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In csgo not even my console commands register:
http://steamcommunity.com/sharedfiles/filedetails/?id=841474049
http://steamcommunity.com/sharedfiles/filedetails/?id=841474080
Run a tracert and contact Steam Support, there is likely an issue with their routing. Also, the amount of players that have their rate configured too low is almost embarassing =\ they probably get choke and don't even know it.
tried doing it from the cmd, but I don't get any loss there.
I did notice that setting my rate to "0" while in the match my loss would increase to a constant 10%
Setting it to 999999 (so it sets it to the max), it would set it to a minimum of 3% during freezetime, and increase it to 6-8% while playing
Tracing route to 146.66.152.40 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms 192.168.100.1
2 2 ms 2 ms 1 ms 109.99.43.193
3 6 ms 4 ms 4 ms 10.0.245.49
4 46 ms 43 ms 41 ms 10.0.225.229
5 46 ms 41 ms 42 ms 10.0.240.133
6 42 ms 42 ms 42 ms 10.0.222.138
7 40 ms 40 ms 40 ms 193.231.106.146
8 43 ms 43 ms 43 ms 192.168.135.253
9 76 ms 95 ms 73 ms 192.168.130.1
10 49 ms 48 ms 49 ms 146.66.152.40
Also, my "public" ip isn't there, so no need to worry about that.
edit: forgot to mention, I tried playing with the "steam datagram" enabled and disabled, but the loss was the same (gameplay was a lot more choppy as well while having it enabled).
] status
hostname: Valve CS:GO EU West Server (srcds041.134.5)
version : 1.35.6.4 secure
udp/ip : 146.66.158.60:27019
os : Linux
type : official dedicated
map : de_mirage
players : 20 humans, 0 bots (20/0 max) (not hibernating)
as this server doesn't have any problems.
Well, the eu west server keeps having issues it seems. Eu east / dota2 servers don't have any loss :/
I keep doing tracerts to the server, yet I don't have any packet loss while doing tracert to the server.
Now I have loss 10-12% on an Eu East server.
Thing is, the people I'm playing with report alternating loss, when me and a guy have loss, the 3 others don't, when we have 0 loss, they have the loss we had
edit:
Cluster 'vie' selection penalty for load balancing purposes changed from 9ms to 11ms. (As per vie#125 (185.25.182.225:27031)).
Cluster 'vie' selection penalty for load balancing purposes changed from 8ms to 9ms. (As per vie#125 (185.25.182.225:27031)).
The server doesn't handle loss, loss is your packets being lost in transit; i.e. never received.