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Also multicore rendering should stay enabled anyway, as you will get more fps with it enabled in almost every scenario
you sure? (look what in-game tool tip says)
do you have anything in lunch options added?
if not go to
:\Program Files (x86)\Steam\userdata\00000000\730\local\cfg
where “00000000” is your steam ID and
delete video.txt and videodefault.txt.
There are two cases why it always changes back:
1. It's set like this in the launchoptions
2. Your video.txt file is read-only (ever, change you make ingame will only work as long you don't restart the game)
you will very likely have more fps if you use singelcore rendering if you play on lowest settings.
a lot of ppl play on lowest possible settings ( ppl play csgo 1024x769 res like pro players)
and if you rly hc player you go to bios and disable hyperthreading option for your cpu
yes, you can-it may help in some scenarios.
but to the point, im just sayin that if you are talkin bout multicore rendering you should take those ppl as an option too. and its not that easy as it seems cos multico rerenfering has more states/switches than simple on/off.
switching from trilnear filtering to aniso will tax you 10 ms mouse input lag-its not nothing if you keep in mind cs go is competitive game
and no, i dont play cs go on 1024x748 streched resolution
You are extremely unhelpful.
+1
there is already solution in this thread so why google?(you didnt even read it, did you?)
looks like op is afk
i checked the cfgs and found the suspect: mat queue mode 2, i set it to 0 and BAM! it works
Competitive players with fast CPU's will often lower CPU dependent settings to lowest and switch off multicore rendering.
In my case on Macbook with M1 CPU, I play on 2560x1600 (or 1280x800 with 4x MSAA) resolution since GPU handles it easily, but I have set nearly every other setting to very low. With multi-core enabled I get 91 fps average, with single core I get 89 fps average. I do however subjectively feel mouse being more responsive with single core rendering, and frankly I would not want to play with multi-core enabled, cause input lag is already high due to CS GO not being designed natively for M1 CPU's, and I speculate translation layer from x86 architecture is adding some extra lag.