Counter-Strike 2

Counter-Strike 2

Statistiche:
Gabe Newell aka Gaben AMA Summary 2017
How many people are now working on CS:GO?
"20-30, same as always"

When is the Source 2 engine coming out for CSGO?
"Source 2 is a bunch of system rewrites. For CSGO, we evaluate these new systems on their individual merits. Some CSGO rework is in progress, such as the UI that utilizes parts of Source 2. Other systems might follow. Some Source 2 systems might never be right for CSGO. Relevant anecdote: When we used to be approached about Source 2 at Majors we would ask "what is it that you're hoping Source 2 will do for CSGO" and for a while the response was "I expect hitboxes will be better." Moving everything to Source 2 would not actually solve that problem. We just went ahead and spent time working on better hitboxes."

Is there a way to assign a community representative from valve to csgo? Someone who would communicate with the community frequently to keep the peace between the devs and the community.
"We haven't considered community managers because in general we prefer to communicate by shipping game updates. We try to avoid disrupting conversations happening in the community, which is why we tend to be quiet a lot of the time. But we do weigh in when we have useful information to help those conversations along."

Can you give us any insight as to what the road map looks like for Counter-Strike (global offensive and the series in general)? Are there any significant goals Valve is working towards for the future of the game and/or community?
"As far as a roadmap is concerned, our priorities for 2017 are to replace the UI with Panorama, to make CS:GO available in more territories where a lot of Counter-Strike fans don't have easy access to it (like China), and anti-cheat. Of course, we're also planning on continuing to ship bug fixes and new features throughout the year, as in the past."

Can you tell us more about the frequency of future content updates, especially operations?
"We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet."

Next week, the CS:GO ELEAGUE major begins. This will be the first major that Valve has partnered with a traditional broadcaster such as TBS for. How important do you think traditional broadcasting is to the growth of esports in general, and has recent traditional media interest in CS:GO affected your long-term roadmap for the game's development in any way?
"We're excited about the Atlanta Major. When we started the Majors, the goal was to provide aspirational entertainment for CS:GO players, so most of our development has focused on reaching more players. Broadcasting widens the audience for CS:GO tournaments, which is great, but we think the best way to grow CS:GO esports is to continue to improve the game and the viewing experience for players."

Are you planning to be at the CSGO major? It would be awesome to see you there and show that valve really pays attention to CSGO
"I'm sure I'll be at one in the future. Just scheduling."


Source: https://www.reddit.com/r/GlobalOffensive/comments/5olz97/gaben_ama_summary/

Personally i feel a bit salty that we got an answer like that about an Operation. And my hopes are quite low now. An operation would boost my desire to play the game more. Same maps over and over again and only competitive became a bit stale.

Leave your thoughts.

Additional Articles
http://steamed.kotaku.com/the-most-interesting-answers-from-gabe-newells-ama-1791313495

The original post is not created by me nor am i affiliated with the creator. I just copy pasted it so people using this community only would get some answers. This is a summary of the AMA toned down to the most important questions. I took the liberty of doing so because there is no post like this in the forums.

Cheers,
Alexander
Ultima modifica da 0xAlex; 18 gen 2017, ore 5:02
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Messaggio originale di Meik0 웃:

Can you tell us more about the frequency of future content updates, especially operations?
"We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet."
Does this mean no operation in closer future.. because that is not very good for 'the product' I think
Messaggio originale di Softonic:
Messaggio originale di Meik0 웃:

Can you tell us more about the frequency of future content updates, especially operations?
"We plan to continue updating every week or two. As for Operations, there's no set schedule. We weigh that work relative to other work we could choose to focus on and other recent work seemed better for the product. For example, at the end of 2016 we chose to focus on shipping Inferno, improving spatial audio via HRTF, joinable public lobbies, and some long-term work that hasn't shipped yet."
Does this mean no operation in closer future.. because that is not very good for 'the product' I think

No, it basically means, if they have more important things to do about the game *in their perspective* they'll set aside an operation.

I don't think it's bad for the product. It's more of a trade. New features for no Operation for as long as the development of those features takes.

It just makes me salty cause me needs operation to do something else than competitive in the same old maps and surf.
Ultima modifica da 0xAlex; 18 gen 2017, ore 3:43
But the fact remains that an operation is in the works. It may be on the backburner, but it's there. And we can expect it to come this year. I know it sounds really bad, but we will get a new operation, and a new UI and maybe even a new engine (not Source 2 but maybe Unreal or Unity :D)
CIKLOP (Bandito) 18 gen 2017, ore 4:31 
Messaggio originale di DarkKitarist ☠:
But the fact remains that an operation is in the works. It may be on the backburner, but it's there. And we can expect it to come this year. I know it sounds really bad, but we will get a new operation, and a new UI and maybe even a new engine (not Source 2 but maybe Unreal or Unity :D)
>cs:go on unity
Messaggio originale di You're lau intelekt:
Messaggio originale di DarkKitarist ☠:
But the fact remains that an operation is in the works. It may be on the backburner, but it's there. And we can expect it to come this year. I know it sounds really bad, but we will get a new operation, and a new UI and maybe even a new engine (not Source 2 but maybe Unreal or Unity :D)
>cs:go on unity
Shait
Messaggio originale di You're lau intelekt:
Messaggio originale di DarkKitarist ☠:
But the fact remains that an operation is in the works. It may be on the backburner, but it's there. And we can expect it to come this year. I know it sounds really bad, but we will get a new operation, and a new UI and maybe even a new engine (not Source 2 but maybe Unreal or Unity :D)
>cs:go on unity


Messaggio originale di Meik0 웃:
Messaggio originale di You're lau intelekt:
>cs:go on unity
Shait
Coming from someone who works on both a lot i can say that people who know unity or unreal( like really know it) can create epic games! Like epic games...
CIKLOP (Bandito) 18 gen 2017, ore 4:36 
Messaggio originale di DarkKitarist ☠:
Messaggio originale di You're lau intelekt:
>cs:go on unity


Messaggio originale di Meik0 웃:
Shait
Coming from someone who works on both a lot i can say that people who know unity or unreal( like really know it) can create epic games! Like epic games...
Like: mixing Cities:Skylines with Counter-Strike?
Ultima modifica da CIKLOP; 18 gen 2017, ore 4:36
Messaggio originale di You're lau intelekt:
Messaggio originale di DarkKitarist ☠:



Coming from someone who works on both a lot i can say that people who know unity or unreal( like really know it) can create epic games! Like epic games...
Like: mixing Cities:Skylines with Counter-Strike?
Lol unity is as much a fps engine as Source 2. So... Don't write it off just because steam greenlight exists. UNITY is uber powerful. And free and in the right hands it can create great stuff...
Messaggio originale di DarkKitarist ☠:
Messaggio originale di You're lau intelekt:
>cs:go on unity


Messaggio originale di Meik0 웃:
Shait
Coming from someone who works on both a lot i can say that people who know unity or unreal( like really know it) can create epic games! Like epic games...

Unity movement is too clanky where as Unreal movement has way too much flow. It's for more fast paced games.

Source would be the best engine to continue the legacy and unique mechanics of cs. Imo

CS UNIQUE MECHANIX[giphy.com]



CIKLOP (Bandito) 18 gen 2017, ore 4:41 
Messaggio originale di DarkKitarist ☠:
Messaggio originale di You're lau intelekt:
Like: mixing Cities:Skylines with Counter-Strike?
Lol unity is as much a fps engine as Source 2. So... Don't write it off just because steam greenlight exists. UNITY is uber powerful. And free and in the right hands it can create great stuff...
I know Unity is powerful with the right poeple. But why would you port CS to it for no reason?
Source is what made the franchise, from Half-life to here.
well what do ya know?
nobody had the balls to say something about cheaters, I'm honestly surprised no one said anything when they complain about it here but don't have the balls to complain to the big man himself.
It also said something about updating anti cheat which is nice
Messaggio originale di Dank Memes ♥♥♥♥♥♥♥:
It also said something about updating anti cheat which is nice

Could you find the source please so i can update the thread. It's quite an important answer.
Messaggio originale di Meik0 웃:
Messaggio originale di DarkKitarist ☠:



Coming from someone who works on both a lot i can say that people who know unity or unreal( like really know it) can create epic games! Like epic games...

Unity movement is too clanky where as Unreal movement has way too much flow. It's for more fast paced games.

Source would be the best engine to continue the legacy and unique mechanics of cs. Imo

CS UNIQUE MECHANIX[giphy.com]



Movement has nothing to do with the engine itself. The movement of an object(player model, other models, bullets and so on...) and the interaction with that object is effected by many things, like how the code is written, whether Unities built in physics engine was used or a 3rd party physic engine (like Havok which CSGO uses).



Messaggio originale di You're lau intelekt:
Messaggio originale di DarkKitarist ☠:
Lol unity is as much a fps engine as Source 2. So... Don't write it off just because steam greenlight exists. UNITY is uber powerful. And free and in the right hands it can create great stuff...
I know Unity is powerful with the right poeple. But why would you port CS to it for no reason?
Source is what made the franchise, from Half-life to here.
I could think of may reasons. One being that Unity is a non Valve product, which is updated on a super regular basis. The team at Valve wouldn't have to invent(update) a new engine for every generation (and let's be honest it's skipped a few generations already...)

Then again I DO see reasons to NOT update the engine, but if the future is something that's worrying you, Unity and Unreal are a better way to go, especially compared to Source 2, but then again the people at Valve are accustomed to the Source engine and that is A REALLY important part why companies like Valve(and Bethesda for instance) stay within their own engines.
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Data di pubblicazione: 18 gen 2017, ore 3:32
Messaggi: 16