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Why would there be a bottleneck with that setup. I'm using afterburner and riva tuner. My GPU usage and CPU usage is fine. Nothing is maxed out.
FPS isn't the problem. Stuttering is the problem.
Well there's always a bottleneck somewhere, even it is rather high. You shouldn't be getting bad performance with your rig though. If FPS isn't the issue, do you have a graph from Afterburner with the frametimes?
I would check the usual stuff like verifying your files and whatnot, plus deleting all config files and resetting the video settings. Make sure you didn't turn off multicore utilization on the graphics settings as well.
I am sorry that I am trying to help with my level of stupidity. Mea culpa.
I'm just not sure why you think there is a bottleneck when I've explained that none of my other games get stuttering. I run afterburner with frame times, 1 percent and .1 percent lows on every other game. It's buttery smooth. Clearly there is something wrong with the source engine or it is poorly optimized for Ryzen CPU's. I'll verify my files and delete all video and config.
To clarify the bottleneck thing: I tend to call software issues holding a computer back also a bottleneck, given that they're often limiting a component's potential. I don't think you have any hardware limitations.
If the previous steps didn't work, try using -threads 4 and -high on your launch options. I'd also try temporarily disabling SMT (aka hyperthreading), updating the BIOS and checking memory timings.
You should be expecting about 400FPS avg with about 130FPS 1% lows, as seen here: https://www.reddit.com/r/GlobalOffensive/comments/ca6xiu/amd_now_has_the_fastest_cpu_for_csgo_according_to/
How are your numbers?
Troubleshooting, really. Perhaps telling Source to use a lower number of threads improves scheduling...? I have no idea if it'll change anything.