Counter-Strike 2

Counter-Strike 2

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How do I bind mouse1 to clear decals
I basically tried using: bind mouse1 "+attack; r_cleardecals", but it also cleared decals after I stopped shooting.

For example when I'm playing AWP/scout let's say on Inferno. I peek mid from T pit and then when I shoot the guy peeking top mid, I don't have enough reaction time if I tagged him or not.

Is there a way I can make it so everytime I shoot my first shot it clears the decals, but when I stop shooting it doesn't clear and stays there.

Note: I use F to clear decals, but it sometimes gets in the way when I try to press D. Thanks.
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Showing 1-3 of 3 comments
Hamsterpeek Jan 29, 2021 @ 1:24am 
bind "MOUSE1" "+attack; r_cleardecals"
is correct.

When you don't like this because of your description just bind it on another key. I've it on:
bind "SHIFT" "+speed; r_cleardecals"
bind "CTRL" "+duck; r_cleardecals"
It will never come in your way. Even when you don't want to "shift"-walk you just have to press it for a millisecond so you don't lose time.
Last edited by Hamsterpeek; Jan 29, 2021 @ 1:25am
Augustas Lukosius Jan 29, 2021 @ 1:26am 
Originally posted by youtube.com/RaimaNd:
bind "MOUSE1" "+attack; r_cleardecals"
is correct.

When you don't like this because of your description just bind it on another key. I've it on:
bind "SHIFT" "+speed; r_cleardecals"
bind "CTRL" "+duck; r_cleardecals"
It will never come in your way. Even when you don't want to "shift"-walk you just have to press it for a millisecond so you don't lose time.

Thanks
Hamsterpeek Jan 29, 2021 @ 1:37am 
Originally posted by m a r i o:
Originally posted by youtube.com/RaimaNd:
bind "MOUSE1" "+attack; r_cleardecals"
is correct.

When you don't like this because of your description just bind it on another key. I've it on:
bind "SHIFT" "+speed; r_cleardecals"
bind "CTRL" "+duck; r_cleardecals"
It will never come in your way. Even when you don't want to "shift"-walk you just have to press it for a millisecond so you don't lose time.

Thanks
You're welcome. :-)
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Showing 1-3 of 3 comments
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Date Posted: Jan 29, 2021 @ 1:19am
Posts: 3