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My aim is fine, the game hit reg is just awful and i tested this on a private server and 27% of the time the hit reg was incorrect, it either gave me a headshot when my client side didnt it gave me a body shot when my client side gave me a headshot, its was only accurate to client side 73% of the time, its not good enough.
And you people piss me off,just becuase you havent encounter an error doesnt mean it doesnt exist,there are literally 100times more videos showing the hitreg isnt perfect(which no game has btw) than the amount of braincells you have,at least check first before you talk out of your arse.
At least op did some test before posting,you have a private profile and you ♥♥♥♥ talk someones game hour.Smh
I carried out this same test in ARMA 3 and guess what it performed better, ARMA 3 is known for awful net code and bad performance and it was correct about 84% of the time thats 11% better, its possible that 27% of kill and deaths are wrong, its possible that 27% of pro games results are incorrect thats over a quarter thats huge, that massive, in a game when 1 kills can flip a round and even an entire game on its head, thats too much inaccuracy.
This was tested in a perfect environment, imagine what its like online, this explains why online results in pro games are so all over the place, its the hit reg this is why upsets happen so much in csgo its because the game itself isnt consistent enough.
The point is overall i tested it through 9000 shots at 3 different ranges all for the head and the avg accuracy of the hit reg and that of the outcome was the same as client side was 73%.
"By far the best compared to other games" unlike other games, these games have better hitreg
its inaccuracy overall since you can still stand still, shoot at a distance and have the shot to miss on serverside since inaccuracy :v
but when it comes to getting killed even when behind cover for 10 seconds, i swear to ♥♥♥♥...