Counter-Strike 2

Counter-Strike 2

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tea jay 4 MAY 2016 a las 19:00
5/4/2016 Counter Strike: Global Offensive Patch Notes
[MISC]
– Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue!
– Fixed a bug allowing community servers to override certain game files.
– Added support in vbsp for clip brush textures with different material types.
– Added CS:GO in-game blog localization for Finnish.
– Significantly reduced holiday cheer.
– Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
— With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
— With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
— cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
— The further the shot is into the spray sequence, the more red the circle will be.
[AUDIO]
– Increased radius of c4 disarm sound
– Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play
[MAPS]
Cache
— Visibility improvements based on color-blind player feedback
— Texture improvements
— New vent models
— Added subtle markers for grenade throws (thanks James Bardolph)
— Added plant-zone decals to Bombsite B
— Added graphic for “Sun-room” (thanks Thurnip)
— Fixed fade distance on crate in checkers
— Fixed weapons being irretrievable under vent
— Fixed all known bomb-stuck spots
— Fixed an exploit involving flashbangs from mid into checkers
— Fixed pixelwalks at mid, T-Spawn, A main, A site
— Improved .nav mesh (thanks p_NM)
Nuke
— Improved accuracy of grenade clips on metal containers
— Clip brushes now play the correct material type footstep sound
— Performance optimizations
— Removed crate stack from CT side
— Removed railings outside HUT
— Removed railings at top of Heaven ladder
— Lowered ambient soundscape volumes
— Door opening and closing predictability fixed
— Improved .nav mesh (thanks Bez)
— Fixed +use interaction through tool or clip brushes
— Fixed double doors being blocked by their sibling door being blocked by the player
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Mostrando 1-15 de 85 comentarios
Toyfan1 4 MAY 2016 a las 19:01 
danka
tea jay 4 MAY 2016 a las 19:01 
TBH I'm hyped over the bomb defuse sound radius.
haipa 4 MAY 2016 a las 19:02 
Publicado originalmente por Not a smurf:
TBH I'm hyped over the bomb defuse sound radius.
Now fake defusing is better xdxd
Riacu 4 MAY 2016 a las 19:04 
chroma 4?
cody 4 MAY 2016 a las 19:05 
- added chroma 4 case
tea jay 4 MAY 2016 a las 19:06 
Chroma 4 was a fake someone made. Valve wouldn't release Chroma 4 THAT early! Sorry if you had your hopes up, though :(
KorcZz 4 MAY 2016 a las 19:42 
Cache looks soo bland now and they ruined the roof near electric box, it used to be possible to bhop to balcony fast using that roof (landing on the edge of railing), they tried making the jump easier but ended up making it worse :(
Toyfan1 4 MAY 2016 a las 19:50 
Publicado originalmente por Korc6tenZ:
Cache looks soo bland now and they ruined the roof near electric box, it used to be possible to bhop to balcony fast using that roof (landing on the edge of railing), they tried making the jump easier but ended up making it worse :(
The guy who made Cahce is the one who updated it to a HD rework.
Meaty Breasted Dullness (Bloqueado) 4 MAY 2016 a las 19:52 
Publicado originalmente por TJ:
Chroma 4 was a fake someone made. Valve wouldn't release Chroma 4 THAT early! Sorry if you had your hopes up, though :(


If they thought it would make them money they would .
tea jay 4 MAY 2016 a las 19:53 
Publicado originalmente por Outta My Way Jerkass!.:
Publicado originalmente por TJ:
Chroma 4 was a fake someone made. Valve wouldn't release Chroma 4 THAT early! Sorry if you had your hopes up, though :(


If they thought it would make them money they would .
What 'money' do they make? Most of CSGO players spend little money and trade up their $$$$. It's basically printing money. It's steam currency, not real life.
Toyfan1 4 MAY 2016 a las 20:01 
Publicado originalmente por Not a smurf:
Publicado originalmente por Outta My Way Jerkass!.:


If they thought it would make them money they would .
What 'money' do they make? Most of CSGO players spend little money and trade up their $$$$. It's basically printing money. It's steam currency, not real life.
LOL no.
Valve makes ♥♥♥♥ tons from CS:GO.
Hell, Skin creators make an average of 40k per skin in the game
Nito dog 4 MAY 2016 a las 20:04 
Publicado originalmente por Not a smurf:
Chroma 4 was a fake someone made. Valve wouldn't release Chroma 4 THAT early! Sorry if you had your hopes up, though :(
chroma 4 wont be a thing
thats why the update was called "Trichromacy" meaning its only gonna be a triangle.(i hope theres no chroma 4 we need new knife finishes)
CTR 4 MAY 2016 a las 20:08 
Publicado originalmente por Riacu:
chroma 4?
new revolvur?

is a joke, love csgo updates!
Última edición por CTR; 4 MAY 2016 a las 20:09
did he dead? 4 MAY 2016 a las 20:17 
played on nuke. seems tobe running better. yay
KorcZz 4 MAY 2016 a las 22:04 
Publicado originalmente por iBP.789it789:
"Visibility improvements based on color-blind player feedback"
:duetaddict:
They could have at least used other light colors, it looks like a whitewash

Publicado originalmente por Toyfan1: The Keyboard Warrior:
Publicado originalmente por Korc6tenZ:
Cache looks soo bland now and they ruined the roof near electric box, it used to be possible to bhop to balcony fast using that roof (landing on the edge of railing), they tried making the jump easier but ended up making it worse :(
The guy who made Cahce is the one who updated it to a HD rework.

I know, I think he took feedback too seriously though
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Publicado el: 4 MAY 2016 a las 19:00
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