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Binds do sound good and all, but they're very unnecessary and do no longer cut it, especially if you're used to different kinds of FPS videogames and are used to binds from CS:GO.
They'll make you get so attached to them that you'll many times press the button you've binded for a specific action in those other games, which will very likely screw you over in some situations.
If you wanna create a guide, then create a guide.
This is a discussion thread, we're here to discuss things, not to create guides in the form of discussions.
The jump throw bind is known as a very powerful tool to make your throws consistent.
Bailing a smoke when you just called it to your team is very bad for the round outcome.
Its a good tip imo , better then 95 % of the other threads here most are repeating nonsense ones.
The way I see it, smokes' line-ups aren't as necessary as the community makes them to be.. Because if you can blind the enemy with multiple flashbangs to finish them off, those line-ups aren't really necessary, as you can just „plant“ them after eliminating the ressistance on the site.
If a certain spot is so powerful that you do have to throw a smoke there, throwing a molotov or incendiary sounds like a better solution to the problem at hand, as it forces the enemy to get back or get inside the site.. Which is what you wanna do.
It's not like you can see into the smoke and predict a sneaky CT enemies with silenced weapons shooting you all through the smoke after being given the necessary intel to know your positions to take you out.
Regardless, my point was that this isn't a guide, but a discussion thread.
If OP wishes to create a guide, they shall create it instead of creating such threads instead of actual guides.
The binds it's for the smokes and nothing else, Jumpthrow it's a thing you have to have for sorted smokes that's why all the pros use them. It's BC how csgo works that make a regular Jumpthrow fail if you don't do it correctly.
Sure we should not need to use binds to Jumpthrow but that's how csgo are right now we can just hope that valve will do something about it