Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
10 point if you can guess who supplied the Anti Cheat. Of cource feel free to cheat and ask google.
Cloud based Anti cheat mmm. Sounds interesting.
So fully server side anticheat... nothing new
unless you would encrypt the data and have the server send the encryption key each time you start game/anticheat... so nothing new, vac has been working like that since years
Putting fancy words won't make stuff better :P
CPU. Intel i7-9700K.
Graphics. EVGA GeForce RTX 2070.
Mainboard. ASUS ROG Strix Z390-E.
Heat sink. Cooler Master Hyper 212 EVO.
RAM. Corsair Vengeance 16GB 2666 MHZ.
SSD. Crucial MX 525GB.
Power Supply. EVGA 600 Watt Bronze.
Case. Corsair Carbide 100R.
https://usa.kaspersky.com/about/press-releases/2019_kaspersky-presents-new-cloud-based-solution-in-esports
So what? there are plenty of anticheats, what makes this one better?
"To use Kaspersky Anti-Cheat, players must install the solution distributed by the platform. After installation on the player’s computer is complete, game process information is collected, sent to the Kaspersky Anti-Cheat cloud and analyzed for suspicious events. Simultaneously, the tournament referee will receive real-time cheat reports via a web interface providing technical evidence of cheating without taking any immediate actions upon the player, but leaving the final decision to the referee and tournament organizers. In addition to ensuring cheat detection, Kaspersky Anti-Cheat always puts the user experience first and does not affect the game process or overload traffic."
So your game client sending whatever information to Kaspersky (Bluehole and BattlEye already have that in PUGB) and you can call a "referee" to ban people on the spot (So crappy Overwatch like system that can only be used on tournaments)
It's cool that they are trying to make new anticheat but they don't show any points that could make it better, all they focus on is how its cloud based which doesn't mean much, other than it won't take that much processor power but anticheats generally don't take much :P
https://www.kaspersky.com/blog/anti-cheat-e-sports/28553/
Note: At this moment this is only available for tournament environments where other security measures are also in place.