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One thing tho, you should really change your interp to 0. Having that setting on 1 could be considered breaking the game.
thats when i notice it going thru people, when they standing still. i can see bull holes hitting wall behind him ...
interp 1 just makes it 0.03125, but ratio 1.
My question though is, how long they stand still. Since there is like stand still strafing.
Why does he have a desync and how can he fix it, if it actually is a desync.
Maybe this? https://www.reddit.com/r/GlobalOffensive/comments/7wtzq6/csgos_desync_issue_explained_csgod_video_inside/
Desync though for here sounds kinda maybe weird for me in some way. Maybe contains multiple issues in one as a word, don't know though.
It sounds like delayed to monitor but that would be really weird and not really explainable to me if I think about CS:GO?
Shouldn't that be very fast?
Also, I know not synced as in mic and video so yeah.
With desync I mean, that you get a "good 1,2 s" delayed gamedata send to your PC with low travel time of this data, means low ping. The monitor issue, would be on old TVs about 1 sec too, but with any usual monitor you get usually 4 - 20 ms delay. You can check your reaction times on humanbenchmark, it is very good for real world situations. You can't do anything against it. Just restart the game and hope and you get connected to other game (on other server?).
The link you posted has I think almost the same issue.
seen it like 4 x in one game, havent had that in a long while.
is clock drift anything to do with this.
its so annoying having been aiming at a model only to have it not be really there. and other players see me aiming at nothing? some friends say in some instance "it was no where near" thats why i watch demo and its like 1cm above / left of his head or 2cm to the left of body etc.
yet i distinctly remember each and every instance where its sometimes even a simple free kill a guy standing still I shoot him, he turns and moves sideways. i shoot him side on as he turns and watch my bullets just go right thru him, he hasnt even moved location yet just turned, i can see the bullet decals hitting the wall right thru/behind him, then I die. and ppl say haha. OMG YOU SUCK.
mean while im raging that i just shot 10 or 20 bullets. *usually 1-2 bullet bursts until i die and get 1 hit 27 or 0 hits. its broken.
whats strange is during warmup. the game is fine.
You could try to experiment with it.
unfortunatley this is notorious on x370 chipsets as its a bit broken from Gigabyte on my ax370 k7
https://community.amd.com/thread/227041
possible class action lawsuit.
1) Create server with empty map.
2) Spawn bot.
3) Take a long distance.
4) Take ak-47.
5) Use sv_showimpacts 1 (red boxes - client hitreg, blue boxes - server hitreg).
6) Aim to bot's head and shoot with one-taps.
7) See how ~2 of 10 shots will not hit a head (red box still on head, but blue is not).
And its with 1 ping on local server to standing target with very accurate rifle. Without your ping, without enemy's ping, without server lag, without loss and choke, without movement etc.
Nice random shooter.
Logical conclusion, avoid large distances and only fight when skill is the deciding factor.
https://www.youtube.com/watch?v=jwLx9t1wQR4
Weapon has a spread, but also you can see models of other players in wrong place. So you hit them on your clientside, but 0 hits in fact because you didn't hit him on server.
You can record your game, and compare it to demo. You will see difference.
This can go both ways, you can miss on your client but hit on the server, but people usually dont notice this.