Counter-Strike 2

Counter-Strike 2

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Nruka Nov 26, 2022 @ 5:58am
Is overwatch 32 tick?
doing cases and people seem sus just cause people die when they arent looking on their model, then after the kill theyre on them, is it aimbot or just a tickrate issue?
Originally posted by kabanod1m #NotoToxicity:
yep, GOTV demos are always half the server's tickrate for some reason. faceit demos, for example, are 64 tick since their servers are 128 tick; this unfortunately renders the slowing down feature of the demo player useless for detecting aimbots since subtle movements are basically absent. and yes it is a normal effect of this problem that people in demos hit their target before even aiming at it.
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ylikki Nov 26, 2022 @ 5:59am 
I believe demos (including overwatch cases) are always 32 tick.
The author of this thread has indicated that this post answers the original topic.
yep, GOTV demos are always half the server's tickrate for some reason. faceit demos, for example, are 64 tick since their servers are 128 tick; this unfortunately renders the slowing down feature of the demo player useless for detecting aimbots since subtle movements are basically absent. and yes it is a normal effect of this problem that people in demos hit their target before even aiming at it.
Last edited by kabanod1m #NotoToxicity; Nov 26, 2022 @ 6:04am
Laissez Faire Nov 26, 2022 @ 6:20am 
Originally posted by Coveted:
doing cases and people seem sus just cause people die when they arent looking on their model, then after the kill theyre on them, is it aimbot or just a tickrate issue?

most of players dont care about OW anymore, so i guess thats why they dont even care to update it
Nruka Nov 26, 2022 @ 6:23am 
i see thanks, makes sense

ill keep that in mind when watching demos
Last edited by Nruka; Nov 26, 2022 @ 6:24am
Alcoholic Nov 26, 2022 @ 6:23am 
Originally posted by Laissez Faire:
Originally posted by Coveted:
doing cases and people seem sus just cause people die when they arent looking on their model, then after the kill theyre on them, is it aimbot or just a tickrate issue?

most of players dont care about OW anymore, so i guess thats why they dont even care to update it
Funny how people care about mm but they wont update ticks there
Sasuke Nov 26, 2022 @ 6:47am 
hello?
RugOp'81 Nov 26, 2022 @ 6:48am 
Originally posted by kabanod1m:
yep, GOTV demos are always half the server's tickrate for some reason. faceit demos, for example, are 64 tick since their servers are 128 tick; this unfortunately renders the slowing down feature of the demo player useless for detecting aimbots since subtle movements are basically absent. and yes it is a normal effect of this problem that people in demos hit their target before even aiming at it.
You dont catch cheaters with slowmotion. :steamfacepalm:
MAXE Nov 26, 2022 @ 6:52am 
Originally posted by RugOp'81:
Originally posted by kabanod1m:
yep, GOTV demos are always half the server's tickrate for some reason. faceit demos, for example, are 64 tick since their servers are 128 tick; this unfortunately renders the slowing down feature of the demo player useless for detecting aimbots since subtle movements are basically absent. and yes it is a normal effect of this problem that people in demos hit their target before even aiming at it.
You dont catch cheaters with slowmotion. :steamfacepalm:

Oh yes, you do catch the more advance cheaters with slowmotions ! :steamfacepalm:

Shift + F2 then you get all the tools you need to help you make a better Overwatch case ! :steamthumbsup::steamhappy:

I just wish that the Tool was made more advance though, so it allso could detect if a player is not hit or is not taken the correct amount of damage ! even if the spray curves is correctly apply !

You know a more advance tool that warns the Overwatch inspector about the more advance cheats people are using today !
Last edited by MAXE; Nov 26, 2022 @ 6:57am
MAXE Nov 26, 2022 @ 6:58am 
Originally posted by Zorga:
Originally posted by M-A-X-E ™:

Faceit premium is allso full of cheaters, so i rather just support Valve by playing casuals and matches on their servers instead :steamthumbsup::steamhappy:
lol why support valve when there are also cheaters there

Because Valve is the main company, im loyal to that !
I rather want to support Valve than a third party company !
Alcoholic Nov 26, 2022 @ 8:34am 
Originally posted by M-A-X-E ™:
Originally posted by Zorga:
lol why support valve when there are also cheaters there

Because Valve is the main company, im loyal to that !
I rather want to support Valve than a third party company !
You went against your own point
Originally posted by M-A-X-E ™:
Originally posted by RugOp'81:
You dont catch cheaters with slowmotion. :steamfacepalm:

Oh yes, you do catch the more advance cheaters with slowmotions ! :steamfacepalm:

Shift + F2 then you get all the tools you need to help you make a better Overwatch case ! :steamthumbsup::steamhappy:

I just wish that the Tool was made more advance though, so it allso could detect if a player is not hit or is not taken the correct amount of damage ! even if the spray curves is correctly apply !

You know a more advance tool that warns the Overwatch inspector about the more advance cheats people are using today !
woah curb your wishes there:D shift+f2 (demoui) is just a tool for watching demos, like any demos, including ones you recorded; it is actually less functional than usual in GOTV demos (that overwatch cases are) since there is no drive mode.

a bit of extra: whether the player is hit or not, what damage is applied and how spray curves are applied, everything here is ALWAYS decided by the server, so cheats can't just change how much damage their hits do, how spray pattern goes and whether a bullet hits them or not, so these features would be pointless;

cheats however can try to dodge bullets, that is called antiaim (and looks like spinning/constantly looking down at the floor, looking up only for one frame just to take a shot at someone), cheats can also automatically control recoil (but NOT the random spread that appears when you jump, move or spray&pray) (this is called RCS and looks like semi-ideal spray control and instantly nothing at all when the target is dead, usually) and know how much damage will be dealt if the bullet hits (this is called Minimum Damage Dealt in rage aimbot settings).

so yeah for RCS by the way it's enough to detect it with an 32-tick demo and there slow motion can actually be useful… because blink and you'll miss it, the snap from ideal recoil control to none
Ray Benchmark Nov 26, 2022 @ 11:11am 
Yes, they are low tick, also demos aren't actual ingame recorded footage but movements based on a logfile so they vary a lot, not only flicks but the whole movement, crosshairplacement etc.
These are two examples, one shows how different the flicks look like ineye vs demo footage, one has srt the enemy not far enough in the kill and he basically died before peeking.
https://m.youtube.com/watch?v=Lb_lrjWN1R0

https://m.youtube.com/watch?v=5ApAC599KGk
Originally posted by M-A-X-E ™:
Originally posted by Laissez Faire:

forget it, if you want 128 tick servers just play FaceIt premium, because FaceIt free is worst than mm right now

Faceit premium is allso full of cheaters, so i rather just support Valve by playing casuals and matches on their servers instead :steamthumbsup::steamhappy:
You think 100% of all player are cheater because you report them the moment they kill you once even when it was the most normal kill.
Originally posted by RugOp'81:
Originally posted by kabanod1m:
yep, GOTV demos are always half the server's tickrate for some reason. faceit demos, for example, are 64 tick since their servers are 128 tick; this unfortunately renders the slowing down feature of the demo player useless for detecting aimbots since subtle movements are basically absent. and yes it is a normal effect of this problem that people in demos hit their target before even aiming at it.
You dont catch cheaters with slowmotion. :steamfacepalm:
This is true most of the cases. Slowmo makes everyone sus.
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Date Posted: Nov 26, 2022 @ 5:58am
Posts: 12