Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
Next thing is people want superpowers like in Valorant.
From my experience from viewing both games as an ordinary person i have found some similarities and differences too.
Valorant shares the features of CS:GO of having "recoil" and "spray pattern", while many games do have these features, it is more conspicuous in the above games mentioned. Also shares the weird ability to be quite accurate while hip-firing (the fact you can't scope on some guns).
But here's the difference between the two edges of the sword, CS:GO has a more realistic view of playing, player models looking more real-life, walking and running, utilities like flashbang, smokes using canisters, skins, bhopping and run-boosting, etc.
Valorant has a more cartoonish (anime-like) look similar to a fortnite design, teleporting, inconceivable projectiles that can be thrown through walls to act as flashbangs, smokes, creating walls of poison, ice or even literally summoning an inferno or floating ninja kunai to throw at your opponent, skins too, etc.
This now can be summarized on what both games fall under which class of games. CS:GO has a more skill-based play due to lack of superpowers and ultimates and recovering health in the middle of combat which can all be found in Valorant. This puts Valorant into a more of an ability-based game which is highly pronounced considering all the different inhuman capabilities of the characters.
Thus, both games were set to reach out to different parts of the gaming community. It is up to the player to decide which they like more.
U clearly missed the point.
You whould shift walk by default and only when pressing shift you would walk "normal"