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360 hours and counting and 120 competitive wins, I can count on one hand the number of times I've had a teammate that is throwing, rude, or trolling.
have read your posts and i agree that it became sad to see what happened to CS.
Why did so many people below my generation drop thousands of hours in the Game still playing mindlessly solo without having mapknowledge as a toolbag of skills. knowing not even half of the Game experience, they probably are never going to whitness what CS really is.. sorry was...all Fun Aspects of the Game are Gone like he Grenades sticking at heads and such..
if you see the bigger picture you realize CS has been dumbed down from the greatest game ever, who was declaring games like COD3+ to stupid and boring ezmode games, with simple mechanics who are facts not exclusively low skill ceiled but it was a frame of a glory shining armor..like not Time To Kill someoneis so low you dont call it skill. just spray and pray while moving down your crosshair on tiny corridoors ez katka..
because imo, if there is no way of further optimization in these lucky happenings who turns the tide of a skirmish if applied perfectly, then the rewarded practice is stupid to begin with, the revenue should be at bare minimum on point with the level of play off your opponents and it has to reward them as fair as the Opponent has had to practise clicking dots with that snipergun.. if you continue practice the most difficult and troblesome tasks you have to get something for it. if adressed it could still be offering a good tool.
ISNT this a Sign that this Esports-thing needs a strict but Fair Framework as of rules of execution. you cant slow everything down or change or cut parts of mechanics to what may work better because it happens without your force of input but all randomness in events.
They Fail to adapt other Circumstances too, to maybe make the right decisions. most happenings became so Random, hectic and chaotic up to the highest level of play where you actually have no Idea who has more advantages or Luck. nothing hits the goal like you practised it after the first bullets get fired from standstill - the hit registration together with random spread and what influences the event too is just out of control you have no room to overcome a lucky camper if your unlucky..
which sport is not fair but economical reasonable to invest time in?
Which is as healthy as popular EU-Football with its Framework ruleset. when you practise for hours to score with your head over and over to end up archieving nothing but get outlucked by your mates getting hit by random shots and lead the ball into the Goal. you dont play attacker just because you can.. you do fulfill your Role.
but when you get no scope sniped at point blank or face all sorts of difficuluties as part of the practise... LOOK XM1014, do 3 shots on 2 clumped up targets, all take little damage at the upper chest region..
CS started to get bad after the original bunnystrafe hopping got taken out.
Changing Strafe hopping to bunnyhopping with the reason of awm having too much trouble and hard times.. HKP2000, mp5 or w/e for example can stay the same, or even get faster firing speed. With Source and CSGO you cant approach him even and fairl everything taken in consideration?
Its not even and Fair anymore.. but 10clip sniper with 458dmg in one shot has like a planets space as ROOM for possibilities like hail mary spamshots as wallbang , downsides?
well it took 1 strafer in De_Dust to solve that problem by guarantee? he was only doing enough dmg for another mate's he grenade to finish the job if he has to frag him asap..
risk and reward was balanced by price, mobility, fixed practise effort and routine of aiming..
oh yea and you could try approach with bhops or put diversity in your peaking by doing spamshots with different positions and length of firing salves.. which creates space and pressure to make him missbefore you come for a hug - but first you learned bhop kinda easy with a cs like learning curve getting hard to master but then it got changed and taken out and reimplemented poorly to become a stupid gimicky-like ability granting the de_dust sniper platoe some tough hard times ruling over opponents. There were so many circumstances straight away taken out rather than adress those issues..
I loved the old original mechanic, by strafing right but shifting your vision to the left you immediately gain insane speed by longer falling times giving higher speedboosts. the differences in jump timing and all what is bound to this movement mechanic was a beautiful precise to control but hugely overpowered ability.. it even mattered if you used diagonal movement on course corrections, you could almost quickly change direction by adding backward movement too..
you dont give credit in csgo - to anyone - what a joke of a ♥♥♥♥♥♥♥ shame this is. this is seriously unacceptable after it was the only game ever made perfectly balanced. in factCS was made so well balanced that once you took away some mechanics. cutting here and there changed too much of what had been important for the games health.
While i improve vast from a comeback scenario and thus have to adapt and know most learning curve experiences who translate from cs to csgo. it was most enjoyable and important for me to lead my clan to more communication, stacking up each's coordination experiences from who act how in the different playstiles facing this and that. I just practice the habits of play. people dont want to learn most tactics to rule over the map, doing pressure by superiority of execution, teamplay coordination and such how the Game builds up on all those little aspects.
trading mindgames who to punish whom, sometimes even leading to disable some opponents even if temporarily.
like playing some tournament on a 600+ LanParty, knowing when the Rage in the Distance is only because of your mind domination, its so fun.
but my Teams in MM...they run around like Tourists and visiting the Opponents half of the map to let them toy around on ours. Wait a Minute we were CT, is this Deathmatch or do we have some sort of Objectives to care about not letting someone leave there some bombs.
like 15-14 and that same guy rushes again ct a long.. the other goes T Base after the first skirmishes happen, every Round of course..
you can write and tell them what went wrong but they wont learn to play together anyways. YOU ARE THE BAD GUY, Kicked.
or you try to force teamplay, do initial dmg, first pick off, kill 2 of 4 while hurt the others badly etc. you fall back behind the full hp mate, he goes away, or is already gone.. or waits waits and flashes, takes out pistol because he had 28bullets in the ak.. then reloads when he hear steps..dieded.
do me a favor and.. get our of my Games, really. i can turn from well to poor in any aspect of working together, from sacrificing myself ingame to social toxicness aka talking the truth to each of your camping mates who leave you without cover and let you die..
thats how it goes. half your mates cannot speak a shared language, others stay toxic and never do good talk to get over it. and I never thought about feeling bad when not doing well in a game of egoistic Douchebags.
its a Mirror how the bad behavior raises toxicness and solo / egoistic rush or camp and / or do killsteals rather than help your mate. let the enemy reload and go hide somewhere. refrags are dangerous, dont do.
i cannot see the Sense of CS-:Source and -Global Offensive if you give no one any credits, attention and honor whatsoever.. what makes you feel improving like nowadays is a rewarding experience?
while i did enjoy to take part in the growth of teamplay and the Meta having spendt so much time developing rules and coices of possibilities. it is about how to play properly this Game called Counterstrike, not Cheaterstrike and not Rash-B-Site.
i am lost about finding goals of inspiration now. it was all about you forming into the teamplay in a Teamgame... to Counter the Opponents will
tl:dr.
Right:? Get in Position and wait for my Go. Roger That.
Wrong: ... go defuse - alone - sneaky beaky like.. vs 4 and all because you did not survive any timing offense, did not scout the front or secure the backdoor paths and did not create a window to let your Team arrive safely and do the job together.
dont play Teamgames. Its so rare to get a team where i feel well placed in a position to defend , get harmonic voicecomms, many skirmishes on the map taking some dmg by trades. not a chance.. only rash a rash b.
Tears Drop. y u so mean. cmon l2p together. its rewarding and levels up like cooking on your own :D
what?
I agree, I stopped reading after the first paragraph when I saw it's a novel.