安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
But CS:GO has smoke grenades, molotovs and flashbangs. I've added in some low walls so you can smoke the site from a distance. Also, from my experience with valorant, utility is not used very well, and yet the maps still play well. I think you might be surprised if you give the map a go; 2 good smokes and you can take the site, lots of places for after plant situations.
Before I made the map I wasn't sure how it would turn out, but I think it plays well
I didn't say that though. What i'm saying is that from my playtesting with friends, it plays well as a wingman map. At the end of the day, both are bomb defusal. Take a look at the overview of some of the maps, very similar. Heck, Valorant are releasing a map that looks extremely similar to cache. In Valorant, abilities come second to gunplay, and while abilities no doubt influenced map design to some extent, this doesn't mean it cant work in CS:GO.
Oh... Sorry, being able to use smokes through wall doesn't change how the game play works...
How about teleporting and shooting meteor shower around the map, makes no difference.
Dude, please, you are out of yourself. If you think those abilities makes no impact to the game Riot could remove them completely and the game would be the same, right? Just don't, dude. Those abilities makes all the differences, PLUS creating a "better character" system that CS:GO doesn't have.
Literally the skills makes the most difference because of character favoritism. We could have the exactly same skill level in CS:GO, all matches would tie... We could have the exactly same skill level in Valorant, our characters would define who would win, because "counter" exists when you create character favoritism.
Saying the skills makes minor impact is the same as saying choosing a character makes minor impact, thus making completely no sense to say that... It's like player exactly the same way you always play with all characters, ignoring all unique abilities that makes your character unique in something.
Don't be that guy, please, this isn't good, no one likes this kind of person.
its great that you can make your own map in cs go ! i tried to do it but hammer keept crashing for me so i kind of gave up on it haha =)
it kind of randomy crashed whenever i was editing stuff but i have 0 patience with that stuff so i guess i have to try later or get someone to help me make a map
Yeah, I mean if you can run CS:GO fine I don't see why the SDK would crash constantly. If you can figure it out though, mapping is a fun and very rewarding process. Wish you the best with it