Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Skyboxes are an issue, however two people can reliably hold bsite, they just need lots of nades. Challenging banana is suicide for the CT's given that barrels (formerly car) is completely bangable and the terrorists can boost over the wall. Holding banana would be much easier if the Ct's could still smoke it from spawn.
This update requires that three people play A as it is once the T's take apps/mid, the Ct's have nowhere to hide. Pit is tiny, graveyard is open, balcony door is wider and can see into libray, and the site has completely open. Retakes just got much easier, and people no longer blend into the background.
Actually, most Ts prefer to go B all the time because its easy to push trough smoke against 2 guys, and since its more open its easier to frag the CTs holding lines.
me and my premade hold B with 3 players while 2 guys play agressive A, Havent lost a single inferno game like that yet on CT side.
To fix this some buildings need to be made shorter. The wall on banana needs to be unpenetrable. The grevyard at A is useless, it needs to be removed or a wall should be added as cover.
No, holding B site shouldnt be done from B. Just hold it from "car" or barrels as its called now.
Since we found out better spots to hold with my premade, weve won 10 rounds as CT. GE rank.