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Only thing you are doing wrong is assuming you have to use snipers, which you don't; the skill ceiling is very high and most people will struggle if they are inexperienced. There's not much reason to restrict yourself.
Other than that you should be a lot more careful and cautious with your actions due to lack of healing. Getting Transfusion grenades ASAP is a huge help.
Bloodwing is also stronger in the endgame when you have more skill points to invest in the centre skill tree. Bloodwing will become your main source of healing and supporting damage, especially if you grab a ranger COM and get instant cooldowns; Bloodwing is simply a mobbing beast, and the other action skills can't compare in that regard. Additionally the centre tree capstone allows bloodwing to attack multiple targets.
I personally like using S&S snipers with any revolver I can either have a high fire rate with or the 2 round capacity types with the crazy high damage and just plink their heads off while I throw the bird out as often as possible. Eyeballs and wads of cash everywhere
If you're adverse to Bloodwing overall and want to do more by yourself earlier on, focus on the right tree. Deadly is crazy good early game, that extra 30% on crits is a huge bump in power. Gun Crazy is also very good once you find a nice revolver, preferably a Masher but those are pretty rare up until you're around the Middle of Nowhere, in my experience at least. The melee skill has some use but I find it to be a lols build more than anything since outside of Brick, melee isn't really a playstyle in Borderlands 1, and it's also very heavily RNG reliant. Obviously grab the health regen perk, and after you invest in Bloodwing some it's worth it to come back and grab the cooldown perk.
Definitely don't neglect Bloodwing entirely, as it is an incredible asset and a second wind machine after enough investment (Bloodwing doesn't vanish when you go into FFYL, unlike Roland's turret). Very good against all manner of enemies too since it's like firing at an enemy's face with a shotgun of any element, or explosive for just the raw power boost.
Once you get to the later ends of the game you can respec and go into the left tree to grab Trespass in order to deal with the Eridian enemies. Trespass + Masher is nigh unstoppable aside from maybe the badass Eridians. Farm up the Robolution armory room with a +1 or +2 find rare items class mod and you get some great results. I've found 2 Mashers with only a -12% and -14% power penalty in my runs, on playthrough 1 and 2 respectively.
Mordecai is a beast, you just have to wake him up lol.
My priorities,
enhance Bloodwing skills. (middle skill tree. Once he can start dazing targets AND hit multiple targets per flight? He does TONS in averting damage to you. Add in a little vampiric healing FROM his strikes? Yeah)
look for a GOOD sniper rifle
High accuracy, respectable Rate of Fire (ROF), 6 shot mag minimum
ROF is exceeded in importance only by accuracy
and the two are often time interchangeable as for which is the better option. Just dont ignore how important these are
magazine capacity is central to a long life ( I will dump a sniper rifle with 50% more damage but only a 3 rd mag)