Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What do the other two commands do?
Thanks for answering!
I'll try your suggestions and I will lower my rates (just in case). What is the benefit of using mat_queue_mode -1 or -2? I've seen on reddit that it gives you more fps or something?
After you clear those file. run a game file integrity check, exit Steam after it is done, then restart your PC. This will reorganbize the registry to the current version of CSGO to the latest version.
https://i.imgur.com/KjtAGXu.png
Once the game connection commences, you can see which routing cluster you are being connected to (including IP address). Copy that address and try to ping from your system with -t flag for continuous ping and gage whether you have packet loss and jitter. You can also influence which SDR routing cluster your client chooses, by forcing it with console command "sdr ClientForceRelayCluster [routing cluster name]". For example "sdr ClientForceRelayCluster vie".
Selecting lhr#56 (162.254.196.82:27032) as primary for connection 3624808759. [Ping = 10+23=33 (front+back=total).]
Selecting sto2#235 (155.133.252.66:27033) as backup #1 for connection 3624808759. Ping = 32+0=32 (front+back=total).
These were the routing clusters that were chosen. I pinged both of them in terminal and they reported the same ping values and I observed no loss of packets whatsoever. As I am in the UK I will use ' sdr ClientForceRelayCluster "LHR" ' however it seems steam is already choosing that relay as the primary connection for my client.
Do you have any idea what else could be causing this sound/loss problem?
EDIT: FYI here is a pastebin of the SDR debug info https://pastebin.com/7CZbwkD2
Already tried that. Didn't work :(
I have tried pretty much every cs:go/network related fix and none of them have worked. I am suffering from exactly the same symptoms as you. I am 99% sure this is a bug related to the latest update :/
Does this happen to you on all servers or just Valve ones?