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Since difference between 64 and 128 isnt that big as you think it has nothing to do with his fps. The tick rate is the rate that determen how many packets you recieve. Like object location, player location etc. So if you have a good connection to the server thats all that matters. Thats why rate 128.000 is only viable with a average++ connection. Lets say you have 1mbit connection 128 tick wouldnt really work
and that information is pointless when your pc cant give that information to you.
The second thing is that you also limit the perfomance of other players. Your client also wants to send 128 snapshots to the server, you cant do that, leaving your enemy with less information than they deserve.
Yes, in some situation its still an improvement, but 64tick would be more reliable.