Counter-Strike 2

Counter-Strike 2

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LOTS_OF_PYRO Oct 12, 2017 @ 9:10am
Block Communications with Teammates and Preset Radio Callouts
So we've all been there before.
Teammate's are spamming Preset Radio Callouts Text and Voice Chat Spamming.
So you block communications with that teammate.
This works with the Voice and Text Blocks.
But, why doesn't this also block Radio Callouts?
I just had a person in my game that all he did was spam Radio Callouts and not talk with Text/Voice Chat.
I tried to block communications with him. But, those radio callouts are still getting through the block communications filter.
Why doesn't the Radio Callouts Get Blocked?
Please Fix
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Showing 1-8 of 8 comments
LOTS_OF_PYRO Oct 12, 2017 @ 9:12am 
Originally posted by oZzo:
u should try to use google :o
But it's more of a glitch in the game that should be looked at
Tonfou Oct 12, 2017 @ 9:15am 
Try binding a key to this command

Bind (whatever key) ignorerad
bonna97 Oct 12, 2017 @ 9:19am 
I tend to wonder this myself, it would be nice to have them muted once you hit the block communication button, but still able to hear when they throw grenades so you won't be confused with who might throw a flash, smoke, etc.

But then again its quite odd why we still don't have an individual voice scaling system for every player if someone is too loud or too low.
LOTS_OF_PYRO Oct 12, 2017 @ 9:27am 
Originally posted by bonna97:
I tend to wonder this myself, it would be nice to have them muted once you hit the block communication button, but still able to hear when they throw grenades so you won't be confused with who might throw a flash, smoke, etc.

But then again its quite odd why we still don't have an individual voice scaling system for every player if someone is too loud or too low.

Knowing when they Trhow Grenades is fine. But when the players have the settings where on CT you have the Sound Calls for when you're too late on defusing bomb so like "Too Late Run!" "Clear The Area!" these callouts should only be used when bomb defuse is in progress. Not when it's the buy period at the start of the round and is super loud that you can't hear your team when asking strats or buying guns. But the Preset Radio callouts that are programed in the keyboard from the "Z/X/C" Keybinds at deault should be blocked when you mut the player. If they somehow have the Late Bomb Defuse as a command that should be blocked too. Only time it' not blocked is when it's that user defusing the bomb and that sound should trigger only at that time.
bonna97 Oct 12, 2017 @ 9:56am 
Originally posted by twitch.tv/lots_of_pyro:
Originally posted by bonna97:
I tend to wonder this myself, it would be nice to have them muted once you hit the block communication button, but still able to hear when they throw grenades so you won't be confused with who might throw a flash, smoke, etc.

But then again its quite odd why we still don't have an individual voice scaling system for every player if someone is too loud or too low.

Knowing when they Trhow Grenades is fine. But when the players have the settings where on CT you have the Sound Calls for when you're too late on defusing bomb so like "Too Late Run!" "Clear The Area!" these callouts should only be used when bomb defuse is in progress. Not when it's the buy period at the start of the round and is super loud that you can't hear your team when asking strats or buying guns. But the Preset Radio callouts that are programed in the keyboard from the "Z/X/C" Keybinds at deault should be blocked when you mut the player. If they somehow have the Late Bomb Defuse as a command that should be blocked too. Only time it' not blocked is when it's that user defusing the bomb and that sound should trigger only at that time.

The worst ones are the CT ones from Mirage, I sent an E-mail to the CS:GO devs last month, but they don't seem interested in fixing it for some odd reason.
LOTS_OF_PYRO Oct 12, 2017 @ 9:58am 
Originally posted by bonna97:
Originally posted by twitch.tv/lots_of_pyro:

Knowing when they Trhow Grenades is fine. But when the players have the settings where on CT you have the Sound Calls for when you're too late on defusing bomb so like "Too Late Run!" "Clear The Area!" these callouts should only be used when bomb defuse is in progress. Not when it's the buy period at the start of the round and is super loud that you can't hear your team when asking strats or buying guns. But the Preset Radio callouts that are programed in the keyboard from the "Z/X/C" Keybinds at deault should be blocked when you mut the player. If they somehow have the Late Bomb Defuse as a command that should be blocked too. Only time it' not blocked is when it's that user defusing the bomb and that sound should trigger only at that time.

The worst ones are the CT ones from Mirage, I sent an E-mail to the CS:GO devs last month, but they don't seem interested in fixing it for some odd reason.

Just Overall the CT's are bad with the radio spamming. like I said the 1 I hate is the Bomb one when it's not been planted
bonna97 Oct 12, 2017 @ 9:59am 
Originally posted by twitch.tv/lots_of_pyro:
Originally posted by bonna97:

The worst ones are the CT ones from Mirage, I sent an E-mail to the CS:GO devs last month, but they don't seem interested in fixing it for some odd reason.

Just Overall the CT's are bad with the radio spamming. like I said the 1 I hate is the Bomb one when it's not been planted

I meant the command "Getout" which you type in the console to get the run messages, they are especially loud on the models you find at mirage, inferno, etc.
LOTS_OF_PYRO Oct 12, 2017 @ 10:00am 
Originally posted by bonna97:
Originally posted by twitch.tv/lots_of_pyro:

Just Overall the CT's are bad with the radio spamming. like I said the 1 I hate is the Bomb one when it's not been planted

I meant the command "Getout" which you type in the console to get the run messages, they are especially loud on the models you find at mirage, inferno, etc.

Yeah For Sure
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Date Posted: Oct 12, 2017 @ 9:10am
Posts: 8