Counter-Strike 2

Counter-Strike 2

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FisTan 2016년 8월 7일 오후 12시 20분
Fix Deathmatch spawns
I mean this is ridicilous, how long is going to valve ignore a major issue like this? I personally dont like 60 minute matches(which people quite regularly abandon so no game) so i play dm but gods sake DM spawns are horrifiyingly bad. Consistently game decides to spawn CT and T alike in same spawn zone, you get spawned in middle of entire enemy team, enemy spawns just behind you etc. There should be a 5-6 seconds of distance between you and the enemy line at least before an engagement so you can adjust to your surroundings first. And spawns should be arranged according to that, noone likes dying within few seconds of spawning just because spawn system decided to screw you(which happens alot). Also when you see a spawn their spawn protection lasts a second after they move/shoot which means shooting him at that point is unreliable because you dont really know exactly when its off and they get to aim/shoot freely. Stuff like that should never exist on a game this scale and budget. After all the devs dont really have alot to do other than polish what already exists. And this polish is long overdue.

This is not coming from a newbie btw, played CS since 6.6 and i've played fps games even before that and has been since. I might sound heated about the matter because when you like a game very much, annoying stuff like this becomes much more glaring.
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frisky 2016년 8월 7일 오후 12시 25분 
You have 8 (or 10?) seconds of invulnerability when you spawn. Getting killed "seconds after you spawn" isn't an issue. Just wanted to point this out, too:

FiSTaN님이 먼저 게시:
noone likes dying within few seconds of spawning just because spawn system decided to screw you(which happens alot). Also when you see a spawn their spawn protection lasts a second after they move/shoot which means shooting him at that point is unreliable because you dont really know exactly when its off and they get to aim/shoot freely
This sentence contradicts itself. It's "unfair because you die within seconds" (8+ seconds to freely think about which target to engage first), while also "unreliable because you don't know when their protection ends".

Spawns are fine, pick better targets. Or just enjoy the deathmatch for what it is, deathmatch. You're making a big deal out of nothing.
frisky 님이 마지막으로 수정; 2016년 8월 7일 오후 12시 25분
Kaseda 2016년 8월 7일 오후 2시 06분 
The game isn't designed for DM, it's designed for competitive. Most of the changes they make are because of competitive anyways.

Even then, I get sort of angry at spawns too. But if you're dying when you spawn near somebody, but also when somebody spawns near you, then it's not an imbalance. It's simply that you are having trouble dealing with the situation.

When you spawn near somebody, realize that as much time as you take to react, you're giving them time to react as well. Same thing the other way around- if somebody spawns near you, the longer they take to react is the amount of time you get to react.

Basically, if you spawn near them and die, then you gave them too much time to react, and if they spawn near you and you die, they reacted faster then you.

But seriously- CS:GO is designed for tactical 5v5 missions, not 10v10 DMs. It's a lot harder to program good spawning when the maps are crowded and people are constantly spawning over and over.
YaskoBG #spread_toxicity 2016년 8월 7일 오후 2시 07분 
Csgo deathmatch spawns are worse than call of duty spawns. And you guys cant disagree with me here.
FisTan 2016년 8월 8일 오전 3시 37분 
frisky님이 먼저 게시:
This sentence contradicts itself. It's "unfair because you die within seconds" (8+ seconds to freely think about which target to engage first), while also "unreliable because you don't know when their protection ends".

There is no contradiction, you should not spawn where you can engage an enemy from your spawn point. That few seconds i mentioned are required for you to look at map, your surroundings and figure out where you are compared to rest of your team and contemplate where enemy might be, and check your flanks. Spawn protection does give some advantage to this but also brings its own troubles. Proper course would be to be spawn behind your teammates and your enemies. Then you engage.
FisTan 님이 마지막으로 수정; 2016년 8월 8일 오전 3시 40분
FisTan 2016년 8월 8일 오전 3시 50분 
Not A Narga님이 먼저 게시:
The game isn't designed for DM, it's designed for competitive. Most of the changes they make are because of competitive anyways.

Even then, I get sort of angry at spawns too. But if you're dying when you spawn near somebody, but also when somebody spawns near you, then it's not an imbalance. It's simply that you are having trouble dealing with the situation.

When you spawn near somebody, realize that as much time as you take to react, you're giving them time to react as well. Same thing the other way around- if somebody spawns near you, the longer they take to react is the amount of time you get to react.

Basically, if you spawn near them and die, then you gave them too much time to react, and if they spawn near you and you die, they reacted faster then you.

But seriously- CS:GO is designed for tactical 5v5 missions, not 10v10 DMs. It's a lot harder to program good spawning when the maps are crowded and people are constantly spawning over and over.

Dude when you spawn between an enemy team no matter what you do you'll die. Its not combat, there is no tactics/plan at spawn killing. You headshot them, his friends headshot you; waste of time. And there are things like constant T start area spawn in inferno when the game will continuously spawn you in the same spot 4-5 times one right after another (happening all the time). And anyone decent will be camping that area, so initiative will be his.

I dont mind competitive, but i'd like to play some 8v8 (at old times 8v8, 10v10 this is how you played in CS cafes) proper relaxed action where you can get in and get out the game without penatly. Dm is adhering to that mentality albeit poorly. Old times you still spawned once a round and bought your equipment (that is the most i miss in DM grenades etc but i agree would be insane if they were included). In dm they wanted fast action and wanted even bad players to be able to play with weapons they choose. But if you do DM you need good spawns. And even spawn protection is fine but the second you move or shoot it should be gone, a delay has no purpose there.
FisTan 님이 마지막으로 수정; 2016년 8월 8일 오전 3시 52분
YaskoBG #spread_toxicity 2016년 8월 8일 오전 6시 33분 
Call of duty spawns - when you respawn, you set a point for your team to respawn and for 1-2 minutes everyone in your team respawns nearby this location. This is something good. And the respawns in csgo are chaos.
HARLEM YU 2024년 3월 23일 오전 8시 03분 
frisky님이 먼저 게시:
You have 8 (or 10?) seconds of invulnerability when you spawn. Getting killed "seconds after you spawn" isn't an issue. Just wanted to point this out, too:

FiSTaN님이 먼저 게시:
noone likes dying within few seconds of spawning just because spawn system decided to screw you(which happens alot). Also when you see a spawn their spawn protection lasts a second after they move/shoot which means shooting him at that point is unreliable because you dont really know exactly when its off and they get to aim/shoot freely
This sentence contradicts itself. It's "unfair because you die within seconds" (8+ seconds to freely think about which target to engage first), while also "unreliable because you don't know when their protection ends".

Spawns are fine, pick better targets. Or just enjoy the deathmatch for what it is, deathmatch. You're making a big deal out of nothing.

bootlicker, the mode is broken and that's that. two wrongs doesn't make one right lmao.
Renos 2024년 3월 23일 오전 8시 15분 
LEBANON BLAMES님이 먼저 게시:
frisky님이 먼저 게시:
You have 8 (or 10?) seconds of invulnerability when you spawn. Getting killed "seconds after you spawn" isn't an issue. Just wanted to point this out, too:

This sentence contradicts itself. It's "unfair because you die within seconds" (8+ seconds to freely think about which target to engage first), while also "unreliable because you don't know when their protection ends".

Spawns are fine, pick better targets. Or just enjoy the deathmatch for what it is, deathmatch. You're making a big deal out of nothing.

bootlicker, the mode is broken and that's that. two wrongs doesn't make one right lmao.
wow way to necro a 8 year old thread about a mode that isn't even busted.
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게시된 날짜: 2016년 8월 7일 오후 12시 20분
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