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Hardly any fps increase.
It's better to just start the game and let it load while in the game.
https://steamcommunity.com/app/730/discussions/0/2646360608735215587/#c2646360608735257629
Maybe it's my SSD, but there really isn't any fps improvement for me. It loads additional texture slowly (e.g. skins appear as vanilla before being covered by tiger tooth). So in my experience i think it's better to connect into the game first, and let eye candy textures load during warm up.
Anyway, I also agree others should follow your method and set forceload 1 / dynamic 0.
It shouldn't affect fps unless somebody uses old HDD with pc that have low amount of RAM (or just slower RAM)
You can see reply from John McDonald (valve employee) about issues it caused
https://www.reddit.com/r/GlobalOffensive/comments/adq2a4/never_install_csgo_on_an_old_hard_drive/edlbh3d/?st=JQSQ5GJB&sh=5d987640
https://www.reddit.com/r/GlobalOffensive/comments/adq2a4/never_install_csgo_on_an_old_hard_drive/edlbh3d/?st=JQSQ5GJB&sh=5d987640
vMcJohn said:
"Ahh, cl_forcepreload 1. Or as I like to call it "cl_massive_hitches_at_surprising_times 1"
We removed this from TF2 because it causes exactly the behavior that the OP is seeing. You almost definitely do not want this var set, ever ever ever."
What you do is using the most casual website and cherrypick a random post about it and see it as a serious source.
forcepreload 0 and r_dynamic 1 will give most people random stutters(fps drops) in specific situations, of course the better the hardware and software on the pc is the less it's noticeable / happening at all. Everyone should not blindly activate/deactivate it but test it out themselves to see if it makes it better or worse. For most people - and for those people who really take a closer look on it - will forcepreload 1 and dynamic 0 better, yes.
I myself have dynamic 0 and preload 1 on a very good pc including SSD etc. - but I notice any issues and wanna fix it and the fps drops are higher with dyna 1 / forcepreload 0. It's most like a "just in case" setting - because it doesn't hurt to have preload 1 and dyna 0 but it will help in some cases.
Also people saying something like that: "Changing settings are always bad" have no clue. CS was created as a mod and people had to find out themselves which settings will help or not and a ton of people are experts in those settings and know exactly what settings can / will help and since 20 years CS has a ton of settings you can work with to improve the game (in terms of smoothness etc.).
also Valve employees are not actually most serious source you can get
Sorry but
Valve > You
when it comes to knowing about Source engine and how it works
LOL it's an official Valve employee and not some "random post".
And you are no expert, you are just random person with a PC that cannot handle flashes in CSGO so you disable them and call it a fix, people like John McDonald which not only work for valve per se but also worked on CSGO and Source engine.
But sure feel free to link my random matches from beginning of 2018 to prove how tech savvy you are
Or is a guy who builded an f1 car a better driver with more knowledge about the car and track than the f1 driver themself? Clearly not. Also his post looks like he is just annoyed because he had to deal with those kind of topics a lot and because those kind of topics usually get created by people who have issues and just use random commands without reading what they do and think it's magically better. As I said before: It's not. People have to try out what's better for them and use their brain while doing so.
A reddit OP's video showed insanely long stuttering and someone else recommended to use cl_forcepreload 1. Then the valve employe replied as to why you shouldn't use cl_forcepreload 1 because it causes the stuttering issue. I can tell you didn't even read the context of the valve employee post at all.