Counter-Strike 2

Counter-Strike 2

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CECI Nov 16, 2017 @ 4:18pm
V-sync Mouse Lag?
So my game runs absolutely godly with vsync on, but the mouse input lag is killing me. Is tehre anyway to remove the mouse lag while keeping vsync on? I already tried capping my fps, but vsync still looks way better.


Update: Ok im just gonna throw out that windowed full screen with triple buffer is working great for me.
Last edited by CECI; Nov 16, 2017 @ 7:13pm
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Showing 1-15 of 41 comments
CECI Nov 16, 2017 @ 4:29pm 
bump
CrozZ Nov 16, 2017 @ 4:29pm 
never use vsync
CECI Nov 16, 2017 @ 4:30pm 
Originally posted by CrozZ:
never use vsync
bruh i gotta i get crazy tearing
CrozZ Nov 16, 2017 @ 4:31pm 
then mouse lag stays :(
Sikobae Nov 16, 2017 @ 4:34pm 
Framecap = Refresh rate - 1

60 hz = fps_max 59 in console
root Nov 16, 2017 @ 4:45pm 
you need to enable triple buffering in driver settings and in game settings. it will not remove the lag, but it will be much better!
Ham uwu 6969 Nov 16, 2017 @ 4:48pm 
it's not mouse lag but the frames are delayed,hence the illusion of mouse lag.
Shao Nov 16, 2017 @ 5:12pm 
Originally posted by Sikobae:
Framecap = Refresh rate - 1

60 hz = fps_max 59 in console

Forgot to state that it removes input lag by doing this. Also if you have Nvidia, you have to change the pre-rendered frames to 1, if you leave it on default which is 3, you'll have to cap to 57 fps because of it. Not required on AMD though.
CECI Nov 16, 2017 @ 5:18pm 
Originally posted by Shao:
Originally posted by Sikobae:
Framecap = Refresh rate - 1

60 hz = fps_max 59 in console

Forgot to state that it removes input lag by doing this. Also if you have Nvidia, you have to change the pre-rendered frames to 1, if you leave it on default which is 3, you'll have to cap to 57 fps because of it. Not required on AMD though.
ok thanks
TehSpoopyKitteh (Banned) Nov 16, 2017 @ 5:24pm 
Originally posted by Garrick2.0:
So my game runs absolutely godly with vsync on, but the mouse input lag is killing me. Is tehre anyway to remove the mouse lag while keeping vsync on? I already tried capping my fps, but vsync still looks way better.
Add the following to the launch options

-noborder -windowed

Say goodbye to your issues.
Last edited by TehSpoopyKitteh; Nov 16, 2017 @ 6:52pm
Shao Nov 16, 2017 @ 6:03pm 
Originally posted by 🐱Sir Edmund's Spoopy Kitteh:
Originally posted by Garrick2.0:
So my game runs absolutely godly with vsync on, but the mouse input lag is killing me. Is tehre anyway to remove the mouse lag while keeping vsync on? I already tried capping my fps, but vsync still looks way better.
Add the following to the launch options

-noborder -windowed

Say goodbye to mouse lag..

Actually, your input is worst in windowed mode FYI. It also make your game use windows V-Sync, if windows drop frames, your game will suffer from it in form of stutters and lack of smoothness compared the real alternative which is to turn on v-sync and prevent the framerate from going above the refresh rate.
Wickedness Nov 16, 2017 @ 6:39pm 
m_rawinput 1/0
m_mousespeed 1/0

test those
TehSpoopyKitteh (Banned) Nov 16, 2017 @ 6:44pm 
Originally posted by Shao:
Originally posted by 🐱Sir Edmund's Spoopy Kitteh:
Add the following to the launch options

-noborder -windowed

Say goodbye to mouse lag..

Actually, your input is worst in windowed mode FYI. It also make your game use windows V-Sync, if windows drop frames, your game will suffer from it in form of stutters and lack of smoothness compared the real alternative which is to turn on v-sync and prevent the framerate from going above the refresh rate.


Originally posted by Shao:
Originally posted by Sikobae:
Framecap = Refresh rate - 1

60 hz = fps_max 59 in console

Forgot to state that it removes input lag by doing this. Also if you have Nvidia, you have to change the pre-rendered frames to 1, if you leave it on default which is 3, you'll have to cap to 57 fps because of it. Not required on AMD though.
Actually, you are not are not only giving bad advice, you're spreading misinformation. NVIDIA's default pretended frame setting has always been 0/1. No more, no less. The use of using borderless full screen mode syncs your mouse to the Windows pull rate...and doesn't synchronize your frame rate to the refresh rate without VSYNC. If did any research at all, you would notice that the command lines I gave actually are for borderless fullscreen...Borderless Fullscreen allows for better synchronization with the Windows Poll rate. And seeing how you're the only person disagreeing with the idea, you are trying to start an unnecessary argument. I would advise you to stop going down the path you're going, it's a quick way to get banned from the forums.
TehSpoopyKitteh (Banned) Nov 16, 2017 @ 6:50pm 
Originally posted by Wickedness:
m_rawinput 1/0
m_mousespeed 1/0

test those
When I disabled those I had a significant improvement in terms of reduced mouse lag in Windows 10. The pull rates are usually affected by both as of late.

Originally posted by Shao:
Originally posted by Sikobae:
Framecap = Refresh rate - 1

60 hz = fps_max 59 in console

Forgot to state that it removes input lag by doing this. Also if you have Nvidia, you have to change the pre-rendered frames to 1, if you leave it on default which is 3, you'll have to cap to 57 fps because of it. Not required on AMD though.
You cannot fully eliminate input lag. It violates the laws of physics.
Shao Nov 16, 2017 @ 7:12pm 
Originally posted by 🐱Sir Edmund's Spoopy Kitteh:
Actually, you are not are not only giving bad advice, you're spreading misinformation. NVIDIA's default pretended frame setting has always been 0/1. No more, no less. The use of using borderless full screen mode syncs your mouse to the Windows pull rate...and doesn't synchronize your frame rate to the refresh rate without VSYNC. If did any research at all, you would notice that the command lines I gave actually are for borderless fullscreen...Borderless Fullscreen allows for better synchronization with the Windows Poll rate. And seeing how you're the only person disagreeing with the idea, you are trying to start an unnecessary argument. I would advise you to stop going down the path you're going, it's a quick way to get banned from the forums.

http://steamcommunity.com/sharedfiles/filedetails/?id=668808553

Unecessary argument when the majority of population is misinformed like you.

https://steamuserimages-a.akamaihd.net/ugc/827945006097832936/F4253466DA2E71A81EA45500154050BDA1477997/

Windowed is not better than fullscreen, Nvidia pre-rendered frame default is 3 otherwise V-Sync capped at 59FPS wouldn't delay 2 frames behind.

Defying the laws of physics? Oh great, thinking you're smart playing with words here, because I clearly said that there would be "absolutely" no input lag, of course I wasn't referring to V-Sync flaw of delaying frames to put the next ahead when the monitor front buffer is overloaded and can easily be fixed by not letting frames doing it because that was the "context" of the situation.

I can take poor punctionation, but making typo's while you're trying to disprove something already proven, you're not meant to be taken seriously.

Banned? For what, correcting your misinformation? You're trying to argue with someone who has already ALL the proofs that your statements are already disproven for YEARS and is now RECOMMENDED through blurbuster.com and guru3D.com, come at me I guess.

http://www.blurbusters.com/howto-low-lag-vsync-on/
https://forums.guru3d.com/threads/the-truth-about-pre-rendering-0.365860/page-12#post-5380262
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Date Posted: Nov 16, 2017 @ 4:18pm
Posts: 39