Counter-Strike 2

Counter-Strike 2

Ver estatísticas:
tick rate at 124 please valve.
why is there no 124 tick or 144 tick when valve has the money for it? or make a new csgo with 144 tick servers :D
< >
Exibindo comentários 1616 de 16
Escrito originalmente por Skipspik:
Escrito originalmente por arhimed:
I don't really understand what a tickrate is, can anyone explain?
number of time per second the server checks with your client.
in short.

Most games are at 32 or 47.
CS GO is at 64 with setting allowing up to 128, valorant is at 128 because "better than csgo duhduh"

Escrito originalmente por arhimed:
I don't really understand what a tickrate is, can anyone explain?

Ticks are indivual time steps where the Server simulates the Game. Within each tick, the server processes user input, performs a physical simulation, checks the game rules, and updates all object states. On each Tick the server checks if any of all connected client needs a world update and if so takes a snapshot of the current world state.

Input prediction and lag compensation do an extremely good job of ensuring a smooth gaming experience when maintaining low and stable ping. The reason why most people don't notice the difference between 64 and 128 is also likely because of both.

However, when your game client receives a packet from the server, there is no way it will simply show you the updated game world immediately. That would cause everyone to glitch around the map at 128 or 64 intervals. Instead, it waits for a fixed interpolation time called lerp.
< >
Exibindo comentários 1616 de 16
Por página: 1530 50

Publicado em: 2/mai./2022 às 2:02
Mensagens: 16