked up even more, basically has the same effect as a BB gun at certain ranges, rendered useless, no changes to the AK-47 tho, which was already overpowered.

Yes, a grenade will make you lose your legs and very likely take your life if you stand right over it, not just 50% damage (while technically true if you lose your legs/half of your body), does not account for the fact that this game is extremely unbalanced in terms of weapons, especially if you compare the two main assault rifles, they are like night and day!
DEAGLE ONE Jan 5, 2023 @ 8:25am 
Originally posted by Hamsterpeek:
*sigh*
Yet another person who tries to compare a competitive arcade eSports shooter with realism.

Game is fine.

Not really, the last update borked the M4A1-S up really bad, I'm saying, maybe, at some distance, there's a possibility of hitting a T twice in the head, first shot, and the guy notices, starts turning over, and there's a slight window of time that you can make the second shot as well, but with the guy carrying an AK-47, needs to just turn around and fire the weapon once and you're done for, there will be no time to hit him three times, realistically.

The game is extremely unbalanced, especially when it comes to these two after the last update, it was already not very well balanced, and now it's even more unbalanced, try it yourself!
Hamsterpeek Jan 5, 2023 @ 8:46am 
Originally posted by DEAGLE ONE:
Originally posted by Hamsterpeek:
*sigh*
Yet another person who tries to compare a competitive arcade eSports shooter with realism.

Game is fine.

Not really, the last update borked the M4A1-S up really bad, I'm saying, maybe, at some distance, there's a possibility of hitting a T twice in the head, first shot, and the guy notices, starts turning over, and there's a slight window of time that you can make the second shot as well, but with the guy carrying an AK-47, needs to just turn around and fire the weapon once and you're done for, there will be no time to hit him three times, realistically.

The game is extremely unbalanced, especially when it comes to these two after the last update, it was already not very well balanced, and now it's even more unbalanced, try it yourself!
You've no competitive matches uploaded and your profile is private so I'm sure you're new in the game.

Balancing in this game is fine, it's balanced around experienced and skillfull player who know what they're doing. And it has been like that for 23+ years.

If you can't adapt to specific weapons and think the balancing is around magically in theory created situations like you explained, you're the issue, not the game balance.

These tiny balance changes we see sometimes have nothing to do with your issue.

I play CS since 23 years and over 30.000 hours - all the time on high competitive level. Just because you don't understand things yet, doesn't make your opinion true. This is called dunning kruger effect and cognitive dissonance.

The only thing me way see in the near feature is a slight change between m4a4 and m4a1-s when it comes to economy. For that valve still needs more data but it would lead to either both weapon having the same price tag (2900 - 3100) or a switch of the prices.

Gameplaywise all 3 main rifles are fine. Period.
Csgo is a competitive fps game, not a realistic one, sorry.
rilay Jan 5, 2023 @ 10:17am 
Listen, I play high elo games on faceit been playing cs 1.6 since I was 8 i'm 28..

Terrorists are always on the losing side of things, you got to understand that CTs just have to hold angles most of the time, Ts has to have the best weapon in the game the AK.

M4a1-S was too OP it deserves the nerf, there were times that Ts would pick up the m4a1.. thing that should never happen!!
I would say that valve is just making a mistake by not putting both around 3100 or 2900.

TLDR AK IS BEST WEAPON IN GAME DOESNT NEED ANY CHANGE, m4a1-s good nerf needs to be the same price of the other m4, or at least you have to be able to buy either one inside a game, why cna you only pick one?.. it would make you choose diferent styles/positions during the game.
simon Jan 5, 2023 @ 10:26am 
What rilay said. The op spent the time typing out a whole lot of argument but failed to understand the game at a basic level making his points pointless. The guns are not meant to be realistic. They are balanced around the advantages and disadvantages of each side and how the game play works.
DEAGLE ONE Jan 5, 2023 @ 10:45am 
I'm still with CS since 1.6 so it's not that I don't know at all what I'm talking about and I'm not saying that the game is unplayable with the M4A1-S and that you can't play good matches with it in it's current state, I still use it and will use it in the future. What I'm saying is that after the changes to it in the last update it's like a completely different weapon and won't work at all the same way it used to, in certain situations, after the last update, in certain situations it does 42 damage when it would have done 91 earlier, and that it's crippling the gameplay somewhat.. The M4A1-S is no longer as balanced to the AK-47 as it used to be, why I am suggesting some changes to the AK-47 as well, in coming updates, to balance the game out a little bit.

Maybe consider balancing two main assault rifles at the same time and compare them against each other if you previously thought the M4A1-S was a particularly good weapon in this game because you need to aim carefully while the AK-47 is like Thor's Hammer and I'm even suggesting that they could have lowered the power of that one instead.

This is now much more like bringing a knife to a gunfight as it already was, the imbalance is impeccable!

I have more than 900 hours on record I keep my profile closed as to not leak personal information on the internet (such as what I'm up to).

I will love the Counter-Strike series forever (I don't even get this toxic attitude thing, I almost never experience it, but also, I don't use VOIP) but I just want to point out that there are many more weapons adjustments which can be made, I just don't get what's so particular with balancing this one out to null and nothing, the AK-47 was already the more powerful weapon.
The author of this thread has indicated that this post answers the original topic.
Møghunden Jan 5, 2023 @ 11:05am 
Originally posted by Hamsterpeek:
Originally posted by DEAGLE ONE:

Not really, the last update borked the M4A1-S up really bad, I'm saying, maybe, at some distance, there's a possibility of hitting a T twice in the head, first shot, and the guy notices, starts turning over, and there's a slight window of time that you can make the second shot as well, but with the guy carrying an AK-47, needs to just turn around and fire the weapon once and you're done for, there will be no time to hit him three times, realistically.

The game is extremely unbalanced, especially when it comes to these two after the last update, it was already not very well balanced, and now it's even more unbalanced, try it yourself!
You've no competitive matches uploaded and your profile is private so I'm sure you're new in the game.

Balancing in this game is fine, it's balanced around experienced and skillfull player who know what they're doing. And it has been like that for 23+ years.

If you can't adapt to specific weapons and think the balancing is around magically in theory created situations like you explained, you're the issue, not the game balance.

These tiny balance changes we see sometimes have nothing to do with your issue.

I play CS since 23 years and over 30.000 hours - all the time on high competitive level. Just because you don't understand things yet, doesn't make your opinion true. This is called dunning kruger effect and cognitive dissonance.

The only thing me way see in the near feature is a slight change between m4a4 and m4a1-s when it comes to economy. For that valve still needs more data but it would lead to either both weapon having the same price tag (2900 - 3100) or a switch of the prices.

Gameplaywise all 3 main rifles are fine. Period.
Your comment is so arrogant and desperate... Mr. Deagle One actually have some fair points, and have started a valid and necessary debate.
You also have some fair points, but they just get irrelevant when you start talking about kruger effect, 30000 hours and have the "i know better than the rest of the world" attitude...
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Date Posted: Jan 5, 2023 @ 7:38am
Posts: 13