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you obviously never played source (or quake) when bhopping was common, yet the game was still balanced...
Skill based movement gives the player with more skill an advantage... like it should.
"Bunny hopping is a very, very difficult technique to learn, and it takes hundreds of hours to get down to a subpar level....
Bunnyhopping's purpose is to get past this mechanic by jumping the exact tick you hit the ground, preventing friction of happening at all. This timing is a "0.015625" second window on Valve's 64 tick servers. There is nothing you can do to instantly be good at timing these jumps, as the timing is a "rhythm" combined with knowing exactly where your character model is, how fast it is falling, and how soon one thinks to jump."
"If the server is tracking you as "-jump" the exact tick you hit the ground, then you will not pull off a successful momentum conservation bunnyhop. You cannot have "+jump" happen on the same tick as "-jump". It's not possible. By randomly spamming the scroll wheel, this turns bunnyhopping into a 50%/50% RNG between "+jump" or "-jump" the exact tick you hit the ground."
- https://www.reddit.com/r/GlobalOffensive/comments/4oqovs/csgo_bhop_problem/
Big problem with this mister, You don't know when the ticks occur though so it doesn't matter how good you are it still comes down to luck. If something flashed on your screen every tick then maybe you could make your argument but as it stands I don't think there's a way to know which instant the tick occurs on...
It seems the devs don't want bhopping in csgo
So never
So yes, they should just give us the 100% chance back but should reduce the max speed.
This
Plus, they nerfed it intentionally. Just look at that meme video of Phoon. That's NOT fun to vs against and it was incredibly easy apparently. They don't need to "fix" it. It's fine how it is now.