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Don't forget theses;
ff_damage_reduction_grenade 0.85
ff_damage_reduction_bullets 0.33
ff_damage_reduction_other 0.4
ff_damage_reduction_grenade_self 1
\
Also theses;
mp_spawnprotectiontime "5" (Kick players who team-kill within this many seconds of a round restart.)
mp_td_dmgtokick "300" (The damage threshhold players have to exceed in a match to get kicked.)
mp_td_dmgtowarn "200" (The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.)
mp_td_spawndmgthreshold "50" (The damage threshold players have to exceed at the start of the round to be warned/kick.)