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Now I have 240hz screen etc, so its a fair competition against everyone, except people with around 100+ ping.
They are literally teleporting every half second, but on their screen the game is normal.
Like imagine you are guarding D2 doors on A Long as CT. And then literally a guy teleports 3 times out of the door and gives you a headshot. You will see him moving into your crosshair then half a second later he is already past the door and then you see him moved forward again, while falling down dead from headshot.
How are you even supposed to deal with this ? :D
The problem is that those servers are physically too far away from here. It means that the ping would be higher. Around 160ms.
Yeahh, thats for sure. I have a 144hz as wall, its another game. But this is not about lag actually, lag compensation is not lag itself, this post is really about a mechanic that happens in the coding of the game that can be changed and fixed, but only if valve sees this...
Yeah, sure lag compensation has its downsides, but it has its good side as well, its well implemented. However, Its a bit old for now, we really need something new and better.
Im sorry to hear you suffer with this as well, but know that valve could fix it if they wanted (or at least knew about) they might even not know how this part of the code is affecting the players in general.