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60 hz = fps_max 59 in console
Forgot to state that it removes input lag by doing this. Also if you have Nvidia, you have to change the pre-rendered frames to 1, if you leave it on default which is 3, you'll have to cap to 57 fps because of it. Not required on AMD though.
Say goodbye to your issues.
Actually, your input is worst in windowed mode FYI. It also make your game use windows V-Sync, if windows drop frames, your game will suffer from it in form of stutters and lack of smoothness compared the real alternative which is to turn on v-sync and prevent the framerate from going above the refresh rate.
m_mousespeed 1/0
test those
Actually, you are not are not only giving bad advice, you're spreading misinformation. NVIDIA's default pretended frame setting has always been 0/1. No more, no less. The use of using borderless full screen mode syncs your mouse to the Windows pull rate...and doesn't synchronize your frame rate to the refresh rate without VSYNC. If did any research at all, you would notice that the command lines I gave actually are for borderless fullscreen...Borderless Fullscreen allows for better synchronization with the Windows Poll rate. And seeing how you're the only person disagreeing with the idea, you are trying to start an unnecessary argument. I would advise you to stop going down the path you're going, it's a quick way to get banned from the forums.
You cannot fully eliminate input lag. It violates the laws of physics.
http://steamcommunity.com/sharedfiles/filedetails/?id=668808553
Unecessary argument when the majority of population is misinformed like you.
https://steamuserimages-a.akamaihd.net/ugc/827945006097832936/F4253466DA2E71A81EA45500154050BDA1477997/
Windowed is not better than fullscreen, Nvidia pre-rendered frame default is 3 otherwise V-Sync capped at 59FPS wouldn't delay 2 frames behind.
Defying the laws of physics? Oh great, thinking you're smart playing with words here, because I clearly said that there would be "absolutely" no input lag, of course I wasn't referring to V-Sync flaw of delaying frames to put the next ahead when the monitor front buffer is overloaded and can easily be fixed by not letting frames doing it because that was the "context" of the situation.
I can take poor punctionation, but making typo's while you're trying to disprove something already proven, you're not meant to be taken seriously.
Banned? For what, correcting your misinformation? You're trying to argue with someone who has already ALL the proofs that your statements are already disproven for YEARS and is now RECOMMENDED through blurbuster.com and guru3D.com, come at me I guess.
http://www.blurbusters.com/howto-low-lag-vsync-on/
https://forums.guru3d.com/threads/the-truth-about-pre-rendering-0.365860/page-12#post-5380262