Counter-Strike 2

Counter-Strike 2

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01000101 Mar 7, 2019 @ 11:59am
CS:GO in-game packet loss need help please :)
I have been playing tons of CS lately, and most of the time I get no packet loss whatsoever.
However, every so often I get around 38% or more packet loss, which makes the game unplayable. Usually once I have unplugged my Ethernet cable and plugged it back in again it works fine. Today when I got home I hopped on CS:GO and my packet loss has been high on all servers, and I even unplugged Ethernet cable multiple times, and it consistently is not working.
Is there any help I could get or things I could to to prevent this?
Last edited by 01000101; Mar 7, 2019 @ 12:03pm
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localhost Mar 7, 2019 @ 12:12pm 
well, this is tough.

To get to the bottom of this, you need to understand what "packet loss" is :


now, when playing a game (csgo) your computer communicates with the game server via udp 27015 most likely.
The tcp connection constantly does send and receive packets, those packets are 100%. If of course some are missing, then you have a loss.

same if you send off a "ping google.com" command from the cli , it also tells you :
4 packets sent
4 packets received
100 %

most likely.

Now, if you claim to unplug your eth cable and replug it, which seemed to be the solution, then it most certainly looks like an issue on your end.

To troubleshoot :

https://documentation.meraki.com/zGeneral_Administration/Tools_and_Troubleshooting/Troubleshooting_Packet_Loss_Between_Devices

run : "ping -n 10 192.168.1.1" (or whatever the address of your gateway is)

This will ping the address provided 10 times and provide :

Pinging 192.168.1.1 with 32 bytes of data: Reply from 192.168.1.1: bytes=32 time=1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Reply from 192.168.1.1: bytes=32 time<1ms TTL=64 Ping statistics for 192.168.1.1: Packets: Sent = 10, Received = 10, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 1ms, Average = 0ms


if you already see packet loss there, swap the cable.

If you do not have packet loss there ... tough
01000101 Mar 7, 2019 @ 12:19pm 
i just did what you told me to do and it says i have no packets lost.
(I did it with the same ip as you too)
here are the results:

Pinging 192.168.1.1 with 32 bytes of data:
Reply from 192.168.1.1: bytes=32 time=4ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=5ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=6ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=3ms TTL=64
Reply from 192.168.1.1: bytes=32 time=4ms TTL=64
Reply from 192.168.1.1: bytes=32 time=4ms TTL=64

Ping statistics for 192.168.1.1:
Packets: Sent = 10, Received = 10, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 3ms, Maximum = 6ms, Average = 3ms



now if i do it with my ip:

Packets: Sent = 10, Received = 10, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 0ms, Maximum = 0ms, Average = 0ms

so I don't see what is wrong with my connection.
I am about to do a router reset so hopefully it will be fine.
Thanks for the help :)
XERXES™ Mar 7, 2019 @ 12:22pm 
rate settings?
01000101 Mar 7, 2019 @ 12:23pm 
Originally posted by Grazy ass MoFo™:
rate settings?

what do you mean??
XERXES™ Mar 7, 2019 @ 12:27pm 
Type "rate" in console. What Value does it show?
Last edited by XERXES™; Mar 7, 2019 @ 12:27pm
01000101 Mar 7, 2019 @ 1:08pm 
Originally posted by Grazy ass MoFo™:
Type "rate" in console. What Value does it show?

128000 i believe.
Is this important?
XERXES™ Mar 8, 2019 @ 11:18am 
If you play on servers with many people yes. Put it to the max 800.000
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Date Posted: Mar 7, 2019 @ 11:59am
Posts: 7