Counter-Strike 2

Counter-Strike 2

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Jan 9, 2019 @ 8:59pm
When will valve fix bhopping?
Valve seriously needs to make bhopping more consistent, the devs did a half-ass job re-incorporating it into csgo.
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Showing 1-15 of 65 comments
Vault Hunter 101 Jan 9, 2019 @ 9:00pm 
bhopping is fine, it is harder due to 64tick but if you can bhop then you can do it in csgo
•.Mercury.• Jan 9, 2019 @ 9:01pm 
Bhop is an unfair advantage in competitive therefore its not going to change. Bhop is good for bhop servers (very fun actually) but in regular matches its just stupid.
Jan 9, 2019 @ 9:08pm 
Originally posted by Incend:
Bhop is an unfair advantage in competitive therefore its not going to change. Bhop is good for bhop servers (very fun actually) but in regular matches its just stupid.
>>skill based movement is just stupid

you obviously never played source (or quake) when bhopping was common, yet the game was still balanced...

Skill based movement gives the player with more skill an advantage... like it should.
Last edited by ; Jan 9, 2019 @ 9:28pm
Jan 9, 2019 @ 9:43pm 
Originally posted by Vault Hunter 101:
bhopping is fine, it is harder due to 64tick but if you can bhop then you can do it in csgo

"Bunny hopping is a very, very difficult technique to learn, and it takes hundreds of hours to get down to a subpar level....

Bunnyhopping's purpose is to get past this mechanic by jumping the exact tick you hit the ground, preventing friction of happening at all. This timing is a "0.015625" second window on Valve's 64 tick servers. There is nothing you can do to instantly be good at timing these jumps, as the timing is a "rhythm" combined with knowing exactly where your character model is, how fast it is falling, and how soon one thinks to jump."

"If the server is tracking you as "-jump" the exact tick you hit the ground, then you will not pull off a successful momentum conservation bunnyhop. You cannot have "+jump" happen on the same tick as "-jump". It's not possible. By randomly spamming the scroll wheel, this turns bunnyhopping into a 50%/50% RNG between "+jump" or "-jump" the exact tick you hit the ground."

- https://www.reddit.com/r/GlobalOffensive/comments/4oqovs/csgo_bhop_problem/
Last edited by ; Jan 9, 2019 @ 9:49pm
Cyanfrost Jan 9, 2019 @ 9:52pm 
Originally posted by Ph00n | bhop macro:
Originally posted by Vault Hunter 101:
bhopping is fine, it is harder due to 64tick but if you can bhop then you can do it in csgo

"Bunny hopping is a very, very difficult technique to learn, and it takes hundreds of hours to get down to a subpar level....

Bunnyhopping's purpose is to get past this mechanic by jumping the exact tick you hit the ground, preventing friction of happening at all. This timing is a "0.015625" second window on Valve's 64 tick servers. There is nothing you can do to instantly be good at timing these jumps, as the timing is a "rhythm" combined with knowing exactly where your character model is, how fast it is falling, and how soon one thinks to jump."

"If the server is tracking you as "-jump" the exact tick you hit the ground, then you will not pull off a successful momentum conservation bunnyhop. You cannot have "+jump" happen on the same tick as "-jump". It's not possible. By randomly spamming the scroll wheel, this turns bunnyhopping into a 50%/50% RNG between "+jump" or "-jump" the exact tick you hit the ground."

- https://www.reddit.com/r/GlobalOffensive/comments/4oqovs/csgo_bhop_problem/
0.015 second timing sounds like skill to me.
Jan 9, 2019 @ 9:57pm 
Originally posted by Cyanfrost:
Originally posted by Ph00n | bhop macro:


- https://www.reddit.com/r/GlobalOffensive/comments/4oqovs/csgo_bhop_problem/
0.015 second timing sounds like skill to me.

Big problem with this mister, You don't know when the ticks occur though so it doesn't matter how good you are it still comes down to luck. If something flashed on your screen every tick then maybe you could make your argument but as it stands I don't think there's a way to know which instant the tick occurs on...
Cyanfrost Jan 9, 2019 @ 9:58pm 
Originally posted by Ph00n | bhop macro:
Originally posted by Cyanfrost:
0.015 second timing sounds like skill to me.

Big problem with this mister, You don't know when the ticks occur though so it doesn't matter how good you are it still comes down to luck. If something flashed on your screen every tick then maybe you could make your argument but as it stands I don't think there's a way to know which instant the tick occurs on...
Then you learn the timing, it's still skill to me.
5 Assed Monkey Jan 9, 2019 @ 10:01pm 
think theres scripts for bhoping...
Jan 9, 2019 @ 10:02pm 
Originally posted by Cyanfrost:
Originally posted by Ph00n | bhop macro:

Big problem with this mister, You don't know when the ticks occur though so it doesn't matter how good you are it still comes down to luck. If something flashed on your screen every tick then maybe you could make your argument but as it stands I don't think there's a way to know which instant the tick occurs on...
Then you learn the timing, it's still skill to me.
no you don't get it, even if you had perfect timing, you cannot guess the timing of the server tick. it is literally impossible.
Grim Jan 9, 2019 @ 10:03pm 
There is literally only a 50% a bunnyhop will actually keep the speed gained in csgo

It seems the devs don't want bhopping in csgo

So never
Jan 9, 2019 @ 11:56pm 
Originally posted by Grim0514:
There is literally only a 50% a bunnyhop will actually keep the speed gained in csgo

It seems the devs don't want bhopping in csgo

So never
It really makes no sense to suppress skill based movement... the whole selling point of csgo is that it is very high skill.
Hamsterpeek Jan 10, 2019 @ 1:12am 
Bhopping is very easy. Only thing what bother me is the 50% chance of an accelarated bhop because it always activate + and - jump when jumping.

So yes, they should just give us the 100% chance back but should reduce the max speed.
Demon Jan 10, 2019 @ 1:14am 
Bhop
Valerie Jan 10, 2019 @ 1:15am 
Originally posted by Vault Hunter 101:
bhopping is fine, it is harder due to 64tick but if you can bhop then you can do it in csgo

This

Plus, they nerfed it intentionally. Just look at that meme video of Phoon. That's NOT fun to vs against and it was incredibly easy apparently. They don't need to "fix" it. It's fine how it is now.
Hamsterpeek Jan 10, 2019 @ 3:21am 
Originally posted by Serenity ♡:
Originally posted by Vault Hunter 101:
bhopping is fine, it is harder due to 64tick but if you can bhop then you can do it in csgo

This

Plus, they nerfed it intentionally. Just look at that meme video of Phoon. That's NOT fun to vs against and it was incredibly easy apparently. They don't need to "fix" it. It's fine how it is now.
Yes, CSS bhopping was too OP, but it was perfect in 1.6. Harder to do as it is in CSS and CSGO and 100% possible while not getting too much speed.
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Date Posted: Jan 9, 2019 @ 8:59pm
Posts: 65