Counter-Strike 2

Counter-Strike 2

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Advanced Crosshair Outline Customization - Update suggestion
Statement:

I have a general problem when it comes to having a good crosshair color, I usually change my crosshair color to whatever suits the map better.
So per say because on Cobblestone there is quite a bit of green and vegetation so I would rather use cl_crosshaircolor 0 or 2 (red or yellow) in the console, but for a map that's full of brown-gray I'd use a crosshair color like cl_crosshaircolor 4 or 1 (cyan or bright green) and I found out that I can use a outline command (cl_crosshair_drawoutline 0) and found out it'd be pretty useful to have to add some contrast to bright colors and dark ones (such as looking at a dark spot and looking at the sky), but it only limits me to having a bright crosshair color and a unchangeable black outline and I can only edit the thickness of that outline (cl_crosshair_outlinethickness *value* in case you want the command).

I would really appreciate if they made it so that the color and transparency/alpha values of the outline would be customizable so that we could be able to have combinations that are well contrasted such as orange crosshair & blue outline or red & green etc. and make the transparecy of the outline a separate value. But transparency would be set by default to match the current alpha value of the crosshair and black by default.

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Arguments:

This way I could have a bright opaque crosshair with a slightly darker semi-transparent contrasting color so that when I woud look up whenever an enemy player is above and a bright background would be surrounding him I'd still be able to track him with my crosshair because of my outline still being easily observable, but also not being too much of a bother in dark spots due to it's transparency. (Because dark colors are much more easy to see when they're surrounded by bright colors and easier to ignore with complementing background and vice-versa, logic!)

And also having two colors completely contrasting each other makes for a all-around better crosshair so there wouldn't be a need to make any adjustments before entering a certain map because the difference between the colors would be easily observable with whatever position it'd be pointed at.

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Conclusion:

The fact is that this would be a great addition to the crosshair customization as it coud help the people who have a outlined crosshair for its tactical usage have a better access to making it more distinguishable on certain areas while not obstructing visibility in other ways.

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Suggested commands:
cl_crosshair_outlinealpha_default 1/0 (1 for matching transparency & 0 for customized)
cl_crosshair_outlinealpha *0-256* (value between 0 & 256 just as in current crosshair alpha)
cl_crosshair_outlinecolor 0 1 2 3 4 5 ( 0 - black; from 1-5 cyan, purple, dark blue, yellow, red [to contrast the default corsshair colors ascending in groups like cross-color 0 & outline-alpha 1 then 1 with 2, 2 with 3 and so forth] ; 6 - custom color)
cl_crosshair_outlinecolor_r *0-256* (for red intensity)
cl_crosshair_outlinecolor_g *0-256* (for green intensity)
cl_crosshair_outlinecolor_b *0-256* (for blue intensity)

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Last words:
Thank you in advance for any one who tries to support this feature ideea and thanks to Valve for listening to the community even as silent as they are, we know you care.
-Miriad-
Last edited by Щит (GAMERS4CROYDON); Mar 3, 2017 @ 4:05pm
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Showing 1-10 of 10 comments
sim1an Mar 3, 2017 @ 4:51pm 
Up , nice post.
true we really need this.
Jenad Mar 4, 2017 @ 6:26am 
Great post, thanks!
JJ Mar 4, 2017 @ 6:27am 
Originally posted by Miriad:
Statement:

I have a general problem when it comes to having a good crosshair color, I usually change my crosshair color to whatever suits the map better.
So per say because on Cobblestone there is quite a bit of green and vegetation so I would rather use cl_crosshaircolor 0 or 2 (red or yellow) in the console, but for a map that's full of brown-gray I'd use a crosshair color like cl_crosshaircolor 4 or 1 (cyan or bright green) and I found out that I can use a outline command (cl_crosshair_drawoutline 0) and found out it'd be pretty useful to have to add some contrast to bright colors and dark ones (such as looking at a dark spot and looking at the sky), but it only limits me to having a bright crosshair color and a unchangeable black outline and I can only edit the thickness of that outline (cl_crosshair_outlinethickness *value* in case you want the command).

I would really appreciate if they made it so that the color and transparency/alpha values of the outline would be customizable so that we could be able to have combinations that are well contrasted such as orange crosshair & blue outline or red & green etc. and make the transparecy of the outline a separate value. But transparency would be set by default to match the current alpha value of the crosshair and black by default.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Arguments:

This way I could have a bright opaque crosshair with a slightly darker semi-transparent contrasting color so that when I woud look up whenever an enemy player is above and a bright background would be surrounding him I'd still be able to track him with my crosshair because of my outline still being easily observable, but also not being too much of a bother in dark spots due to it's transparency. (Because dark colors are much more easy to see when they're surrounded by bright colors and easier to ignore with complementing background and vice-versa, logic!)

And also having two colors completely contrasting each other makes for a all-around better crosshair so there wouldn't be a need to make any adjustments before entering a certain map because the difference between the colors would be easily observable with whatever position it'd be pointed at.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Conclusion:

The fact is that this would be a great addition to the crosshair customization as it coud help the people who have a outlined crosshair for its tactical usage have a better access to making it more distinguishable on certain areas while not obstructing visibility in other ways.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Suggested commands:
cl_crosshair_outlinealpha_default 1/0 (1 for matching transparency & 0 for customized)
cl_crosshair_outlinealpha *0-256* (value between 0 & 256 just as in current crosshair alpha)
cl_crosshair_outlinecolor 0 1 2 3 4 5 ( 0 - black; from 1-5 cyan, purple, dark blue, yellow, red [to contrast the default corsshair colors ascending in groups like cross-color 0 & outline-alpha 1 then 1 with 2, 2 with 3 and so forth] ; 6 - custom color)
cl_crosshair_outlinecolor_r *0-256* (for red intensity)
cl_crosshair_outlinecolor_g *0-256* (for green intensity)
cl_crosshair_outlinecolor_b *0-256* (for blue intensity)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Last words:
Thank you in advance for any one who tries to support this feature ideea and thanks to Valve for listening to the community even as silent as they are, we know you care.
-Miriad-

+1, someone who actually posts something that would be good, instead we have gloves :(
Last edited by JJ; Mar 4, 2017 @ 6:27am
I use a teal crosshair with black outline and can see it fine on every surface.

More adjustable crosshair would be nice, but considering that you can play ok without a crosshair, I don't see a real issue here.

Also what you can try: Adjust your color settings on the monitor or if really needed: Mark the center on the screen with a pen/marker
Originally posted by 🆂🆃🆁🅰🆆🅷🅰🆃:
I use a teal crosshair with black outline and can see it fine on every surface.

More adjustable crosshair would be nice, but considering that you can play ok without a crosshair, I don't see a real issue here.

Also what you can try: Adjust your color settings on the monitor or if really needed: Mark the center on the screen with a pen/marker
I have a laptop so my screen isn't as replaceable as other ones, using chemicals would do damge to the screen, also that is kind of cheating since you're not really supposed to see the crosshair while holding a sniper.
「chuckl3」 Oct 27, 2018 @ 5:35am 
+1
One More Light Sep 24, 2021 @ 11:52am 
+1
super swede Sep 24, 2021 @ 11:53am 
i use a bind to change colours XD
Offerson Nov 15, 2023 @ 9:10pm 
+1
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Date Posted: Mar 3, 2017 @ 4:05pm
Posts: 10