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MM in csgo is very trust factor based. There's still cheaters in high trust, but way less compared to lower trust. Another thing you have to keep in mind is that og cs and css didn't have any official servers. Most (good) servers had active admins and you couldn't get away with blatant cheating for very long.
The point is that the community has always regulated itself and Valve was mostly out of the picture. There are still third party servers with active admins and you still have third party platforms with more aggressive anti cheats along with activish admins.
Official mm is more of a casual experience than anything. People who take the game seriously are playing on third party platforms like they always have.
I dipped my nose back into UC (because of the reason for the OP) and got called a boomer because of my join date. :'D I don't know of the system you're talking about. I just can't believe I see so many blatant hackers. I see some shady kills and spectate for a few minutes and it looks like some 10 year old testing out some hack they bought with their daddy's credit card. There's no f*in' way some intern couldn't figure a detection method in a day for this.
Valve,
Might I educate you in a common-f****ing!!!!-sense way to decimate the hackers? Unfortunately if I posted the UNBELIEVABLY SIMPLE method to catch these people it would allow programmers to defend against it. As I've been playing since 1.5 and am on UC I obviously have experience in this through other people. I've also got plenty of programming experience and can attest to the viability of my ideas. Message me if you want to clean this game up.
-The badest of the Monkey's
I think anti-cheat tech needs to start looking at statistical data. I think it's a pretty clear picture when everything is reduced to pure numbers.
It's easy to catch a cheater by old fashioned demo reviewing. It's impossible to not have the amount of cheaters we do in game they decided to make free, where even faceit accounts are sold for as low as 1€.
I think the biggest anti-cheat would've been making the game have to be paid for, not more than 1 year after they made it free. Too late for that now. If most of players went to a public LAN tournament, they'd realize how putrid the game really is.