Counter-Strike 2

Counter-Strike 2

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.$ Nov 20, 2018 @ 12:23am
800 DPI 1.05 sens to 400 DPI
Need help converting, sorry I don't recall how :(

Thanks!
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Showing 1-15 of 20 comments
OfficerObese Nov 20, 2018 @ 4:09am 
2.1
p0mpous Nov 20, 2018 @ 4:25am 
Originally posted by knight #LFT:
Need help converting, sorry I don't recall how :(

Thanks!
It actually makes sense to go with a higher DPI and lower in game sens due to the fact that the higher the DPI the smaller movement the mouse can detect its minimal but does make a difference.

So go to like 1600dpi and 0.53
Last edited by p0mpous; Nov 20, 2018 @ 4:26am
Originally posted by Sir Det Mist:
Originally posted by knight #LFT:
Need help converting, sorry I don't recall how :(

Thanks!
It actually makes sense to go with a higher DPI and lower in game sens due to the fact that the higher the DPI the smaller movement the mouse can detect its minimal but does make a difference.

So go to like 1600dpi and 0.53
That's contrary to what a lot of pros are doing
p0mpous Nov 20, 2018 @ 4:33am 
Originally posted by ✗αία:
Originally posted by Sir Det Mist:
It actually makes sense to go with a higher DPI and lower in game sens due to the fact that the higher the DPI the smaller movement the mouse can detect its minimal but does make a difference.

So go to like 1600dpi and 0.53
That's contrary to what a lot of pros are doing
I know its because its so little known, 3kliksphilip did a video on it.
klin. Nov 20, 2018 @ 4:36am 
800 DPI
✪ rice Nov 20, 2018 @ 4:38am 
just do some deathmatch or aim training, youll get used to it quickly
Originally posted by Sir Det Mist:
Originally posted by ✗αία:
That's contrary to what a lot of pros are doing
I know its because its so little known, 3kliksphilip did a video on it.
Its largely the same anyway in game for people who are used to a particular sensitivity and the main difference is when you move your mouse cursor in menus. But for those starting off and finding the right sensitivity, lower DPI is ideal so they can fine tune their last few decimals of their sensitivity and zoom ratio to their liking.

Also another thing to take note is, most mice don't carry the same good sensors that high end FPS gaming mice do and high DPI will sometimes result in inaccuracy in terms of missed tracking. In this game and in mid to high level play, missing a few pixels could cost you a round and the entire match.
xBGLx狂犬 Nov 20, 2018 @ 4:44am 
Originally posted by Sir Det Mist:
It actually makes sense to go with a higher DPI and lower in game sens due to the fact that the higher the DPI the smaller movement the mouse can detect its minimal but does make a difference.

So go to like 1600dpi and 0.53

I've played a lot with 1600 and 1.3 sens ingame

few days before I've tried 400 dpi and 3.1 sens in game actually it's very good for aim I 'm starting to have good shots , though it's quiet hard to quck angles
RaimaNd Nov 20, 2018 @ 4:54am 
Originally posted by ✗αία:
Originally posted by Sir Det Mist:
It actually makes sense to go with a higher DPI and lower in game sens due to the fact that the higher the DPI the smaller movement the mouse can detect its minimal but does make a difference.

So go to like 1600dpi and 0.53
That's contrary to what a lot of pros are doing
Fun fact: He does always what's contrary is to usefullness.

@OP
The math is pretty simple in this one:
You halve your DPI which means you just need to double your sensitivity too. In this case it's
Originally posted by Officer Obese:
2.1
You can also calculate your eDPI when you multiply your dpi with your sensitivity.

800 x 1.05 = 840 edpi
400 x 2.1 = 840 edpi

Last edited by RaimaNd; Nov 20, 2018 @ 4:55am
p0mpous Nov 20, 2018 @ 4:56am 
Originally posted by RaimaNd:
Originally posted by ✗αία:
That's contrary to what a lot of pros are doing
Fun fact: He does always what's contrary is to usefullness.

@OP
The math is pretty simple in this one:
You double your DPI which means you just need to double your sensitivity too. In this case it's
Originally posted by Officer Obese:
2.1
You can also calculate your eDPI when you multiply your dpi with your sensivitiy.

800 x 1.05 = 840 edpi
400 x 2.1 = 840 edpi
No, low DPI's cause pixel skipping as they cant register some movements that are too small, although this is minimal but it still exists.

https://www.youtube.com/watch?v=8XNUp70mDlQ

As usual you pretend to understand the inner workings of something you dont mr humans have no limits.
Last edited by p0mpous; Nov 20, 2018 @ 4:58am
Originally posted by Sir Det Mist:
No, low DPI's cause pixel skipping as they cant register some movements that are too small.
What. No, that happens with high DPI, not low DPI.

If your mouse misses 2 pixels out of 400 while tracking an inch, that means it'll lose 8 pixels while tracking 1600 in an inch.
Last edited by ✗αία (casual); Nov 20, 2018 @ 4:59am
p0mpous Nov 20, 2018 @ 5:02am 
Originally posted by ✗αία:
Originally posted by Sir Det Mist:
No, low DPI's cause pixel skipping as they cant register some movements that are too small.
What. No, that happens with high DPI, not low DPI.

If your mouse misses 2 pixels out of 400 while tracking an inch, that means it'll lose 8 pixels while tracking 1600 in an inch.
No, thats wrong.

https://www.youtube.com/watch?v=8XNUp70mDlQ

Go to 2:33 of this video to see low DPI with high in game sens.

Thats not really how that works, watch the video and it will tell you all you need to know.

Its very minimal but it does exist.
Last edited by p0mpous; Nov 20, 2018 @ 5:03am
Originally posted by Sir Det Mist:
Originally posted by ✗αία:
What. No, that happens with high DPI, not low DPI.

If your mouse misses 2 pixels out of 400 while tracking an inch, that means it'll lose 8 pixels while tracking 1600 in an inch.
No, thats wrong.

https://www.youtube.com/watch?v=8XNUp70mDlQ

Go to 2:33 of this video to see low DPI with high in game sens.

Thats not really how that works, watch the video and it will tell you all you need to know.

Its very minimal but it does exist.
I've already watched that video and it's actually espousing a different aspect of sensitivity and DPI in game. Let me just quote one of the comments in there to explain why lower DPI is more favourable.

It's also important to mention that you don't want to use a DPI that's too high either. A lot of mouse sensors (even high end ones) will introduce extra smoothing above a certain DPI step, which adds additional input delay. The exact DPI where this smoothing kicks in will vary, some sensors go as high as 3500 DPI (e.g. TrueMove3 in the Sensei 310/Rival 310), or some do it as low as 1800 DPI (e.g. 3389 in the DeathAdder), or the 3360 found in a lot of mice will add smoothing at 2100 DPI. So if you're not sure about your sensor, using 1600 DPI or less as a rule of thumb will prevent this from happening on most mice. Luckily, 1600 (with the game adjusted to compensate) should already be smooth enough at any resolution, if you're really that worried about pixel skipping. Also, a small amount of skipping is fine, it's only annoying when it's very extreme like you showed in UT.

Another thing that might be worth mentioning is that some players prefer low DPI such as 400, because high DPI can feel "too smooth" in a way (with the game adjusted accordingly). A low in-game setting and really high DPI will pick up on the absolute smallest of movements, most of which might not even be intentional. If you have the slightest shake in your hand, the mouse will already translate that into the game. A low DPI and higher in-game setting will mean there's a higher threshold above which your mouse will pick up your movements, which can be useful to ignore unintentional micro-movements, and only have it register intentional ones, making your aim feel a bit more stable and consistent. This difference is extremely small though, and probably won't affect the majority of players, but I felt like mentioning it anyway.

I understand at low nova and silvers, you want the smoothness of a mouse tracking so you can learn and get used to tracking a player's head or tracking your spray movement better. But as a player gets better and better, your hand and muscle movements get better and better as you're much more in control of your mouse than when you're a silver. So you would want to eliminate those few extra dots that makes a difference between shooting someone's ear or someone's eye 50 meters away.

Also think about it this way: if you're playing high DPI at the same eDPI for your sensitivity, you move your mouse an inch.
There is a higher chance of missing more dots out of 1600 than out of 400 due to mousepad imperfection or basically imperfect hand movement. A human hand isn't a robot. It cannot trace a straight line perfectly 100% of the time across the mousepad. To eliminate these imperfections, lower DPI is much more forgiving than higher DPI.

But also say we're in a utopia where everyone's hand movements are 100% perfect. Higher DPI (but not above 1600) is ideal for higher screen resolution (1920x1080), lower DPI is ideal for lower resolution (1290x720).
p0mpous Nov 20, 2018 @ 6:00am 
Originally posted by ✗αία:
Originally posted by Sir Det Mist:
No, thats wrong.

https://www.youtube.com/watch?v=8XNUp70mDlQ

Go to 2:33 of this video to see low DPI with high in game sens.

Thats not really how that works, watch the video and it will tell you all you need to know.

Its very minimal but it does exist.
I've already watched that video and it's actually espousing a different aspect of sensitivity and DPI in game. Let me just quote one of the comments in there to explain why lower DPI is more favourable.

It's also important to mention that you don't want to use a DPI that's too high either. A lot of mouse sensors (even high end ones) will introduce extra smoothing above a certain DPI step, which adds additional input delay. The exact DPI where this smoothing kicks in will vary, some sensors go as high as 3500 DPI (e.g. TrueMove3 in the Sensei 310/Rival 310), or some do it as low as 1800 DPI (e.g. 3389 in the DeathAdder), or the 3360 found in a lot of mice will add smoothing at 2100 DPI. So if you're not sure about your sensor, using 1600 DPI or less as a rule of thumb will prevent this from happening on most mice. Luckily, 1600 (with the game adjusted to compensate) should already be smooth enough at any resolution, if you're really that worried about pixel skipping. Also, a small amount of skipping is fine, it's only annoying when it's very extreme like you showed in UT.

Another thing that might be worth mentioning is that some players prefer low DPI such as 400, because high DPI can feel "too smooth" in a way (with the game adjusted accordingly). A low in-game setting and really high DPI will pick up on the absolute smallest of movements, most of which might not even be intentional. If you have the slightest shake in your hand, the mouse will already translate that into the game. A low DPI and higher in-game setting will mean there's a higher threshold above which your mouse will pick up your movements, which can be useful to ignore unintentional micro-movements, and only have it register intentional ones, making your aim feel a bit more stable and consistent. This difference is extremely small though, and probably won't affect the majority of players, but I felt like mentioning it anyway.

I understand at low nova and silvers, you want the smoothness of a mouse tracking so you can learn and get used to tracking a player's head or tracking your spray movement better. But as a player gets better and better, your hand and muscle movements get better and better as you're much more in control of your mouse than when you're a silver. So you would want to eliminate those few extra dots that makes a difference between shooting someone's ear or someone's eye 50 meters away.

Also think about it this way: if you're playing high DPI at the same eDPI for your sensitivity, you move your mouse an inch.
There is a higher chance of missing more dots out of 1600 than out of 400 due to mousepad imperfection or basically imperfect hand movement. A human hand isn't a robot. It cannot trace a straight line perfectly 100% of the time across the mousepad. To eliminate these imperfections, lower DPI is much more forgiving than higher DPI.

But also say we're in a utopia where everyone's hand movements are 100% perfect. Higher DPI (but not above 1600) is ideal for higher screen resolution (1920x1080), lower DPI is ideal for lower resolution (1290x720).
I play ay 1440x1080 and i use 1600dpi and a sens of 0.58 and if i set it to 400dpi and 2.32 sens to get the same 928edpi i can notice some skipping and movement is less smooth.
RaimaNd Nov 20, 2018 @ 6:07am 
Every DPI between 350 and 1600 is okay. Important is that the EDPI (DPI x your sens) is 350 - 1850. While booth cases (DPI and eDPI) are the extreme cases and something in between is recommended, like 1000 eDPI.

This guide is really good:
https://prosettings.net/cs-go-best-settings-options-guide/

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Date Posted: Nov 20, 2018 @ 12:23am
Posts: 20