Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
rawinput 0 is that the mouse moves exact the same speed as you move your hand/ thats why rawinput 0 is better
That is the worst what i wvwr heard. Guy u dont know what your talkin about....
Also Raw input must be always 1.
Mouse acceleration speeds up the movement of the cross-hair if you move your mouse too quickly. It may cause some inconsistency.
1. To keep the mouse acceleration on, you must turn on the setting in the OS. ' raw_input 0' now takes the commands that are affected by the operating system.
2. To deactivate mouse acceleration, you must turn off the setting in the OS. 'raw_input 1' limits the level of acceleration but there may be still some amount of it present if that's how your mouse is manufactured.
What should you use? I suggest the 2.
But understand this. Although mouse acceleration speeds up the mouse than its normal speed when moved quick, but it always occur beyond a certain threshold and with exact same acceleration.