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报告翻译问题
A server has something called a tickrate. The server calculates every tick the physics, player movements etc.... If you want to hit a bhop you have to jump exactly when you are at the tick where you touch the ground. This is extremely difficult. To calculate how "much time" you have, divide 1000 ms by the tick rate. The interval for 64 tick is 15.625ms, 102.4 tick is 9.765625 ms and for 128 tick is 7.8125ms. However, it should be mentioned that the interval is a question of muscle memory, it is not automatically better for you to have a larger interval. Now that you know how to hit a bhop and that you have to work on it a lot, let's move on to Strafing.
When strafing, it is extremely important that you go smoothly in one direction for each straf and also make the transition between strafs smooth, this in addition must also correspond to the movement keys. If you go to a Bhop server or KZ etc... you will see something with the name Sync. That's basically how good your straf is and how well you time the movement of your mouse with pressing of your movement keys.
Another important factor is how much speed you "Gain" from the Strafe. This is determined by how far the distance is that you strafe and of course how sharp the angle is you strafe, and it also depends on how fast you cover this distance. So in summary wideness, sharpness and speed of your Strafe determines how much speed you gain.
There are many other techniques that can be used, but these are the technical basics.