Counter-Strike 2

Counter-Strike 2

View Stats:
calculator made from only bind echo and alias
I built one that does add/sub/mult/div. Anyone interested in this? I have also built if then do while a randomizer and a relational database, but in those I use additional outputs and it is built for the original counter-strike. I need to update it to CS:GO and eventually some aspects of it I would like to visually recreate in something like Minecraft. I could use some help :)
< >
Showing 1-7 of 7 comments
SourApple Jun 16, 2019 @ 4:25am 
That sounds amazing..

I didnt get a word you said but calculator.
Basically, I can do math without using math, and far more
It all comes down to making, breaking and using connections. Nothing else. It is mechanical in nature, but I think I could call it a new form of logic since at this low of a level very complex things can be done that I don't think you could effectively do on a larger physical mechanical scale. Here are the first few paragraphs of my paper:

How To Compute Without Variables, Logic Operators or Measurements

Work in progress

I have come up with what I believe is a new type of logic, it is mechanical in nature, but because I could see it done on the quantum level it could be far more complex than any mechanical machine has ever been, in ways not seen in physical mechanical devices.

This logic is pure connectionism, only using connections and nothing else. I look at it as a geometry of logic. I think it could be described as “mechanical”. My system performs the logic only using one command without numeric variables, without logic operators, and without measurements. This is neither digital nor analog logic.

This is not theory, I have built a working model using this logic that demonstrates if-then, do-while, a randomizer, a relational database and other logic, including a rudimentary calculator that adds/subtracts/multiplies/divides. In the working model I only use one command for hooking in the input, a few commands for output, but all the logic in between is one command that does nothing but link commands together.

The logic demonstrated in this model uses the command “alias”, which is used in a FPS video game called Counter-Strike, which is a modification for a video game made by Valve called Half-Life, which is based on id Software's QuakeWorld engine. This command is used to link various commands together creating a new command that executes a command string, to provide a way for customizing the interface of the game. This logic requires input and output provided in the game - which, no doubt, uses Boolean logic to perform, but the logic itself is contained to using the one command “alias” and does not use Boolean logic.
Echoz Jun 25, 2019 @ 4:04am 
It would be interesting to see the code for this.
Jinojo Jun 25, 2019 @ 4:07am 
lul
Originally posted by Echoz:
It would be interesting to see the code for this.

Here is the paper that is displayed online so you don't have to DL it, you can DL a copy from here in Word format: https://app.box.com/s/4plplfbrhwr9qflosp8tir00r0pf1467

A short url: {LINK REMOVED}

Another site, but it can't display the paper, you have to DL it: https://github.com/johnvlilley/Stateless-Computer

Here is a direct link to a simple calculator that only adds/subtracts that I suggest you start with: https://github.com/johnvlilley/Stateless-Computer/blob/master/calculator_simple.cfg

Here is a direct link to a more complex calculator that also multiplies/divides (this has good inline comments in the script): https://github.com/johnvlilley/Stateless-Computer/blob/master/calculator_complex.cfg
Oh, and if you do try out the script for the old original CS, use the AutoTaunt. Whenever I use it I immediately get accused of cheating because, "that is impossible to do with the CS scripting system"
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jun 16, 2019 @ 4:15am
Posts: 7