Counter-Strike 2

Counter-Strike 2

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PhAntoM Mar 21, 2017 @ 11:44am
128 tick with less than 128 fps?
ok so i can only find old reddit post about how 128 tick works when it was first introduced to csgo, however i beleive some of the info is possibly wrong so i have some questions.

people say "128 tick is pointless if you cant reach 128 or more fps". however in my experience (55-70 fps) the differece is still outstanding as to how much better hit registration is and stuuf. for example, even peekers advantage seems to be reduced since the person holding the angle receives info "twice as fast". much like how pro's say lan is better than online for the exact same reason.

so im thinking this statement of "dont play 128 tick if you dont have that much fps" is false. i remember for a while people were saying "if you have a 144hz monitor you only need 120-144 fps" this of course is false because more fps means you will have accurate updates as the monitor refreshes.
for example having 500 frames update in a second is better than 120 frames since 1 of the 500 frames will naturally be closer to the exact moment the monitor refreshes than only have 120 frames.

i think the same is going to be true for server tick rate because like i said with as low as 50 fps i still see a huge difference. i understand better set ups will have a greater advantage also, but this is the same on 64 tick anyway.

anyone got answers to confirm?

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Showing 1-13 of 13 comments
120fps, 500fps doesnt mean anything if its not steady fps. And no 128 tick doesnt require high fps. It's the rate of information being sent from the server. So hit detection and peaking can be both easier and more dangerous. But at least you wont die after you've gone behind the wall after a tiny peak
Vault Hunter 101 Mar 21, 2017 @ 11:56am 
128ticks needs 144hz monitor and 128fps+... yes you can play without it but you would be on real disadvantage... that's why servers are 64tick
PhAntoM Mar 21, 2017 @ 12:10pm 
Originally posted by Vault Hunter 101 | Broken sound:
128ticks needs 144hz monitor and 128fps+... yes you can play without it but you would be on real disadvantage... that's why servers are 64tick
i understand there is a disadvantage to users with better set ups however this advantage still exists on 64 tick servers (to a lesser degree of course) i just wanted to be sure that i myself am still benefitting from using those servers. thanks for your help!
PhAntoM Mar 21, 2017 @ 12:11pm 
Originally posted by Plumbert Anal:
120fps, 500fps doesnt mean anything if its not steady fps. And no 128 tick doesnt require high fps. It's the rate of information being sent from the server. So hit detection and peaking can be both easier and more dangerous. But at least you wont die after you've gone behind the wall after a tiny peak
thanks a lot! had a feeling this was the case
Originally posted by Vault Hunter 101 | Broken sound:
128ticks needs 144hz monitor and 128fps+... yes you can play without it but you would be on real disadvantage... that's why servers are 64tick

Since difference between 64 and 128 isnt that big as you think it has nothing to do with his fps. The tick rate is the rate that determen how many packets you recieve. Like object location, player location etc. So if you have a good connection to the server thats all that matters. Thats why rate 128.000 is only viable with a average++ connection. Lets say you have 1mbit connection 128 tick wouldnt really work
PhAntoM Mar 21, 2017 @ 12:28pm 
Originally posted by Plumbert Anal:
Originally posted by Vault Hunter 101 | Broken sound:
128ticks needs 144hz monitor and 128fps+... yes you can play without it but you would be on real disadvantage... that's why servers are 64tick

Since difference between 64 and 128 isnt that big as you think it has nothing to do with his fps. The tick rate is the rate that determen how many packets you recieve. Like object location, player location etc. So if you have a good connection to the server thats all that matters. Thats why rate 128.000 is only viable with a average++ connection. Lets say you have 1mbit connection 128 tick wouldnt really work
so if im gonna play 128 tick, it makes sense for me to update my command rates and such from the default 64 to 128 tick servers. like ive said from research before the false info has led me to beleive i shouldnt do so thus far
Nelly Mar 21, 2017 @ 12:32pm 
Originally posted by Plumbert Anal:
The tick rate is the rate that determen how many packets you recieve. Like object location, player location etc.

and that information is pointless when your pc cant give that information to you.
PhAntoM Mar 21, 2017 @ 12:34pm 
or what would be the best rates to not experience choke from lower fps than tick rate in my case of constant 60-70fps
RoboCop (Banned) Mar 21, 2017 @ 12:38pm 
Have you ever been in a sniper battle with someone and shot at them. You heard your gun go off but you still died? That's the 64 tick servers. Client side (your pc) thinks you shot first. Server side (the server) thinks the enemy shot first. You shot on the same "tick" so the server chose one randomly. This can still happen on 128 tick servers but it's very hard.
PhAntoM Mar 21, 2017 @ 12:40pm 
Originally posted by TheOneAndOnly:
Have you ever been in a sniper battle with someone and shot at them. You heard your gun go off but you still died? That's the 64 tick servers. Client side (your pc) thinks you shot first. Server side (the server) thinks the enemy shot first. You shot on the same "tick" so the server chose one randomly. This can still happen on 128 tick servers but it's very hard.
thanks thats a very good way of putting it!
PhAntoM Mar 21, 2017 @ 12:41pm 
Originally posted by VagusTheWanderer:
People usually don't have the reaction time for 60fps or 124 fps to be any different in playability. Although, a higher fps makes mouse movement a lot smoother.
yea youre right for sure, but i think 128 tick helps to keep things a bit more consistent with the extra rng involed with player ping and client side server side ect
oldirty` Mar 21, 2017 @ 12:47pm 
Well, the server will send you 128 snapshots per second, each one has different information. If you play on 100 fps you basically lose 28 snapshots with information.

The second thing is that you also limit the perfomance of other players. Your client also wants to send 128 snapshots to the server, you cant do that, leaving your enemy with less information than they deserve.

Yes, in some situation its still an improvement, but 64tick would be more reliable.
RoboCop (Banned) Mar 22, 2017 @ 1:07am 
Originally posted by oldirty`:
Well, the server will send you 128 snapshots per second, each one has different information. If you play on 100 fps you basically lose 28 snapshots with information.

The second thing is that you also limit the perfomance of other players. Your client also wants to send 128 snapshots to the server, you cant do that, leaving your enemy with less information than they deserve.

Yes, in some situation its still an improvement, but 64tick would be more reliable.
You can play on 30 fps and still make the most of 128 tick. It's just how often the server refreshes. Your computers inner workings still know where everything is. It's just the screen will show the most up to date one.
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Date Posted: Mar 21, 2017 @ 11:44am
Posts: 13