Counter-Strike 2

Counter-Strike 2

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Vampire Oct 10, 2017 @ 1:30pm
F*CK deagle
F*CKKK DEAGLE.
Why couldnt you just keep the deagle we had in css?
You made the most precise weapon after snipers be luck based♥♥♥♥♥♥
Last edited by Vampire; Oct 10, 2017 @ 1:31pm
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Showing 1-15 of 15 comments
Danny Phantom Oct 10, 2017 @ 1:31pm 
Git gud
Sekkuar666 Oct 10, 2017 @ 1:31pm 
Git
Gud
Vampire Oct 14, 2017 @ 1:31pm 
Originally posted by Vagus Invidia:
The deagle is literally the same as it was in CSS, except that you have to stand (almost) completely still to be able to perfectly* fire shots, and that you can't spam it anymore, (atleast at long-range.)
Double nerf.
It's basicly unusable unless you surprise your enemy and manage to hit them 2 times when right next to them or when you are waiting for someone - camping and manage to shoot right away when the target head shows up in the place you were looking for way too long.
99% of the times I play mm and it really sux there.
Imo it took the fun from playing with deagle and the weapon that is fun now is the revolver which sux ass since it has just 8 bullets.

Btw it's funny when you say that deagle is the same and then in the same sentence point 2 differences which are actually major differences.
Have you every played on a headshot only deagle server in csgo?
It's prefire,spray and pray and tons of luck.
In css I was really good with deagle,here not so much.
If you ever played 3mctraining map we played 3 vs 3 and my death and kill ration was 3-33(hehe I will remember that till I die) and I was giving headshots left and right and were usually in the top 5 on the servers I used to play.

In short,this game made deagle which was the most usefull weapon to the almost the most useless weapon.
SHUUMV Oct 14, 2017 @ 2:15pm 
Just learn how to use it
Skkooomer Lord (Banned) Oct 14, 2017 @ 2:17pm 
Not even that hard to use..

https://www.youtube.com/watch?v=1VeMf80j9W8
Tigan Borat Oct 14, 2017 @ 2:21pm 
The deagle is literally the same as it was in CSS, except that you have to stand (almost) completely still to be able to perfectly* fire shots, and that you can't spam it anymore, (atleast at long-range.)
apple Oct 14, 2017 @ 3:28pm 
Originally posted by Vampire:
Originally posted by Vagus Invidia:
The deagle is literally the same as it was in CSS, except that you have to stand (almost) completely still to be able to perfectly* fire shots, and that you can't spam it anymore, (atleast at long-range.)
Double nerf.
It's basicly unusable unless you surprise your enemy and manage to hit them 2 times when right next to them or when you are waiting for someone - camping and manage to shoot right away when the target head shows up in the place you were looking for way too long.
99% of the times I play mm and it really sux there.
Imo it took the fun from playing with deagle and the weapon that is fun now is the revolver which sux ass since it has just 8 bullets.

Btw it's funny when you say that deagle is the same and then in the same sentence point 2 differences which are actually major differences.
Have you every played on a headshot only deagle server in csgo?
It's prefire,spray and pray and tons of luck.
In css I was really good with deagle,here not so much.
If you ever played 3mctraining map we played 3 vs 3 and my death and kill ration was 3-33(hehe I will remember that till I die) and I was giving headshots left and right and were usually in the top 5 on the servers I used to play.

In short,this game made deagle which was the most usefull weapon to the almost the most useless weapon.
Nah its still used a lot by pros which proves its an amazing pistol.

CSGO deagle has much better standing/crouching accuracy than the CSS deagle but much worser spamming accuracy, i.e the recoil takes much longer to settle compared to the CSS deagle.

However, the CSGO deagle does much more damage per shot than the CSS deagle.

Csgo's Deagle is not "useless" at all, get skill.
Skkooomer Lord (Banned) Oct 14, 2017 @ 3:50pm 
Originally posted by bad csgo player:
Originally posted by Vaceth Banneth:
Not even that hard to use..

https://www.youtube.com/watch?v=1VeMf80j9W8
I'm pretty sure that Faqqer guy is aimbotting, or whoever was at 2:12ish, as they locked onto their teammate for a good half a second.
That is me and no.

http://steamcommunity.com/id/faqqer8434/
Last edited by Skkooomer Lord; Oct 14, 2017 @ 3:58pm
Skkooomer Lord (Banned) Oct 14, 2017 @ 3:59pm 
Originally posted by Pupper:
Originally posted by Vampire:
Double nerf.
It's basicly unusable unless you surprise your enemy and manage to hit them 2 times when right next to them or when you are waiting for someone - camping and manage to shoot right away when the target head shows up in the place you were looking for way too long.
99% of the times I play mm and it really sux there.
Imo it took the fun from playing with deagle and the weapon that is fun now is the revolver which sux ass since it has just 8 bullets.

Btw it's funny when you say that deagle is the same and then in the same sentence point 2 differences which are actually major differences.
Have you every played on a headshot only deagle server in csgo?
It's prefire,spray and pray and tons of luck.
In css I was really good with deagle,here not so much.
If you ever played 3mctraining map we played 3 vs 3 and my death and kill ration was 3-33(hehe I will remember that till I die) and I was giving headshots left and right and were usually in the top 5 on the servers I used to play.

In short,this game made deagle which was the most usefull weapon to the almost the most useless weapon.
Nah its still used a lot by pros which proves its an amazing pistol.

CSGO deagle has much better standing/crouching accuracy than the CSS deagle but much worser spamming accuracy, i.e the recoil takes much longer to settle compared to the CSS deagle.

However, the CSGO deagle does much more damage per shot than the CSS deagle.

Csgo's Deagle is not "useless" at all, get skill.

https://www.youtube.com/watch?v=aCSpvmh1t5E

https://www.youtube.com/watch?v=getucrw_Y8w
Vampire Oct 15, 2017 @ 1:05am 
None of those were headshots.
Also lots of lucky and in close range shots which is what I already said.
Bigger damage than css???????????
That doesnt matter ♥♥♥♥ if you cant hit the opponent.
Basicly in css we aquired the skill of being able to shoot people in the head and not die instantly when in a duel against someoene that has ak,m4 etc while here if such a person rushes you you are dead 90% of the time.
There is no skill involved.
You either shoot long range shots at the perfect timing or jump the enemy when they are close.

I am not sure,but if I remember when I first started playing csgo I was testing deagle on a wall.
Basicly stand still,shoot a bulet,wait a bit and shoot again and the bullet didnt go in the same place even though I didnt change my aim nor did the recoil do it's "magic".
You can try it yourself anytime.
Seeing that led me to think that deagle has a random offset when shooting which is the reason why aim is dependent on luck so much.

Git good comments arent going to magicly fix deagle or show me that I am wrong.
Luck based? So standing still and actually aiming is considered luck now?

Also please no, the CS:S deagle was just "hey you can run around and still hit every headshot!"

This one actually has disadvantages.
cigcat Oct 15, 2017 @ 1:09am 
i like it
apple Oct 15, 2017 @ 2:38am 
Originally posted by Vampire:
None of those were headshots.
Also lots of lucky and in close range shots which is what I already said.
Bigger damage than css???????????
That doesnt matter ♥♥♥♥ if you cant hit the opponent.
Basicly in css we aquired the skill of being able to shoot people in the head and not die instantly when in a duel against someoene that has ak,m4 etc while here if such a person rushes you you are dead 90% of the time.
There is no skill involved.
You either shoot long range shots at the perfect timing or jump the enemy when they are close.

I am not sure,but if I remember when I first started playing csgo I was testing deagle on a wall.
Basicly stand still,shoot a bulet,wait a bit and shoot again and the bullet didnt go in the same place even though I didnt change my aim nor did the recoil do it's "magic".
You can try it yourself anytime.
Seeing that led me to think that deagle has a random offset when shooting which is the reason why aim is dependent on luck so much.
lol try the same shooting wall test you described in CSS and tell me if the bullet goes in the same place every time despite there being way more than enough time for the recoil to cooldown. CSS deagle has much worser standing accuracy than the Csgo Deagle. CSS' deagle has a much higher randomness in its accuracy when standing comapred to CSGO. This is fact.

Shoot the CSGO deagle with a longer wait in between shots to let the recoil cooldown comparred to the CSS deagle. It's not as spam friendly as the CSS deagle.
vegan cookies Mar 4, 2019 @ 10:08am 
Originally posted by Blu <3:
Luck based? So standing still and actually aiming is considered luck now?

Also please no, the CS:S deagle was just "hey you can run around and still hit every headshot!"

This one actually has disadvantages.

I've been playing the last few days a lot with the deagle and there is now a luck element to it. Standing still gets you killed. Stopping often isn't enough for the aim to recover. Sometimes it is, sometimes it isn't. There are some very annoying times when what should be headshots simply aren't because the recovery time is so severe. I do think it's been nerfed a little too badly. On the flipside it certain'y used to be overpowered. So it's not an easy line to walk.
Daemo Mar 4, 2019 @ 10:12am 
Git Gud
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Date Posted: Oct 10, 2017 @ 1:30pm
Posts: 15