Counter-Strike 2

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NEStefan Sep 25, 2016 @ 2:06pm
Why Valve shouldn't nerf the ssg 08 (scout)
Overall, after playtesting and comparing the old and new version of the scout (from the beta 1.35.5.0rc), I've made some sort of an analysis of the whole ordeal. Here's a video of it: https://www.youtube.com/watch?v=iNktse-Xy9A - comparison starts at 1:11

Basically valve wants to fix jumpshotting and dropshotting (by dropshotting i mean those shots that are accomplished by dropping off a ledge but still retaining perfect accuracy, due to cs:go's engine).

However, there are issues with this update. It breaks the gameplay with the scout.

I know that they've listed in the graph that the scout should be hitting its shots on the peak of a jump, but that's simply not true - the scout is useless the second you leave the ground. Even if they implemented a feature where at the peak of your jump the scout is accurate it will be ruined by lag compensation and other server related issues that will render any attempt to jumpshot useless. Saddest thing is that they claim that now a jumpshot with the scout is based on "skill", which is again not true. The scope never gets clear mid air, which basically means that once you jump, you will never have accuracy, thus completely breaking a meta, known all the way back in cs:source, and making you rely on luck during your jump.

I understand that dropping from ledges and jumpshotting are basically the same thing, when it comes to the game's, engine, however why break a weapon in the game, that has been working flawlessly since the beginning? I get it that jumping and shooting doesn't make sense at a first glance, but people have adapted to counter the scout even with its perfect jumpshot accuracy and overall players are happy with it this way.

The way it is presented now in the beta - the scout is useless, it gives you way less options to counter an enemy sniper who has an awp/auto, and if valve decide to keep the jumpshot accuracy this way, the weapon will lose its viability and overall utility, tilting the balance towards only the expensive snipers, leaving budget sniping behind and making the whole cheap sniper concept useless.

Those are my thoughts. Would love to hear opinions from the community as well.
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Showing 1-12 of 12 comments
apple Sep 25, 2016 @ 2:31pm 
Jump scouting will only be a little less accurate at the peak of a jump but falling down will have massive accuracy loss
https://www.reddit.com/r/GlobalOffensive/comments/548m8u/in_depth_analysis_of_september_23_2016_prerelease/

https://docs.google.com/spreadsheets/d/1VTako-zo0oXsV79-54hzQLONB7PkmicgRKKu2GLCdh4/edit#gid=0

Lag compensation wouldn't affect jump scouting any differently or else then jump scouting we have now wouldn't be effective because according to you "lag compensation will ruin jump scouting".
Last edited by apple; Sep 25, 2016 @ 2:32pm
apple Sep 25, 2016 @ 2:38pm 
Originally posted by NEStefan:
Originally posted by White:
Jump scouting will only be a little less accurate at the peak of a jump but falling down will have massive accuracy loss
https://www.reddit.com/r/GlobalOffensive/comments/548m8u/in_depth_analysis_of_september_23_2016_prerelease/

https://docs.google.com/spreadsheets/d/1VTako-zo0oXsV79-54hzQLONB7PkmicgRKKu2GLCdh4/edit#gid=0

I tested it with a script that fired at the peak of the jump. It's not accurate.

Your script is wrong then, the beta update makes jump scouting accurate in a much smaller time window i.e the peak than before the update.

Lag compensation / server issues wouldn't affect jump scouting any differently than now or else the jump scouting we have now wouldn't be effective because according to you "lag compensation / server issues will ruin jump scouting".
apple Sep 25, 2016 @ 2:47pm 
Originally posted by NEStefan:
Originally posted by White:

Your script is wrong then, the beta update makes jump scouting accurate in a much smaller time window i.e the peak than before the update.

Lag compensation / server issues wouldn't affect jump scouting any differently than now or else the jump scouting we have now wouldn't be effective because according to you "lag compensation / server issues will ruin jump scouting".

i have tested with a script which fired at the exact apex of the jump. Jumpshotting with a scout is impossible in this update. It just makes it less inaccurate, but it never becomes accurate. Understand now ? Or should I type it again?

Furthermore lag compensation and other server related issues will affect this as in the new way valve intends to do jump scouting you will have a very small timeframe to perform a shot, which serverwise will not always be calculated properly. Before you had a bigger time frame. The way they want to do it now - you will not.
Your script is garbage then. No need to type again.

How will lag compensation somehow affect jump scouting any differently because it's in a smaller time frame? Does that mean any shot that's taken in a very small time frame like stopping from a run and shooting the moment you stop is now unreliable because lag compensation apparently can't work properly in a short time frame?
apple Sep 25, 2016 @ 2:51pm 
Originally posted by NEStefan:
Your script is garbage then. No need to type again.

Then you're just not worth my time and effort. Stay retarded.
You can't even get jump scouting right, lmao stay dumbass kiddo.
Last edited by apple; Sep 25, 2016 @ 2:51pm
apple Sep 25, 2016 @ 2:54pm 
Originally posted by NEStefan:
Originally posted by White:
Can't even get jumpo scouting right, lmao stay dumbass kiddo.

Learn to type. And just go be an edgelord somewhere else.
Damn son don't dig yourself a hole, please don't embarrass yourself, mommy won't be impressed :(

Kids these days rofl, I thought you were trolling but you're much worse than that, you're actually stupid.
apple Sep 25, 2016 @ 3:03pm 
Originally posted by NEStefan:
Originally posted by White:
Damn son don't dig yourself a hole, please don't embarrass yourself, mommy won't be impressed :(

Kids these days rofl, I thought you were trolling but you're much worse than that, you're actually stupid.

As previously stated, there is no need for you to continue your pathetic attempts at being the supreme edgelord. You have zero knowledge of this game and you're just being a nuisance in a discussion about the most recent beta. You know - beta. The same thing you will be for the rest of your sorry little life.
Wow kid no need to get upset, no need to soil your diaper becuase someone saw you're a retar*ded child who can't learn jump scout timings. Don't hurt me with that keyboard man, they hurt!
Mittens Sep 25, 2016 @ 3:17pm 
Originally posted by NEStefan:
Overall, after playtesting and comparing the old and new version of the scout (from the beta 1.35.5.0rc), I've made some sort of an analysis of the whole ordeal. Here's a video of it: https://www.youtube.com/watch?v=iNktse-Xy9A - comparison starts at 1:11

Basically valve wants to fix jumpshotting and dropshotting (by dropshotting i mean those shots that are accomplished by dropping off a ledge but still retaining perfect accuracy, due to cs:go's engine).

However, there are issues with this update. It breaks the gameplay with the scout.

I know that they've listed in the graph that the scout should be hitting its shots on the peak of a jump, but that's simply not true - the scout is useless the second you leave the ground. Even if they implemented a feature where at the peak of your jump the scout is accurate it will be ruined by lag compensation and other server related issues that will render any attempt to jumpshot useless. Saddest thing is that they claim that now a jumpshot with the scout is based on "skill", which is again not true. The scope never gets clear mid air, which basically means that once you jump, you will never have accuracy, thus completely breaking a meta, known all the way back in cs:source, and making you rely on luck during your jump.

I understand that dropping from ledges and jumpshotting are basically the same thing, when it comes to the game's, engine, however why break a weapon in the game, that has been working flawlessly since the beginning? I get it that jumping and shooting doesn't make sense at a first glance, but people have adapted to counter the scout even with its perfect jumpshot accuracy and overall players are happy with it this way.

The way it is presented now in the beta - the scout is useless, it gives you way less options to counter an enemy sniper who has an awp/auto, and if valve decide to keep the jumpshot accuracy this way, the weapon will lose its viability and overall utility, tilting the balance towards only the expensive snipers, leaving budget sniping behind and making the whole cheap sniper concept useless.

Those are my thoughts. Would love to hear opinions from the community as well.
Beta jump scouting looks accurate to me as long as your at the top of your jump, like the blog post says http://blog.counter-strike.net/index.php/air-time/

https://www.youtube.com/watch?v=ZYAueyhzuIA
apple Sep 25, 2016 @ 3:38pm 
Originally posted by NEStefan:
Originally posted by White:
Wow kid no need to get upset, no need to soil your diaper becuase someone saw you're a retar*ded child who can't learn jump scout timings. Don't hurt me with that keyboard man, they hurt!

You do you, booboo. Anyone else that isn't braindead that wants to join this discussion?
LOL this irony.
AtaSay Sep 25, 2016 @ 3:38pm 
^^
Mittens Sep 25, 2016 @ 3:38pm 
Originally posted by NEStefan:
Originally posted by super:
Beta jump scouting looks accurate to me as long as your at the top of your jump, like the blog post says http://blog.counter-strike.net/index.php/air-time/

https://www.youtube.com/watch?v=ZYAueyhzuIA

In your video there are several instances where you're on target, but miss the shot, while in others you land it by pure luck, while your crosshair was off target. Like I said, they made it so at the peak of your jump you get the least possible innacuracy, but it's not as accurate as before. That's my issue here. And all your tests are made from a standing position jumpshot, yes, you did land most shots, that's awesome and all. But what about a counterstrafe mid-air jumpshot, that's nearly impossible to land in the current peta. I just think that valve should rethink this drastic change. That's all.
I didn't do the tests, I found the video. Jump scouting has been nerfed hard but it's still doable, just not as versatile as before.
leaf Sep 25, 2016 @ 3:41pm 
jump scout dont belong in cs, jump shooting of all guns should always have no accuracy
rbot Sep 25, 2016 @ 5:06pm 
I fully agree with you dude, Scout is already a very skill based weapon and you need to land well placed head shots in enemies, it's a really fun weapon to use and this update will break the weapon, no doubts. Including there is one professional player that pretty much "mains" the scout, a bunch of players also mains the scout and it's a favorite weapon of many people.
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Date Posted: Sep 25, 2016 @ 2:06pm
Posts: 12