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Gud
It's basicly unusable unless you surprise your enemy and manage to hit them 2 times when right next to them or when you are waiting for someone - camping and manage to shoot right away when the target head shows up in the place you were looking for way too long.
99% of the times I play mm and it really sux there.
Imo it took the fun from playing with deagle and the weapon that is fun now is the revolver which sux ass since it has just 8 bullets.
Btw it's funny when you say that deagle is the same and then in the same sentence point 2 differences which are actually major differences.
Have you every played on a headshot only deagle server in csgo?
It's prefire,spray and pray and tons of luck.
In css I was really good with deagle,here not so much.
If you ever played 3mctraining map we played 3 vs 3 and my death and kill ration was 3-33(hehe I will remember that till I die) and I was giving headshots left and right and were usually in the top 5 on the servers I used to play.
In short,this game made deagle which was the most usefull weapon to the almost the most useless weapon.
https://www.youtube.com/watch?v=1VeMf80j9W8
CSGO deagle has much better standing/crouching accuracy than the CSS deagle but much worser spamming accuracy, i.e the recoil takes much longer to settle compared to the CSS deagle.
However, the CSGO deagle does much more damage per shot than the CSS deagle.
Csgo's Deagle is not "useless" at all, get skill.
http://steamcommunity.com/id/faqqer8434/
https://www.youtube.com/watch?v=aCSpvmh1t5E
https://www.youtube.com/watch?v=getucrw_Y8w
Also lots of lucky and in close range shots which is what I already said.
Bigger damage than css???????????
That doesnt matter ♥♥♥♥ if you cant hit the opponent.
Basicly in css we aquired the skill of being able to shoot people in the head and not die instantly when in a duel against someoene that has ak,m4 etc while here if such a person rushes you you are dead 90% of the time.
There is no skill involved.
You either shoot long range shots at the perfect timing or jump the enemy when they are close.
I am not sure,but if I remember when I first started playing csgo I was testing deagle on a wall.
Basicly stand still,shoot a bulet,wait a bit and shoot again and the bullet didnt go in the same place even though I didnt change my aim nor did the recoil do it's "magic".
You can try it yourself anytime.
Seeing that led me to think that deagle has a random offset when shooting which is the reason why aim is dependent on luck so much.
Git good comments arent going to magicly fix deagle or show me that I am wrong.
Also please no, the CS:S deagle was just "hey you can run around and still hit every headshot!"
This one actually has disadvantages.
Shoot the CSGO deagle with a longer wait in between shots to let the recoil cooldown comparred to the CSS deagle. It's not as spam friendly as the CSS deagle.
I've been playing the last few days a lot with the deagle and there is now a luck element to it. Standing still gets you killed. Stopping often isn't enough for the aim to recover. Sometimes it is, sometimes it isn't. There are some very annoying times when what should be headshots simply aren't because the recovery time is so severe. I do think it's been nerfed a little too badly. On the flipside it certain'y used to be overpowered. So it's not an easy line to walk.