Counter-Strike 2

Counter-Strike 2

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Get rid of random bullet spread
Just let me hit the head when I aim at the head.
Naposledy upravil BrosBe4Foes; 6. dub. 2016 v 17.07
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BrosBe4Foes původně napsal:
Sir Psycho původně napsal:
Bullet spread is not random
Im not talking about the recoil patterns. I mean the random deviation from those patterns. If you aim somewhere the bullet wont always go exactly where you aimed at. Sometimes it'll deviate so much from your crosshair that you miss a shot that was spot-on.

thats because youre moving
✪ ramen původně napsal:
BrosBe4Foes původně napsal:
Im not talking about the recoil patterns. I mean the random deviation from those patterns. If you aim somewhere the bullet wont always go exactly where you aimed at. Sometimes it'll deviate so much from your crosshair that you miss a shot that was spot-on.

thats because youre moving
Oh, you are right, silly me.
:steamfacepalm:

I'll repeat it, just for you :*

In CS:GO the first-shot-accuracy (when standing still!) is NOT perfectly accurate. To be perfectly honest, its noticably inaccurate. In other words: You can miss shots which were aimed directly on the head, even though you were NOT moving. That makes tab-shooting inconsitent and unrelieable on long range. I dont think it should work that way.

Naposledy upravil BrosBe4Foes; 7. dub. 2016 v 14.11
BrosBe4Foes původně napsal:
✪ ramen původně napsal:

thats because youre moving
Oh, you are right, silly me.
:steamfacepalm:

I'll repeat it, just for you :*

In CS:GO the first-shot-accuracy (when standing still!) is NOT perfectly accurate. To be perfectly honest, its noticably inaccurate. In other words: You can miss shots which were aimed directly on the head, even though you were NOT moving. That makes tab-shooting inconsitent and unrelieable on long range. I dont think it should work that way.
Look at what the shooting distance is. That is the farthest that can can shoot super accurately. You aren't going to always one tap someone with an AK47 from goose in pit. There is a reason that it's a mechanic.
Colonel Tanders původně napsal:
BrosBe4Foes původně napsal:
Oh, you are right, silly me.
:steamfacepalm:

I'll repeat it, just for you :*

In CS:GO the first-shot-accuracy (when standing still!) is NOT perfectly accurate. To be perfectly honest, its noticably inaccurate. In other words: You can miss shots which were aimed directly on the head, even though you were NOT moving. That makes tab-shooting inconsitent and unrelieable on long range. I dont think it should work that way.
Look at what the shooting distance is. That is the farthest that can can shoot super accurately. You aren't going to always one tap someone with an AK47 from goose in pit. There is a reason that it's a mechanic.
I doublt it would break the game if guns like the AK had a perfect first-shot accuracy. We're still talking about headshots. All it would do is getting rid of another random factor.
Naposledy upravil BrosBe4Foes; 7. dub. 2016 v 14.24
SlothSquadron's Weapon Mod will punish players for spraying.
add iron sights for improved accuracy





kappa?
xracecar původně napsal:
SlothSquadron's Weapon Mod will punish players for spraying.
In my opinion both tab-shooting and recoil-control-spraying should be a viable method of taking out the enemy. If you can control the recoil patterns you can hit many consecutive shots (more shots / less accuracy) and if you have good point&click aim you can hit fewer, well aimed shots (less shots / higher accuracy).
Naposledy upravil BrosBe4Foes; 8. dub. 2016 v 12.48
Ivan the train původně napsal:
add iron sights for improved accuracy





kappa?
Actually iron sights wouldnt be a game breaking mechanic. Its just that most players are very conservative about their precious counter strike and dont want any drastic change. Also, some lesser-brained peronalities consider iron sights cod-ish and therefore bad. I know, its stupid.
Naposledy upravil BrosBe4Foes; 8. dub. 2016 v 12.52
BrosBe4Foes původně napsal:
Ivan the train původně napsal:
add iron sights for improved accuracy





kappa?
Actually iron sights wouldnt be a game breaking mechanic. Its just that most players are very conservative about their precious counter strike and dont want any drastic change. Also, some lesser-brained peronalities consider iron sights cod-ish and therefore bad. I know, its stupid.
Let it have the same FOV when un-aimed (besides scoped wepons, duh) and same movement speed with the same recoil.
xracecar původně napsal:
BrosBe4Foes původně napsal:
Actually iron sights wouldnt be a game breaking mechanic. Its just that most players are very conservative about their precious counter strike and dont want any drastic change. Also, some lesser-brained peronalities consider iron sights cod-ish and therefore bad. I know, its stupid.
Let it have the same FOV when un-aimed (besides scoped wepons, duh) and same movement speed with the same recoil.
Still, I dont think cs needs an ads system. Not because its "nooby cod stuff" but because its just not necessary. Increasing the first-shot accuracy would do the job just fine.
Naposledy upravil BrosBe4Foes; 8. dub. 2016 v 15.52
BrosBe4Foes původně napsal:
xracecar původně napsal:
Let it have the same FOV when un-aimed (besides scoped wepons, duh) and same movement speed with the same recoil.
Still, I dont think cs needs an ads system. Not because its "nooby cod stuff" but because its just not necessary. Increasing the first-shot accuracy would do the job just fine.
That is true, we still gotta keep this CS:GO.
oldirty` původně napsal:
Thats a core mechanic. CS wouldnt be CS without it, removing it would destroy the game.

Yeah, that core mechanic that got implemented in GO.
Super core mechanic, hallmark that identifies CS.

I can see the reasoning why they implemented inaccuracy in GO but that doesn't mean it's not ♥♥♥♥♥♥♥♥.
Naposledy upravil Tapdatgoat; 9. dub. 2016 v 11.05
V/\ původně napsal:
oldirty` původně napsal:
Thats a core mechanic. CS wouldnt be CS without it, removing it would destroy the game.

Yeah, that core mechanic that got implemented in GO.
Super core mechanic, hallmark that identifies CS.

I can see the reasoning why they implemented inaccuracy in GO but that doesn't mean it's not ♥♥♥♥♥♥♥♥.
Didnt actually know its only in csgo
Do real guns never deviate in their patterns? To me it makes the game more realistic.
BrosBe4Foes původně napsal:
xracecar původně napsal:
Let it have the same FOV when un-aimed (besides scoped wepons, duh) and same movement speed with the same recoil.
Still, I dont think cs needs an ads system. Not because its "nooby cod stuff" but because its just not necessary. Increasing the first-shot accuracy would do the job just fine.
the first shot for alot of guns is basicaly 100%..
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Datum zveřejnění: 6. dub. 2016 v 15.55
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