The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Rogue Faction Nov 26, 2013 @ 10:03pm
Frostfall and Realistic Needs and Diseases Configuration or Alternatives.
I have been using these for a few days now and they are actually becoming very tedious, there are a lot of good features and a few annoying ones. I find myself spending far to much time watching the effects of these mods than I would like.

Frostfall

Exposure comes on too fast and the effects are too strong, especially when the game presents you with three straight days of rain, I understand that its realistic, however it is also boring waiting days on end for clear weather, surely there is a middle ground that I am missing.

I have yet to be able to get tents to actually work, all they do is suck up valuable carry space, every time i open my inverntory and click use they just sit there mockingly.

I really like the ideas behind this one, it just does not seem to suit me, I really like the WEAR system, and the fast travel controls.

Realistic Needs and Diseases

I love the disease system here its great, really adds to the game.

Sleeping however not such a fan, I like how it builds up on you thats fine, if not a little quick for a supposed hero dragonborn, i can have a longer day without getting tired than this lighweight, but seriously in some cases I have needed to sleep for over 20+ hours to return to rested, that just seems wrong to me, surely 12 hours would be enough no matter what.

Food and Drink, well Food really, thirst seems fine to me, but the food system seems off, first up its to easy to over eat, my character was hungry (not hard it seems to come on real quick sometimes), it was evening and they had not eaten since morning, had some soup and an apple and was glutted, and worse still there seems to be no way to disable the glutted or reduce how long it lasts, basically you have to ... snore ... sleep or use wait.

Although i like the food spoilage system, the auto throw away seems to do nothing.

So with all this said, am I configuring them wrong ? if so what changes should I make and where ? or are there other better options out there for realism ? I really want a few good realism mods, but I dont want them to become the game I want them to enhance the game.
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Showing 1-9 of 9 comments
ShocksVR #AirLink Nov 26, 2013 @ 10:22pm 
If you want an easier "needs" mod, try the mod by Kuertee called "Eat and Sleep".
It is compatible with most 3rd party food mods [recognizes foods by the VendorItems keywords; no compatibility patches needed] and has an option for your player to AUTO-EAT.
Kuertee also included an update that adds SKYUI Hud effects; pretty neat [thus actively updated]

Eat and sleep - by kuertee
http://skyrim.nexusmods.com/mods/13246

Kuertee is a seasoned modder from Oblivion, so he knows what he is doing [check out all his mods they are very good].


If you're looking for something more indepth, you can try Imps More Complex Needs
http://skyrim.nexusmods.com/mods/10639
http://steamcommunity.com/sharedfiles/filedetails/?id=13056
[also available on the STEAM Workshop]

IMCN is the ultimate, most realistic needs mod; IMCN also increases hunger/thirst/sleep based on activities [Eat/Sleep also does this], and IMCN also promotes users to eat a varied diet. RND hunger/thirst/sleep are only based on how much time has passed; which to me is unrealistic, considering you will have the same "needs levels" when adventuring for 8 hrs vs sitting for 8 hrs.

However, Imp is working on the next update [hopefully comes out soon]; which will fix the broken spoilage system. Next update may also include the ability to play off of Frostfall; thus being cold would also affect your needs levels. Like Kuertee, Imp has a ton of experience making needs mods [he has been making needs mods since Fallout 3].



As for tweaking, you may need to set your Timescale to a lower value, thus your "needs" won't increase as fast [since RND needs are based on how much time has passed].




Last edited by ShocksVR #AirLink; Nov 26, 2013 @ 10:23pm
Rogue Faction Nov 26, 2013 @ 10:46pm 
Originally posted by Shocks -Sands of Time- mod:
If you want an easier "needs" mod, try the mod by Kuertee called "Eat and Sleep".
It is compatible with most 3rd party food mods [recognizes foods by the VendorItems keywords; no compatibility patches needed] and has an option for your player to AUTO-EAT.

Its not that I want easier, its that I want one that compliments and enhances the game, not becomes distracting from the game, I think in the end the gluttony issue is what really tipped me over on RND.

Originally posted by Shocks -Sands of Time- mod:
IMCN is the ultimate, most realistic needs mod; IMCN also increases hunger/thirst/sleep based on activities [Eat/Sleep also does this], and IMCN also promotes users to eat a varied diet. RND hunger/thirst/sleep are only based on how much time has passed; which to me is unrealistic, considering you will have the same "needs levels" when adventuring for 8 hrs vs sitting for 8 hrs.

I really like the sound of this, do you find its effects overpowering, or something that seems to be integrated more seemlesly ? Also is there an alternate Diseases mod that has the features of RND like sleeping in dirty beds, eating raw food having chances to make you sick ?

Originally posted by Shocks -Sands of Time- mod:
As for tweaking, you may need to set your Timescale to a lower value, thus your "needs" won't increase as fast [since RND needs are based on how much time has passed].

I actually use Dynamic TimeScale by Kae Arby (http://skyrim.nexusmods.com/mods/10594/?), which is set to a max of 10 Wilderness, 8 Outdoors and 6 Indoors, so thats part of the reason RND was becoming frustrating, if I had it set to the default It would feel about right I think.
Last edited by Rogue Faction; Nov 26, 2013 @ 10:46pm
ShocksVR #AirLink Nov 26, 2013 @ 11:23pm 
Originally posted by Daetarek:
Its not that I want easier, its that I want one that compliments and enhances the game, not becomes distracting from the game, I think in the end the gluttony issue is what really tipped me over on RND.
Well, IMCN does add a "I am full" effect to eating; I believe if you "become full", your speed is reduced by 10% until you digest the food to a more reasonable level.

I really like the sound of this, do you find its effects overpowering, or something that seems to be integrated more seemlesly ? Also is there an alternate Diseases mod that has the features of RND like sleeping in dirty beds, eating raw food having chances to make you sick ?
Many people have the impression that IMCN is "complex" and thus "difficult to use" [and it probably is for many], but IMCN is no more burdensome than any other needs mod [well except for Eat/Sleep because of the Auto-Eat and HUD Widgets features].
IMCN does gvie the player a chance of catching a disease for eating raw meat, but it doesn't add new disease to the environment.


I like the effects and do not find them overpoweing. Another aspect that makes IMCN feel more immersive is the added concept of "digestion and metabolism". Eating foods does not "fix" your needs right away; food must be given time to be digested. However, your best bet would be to try IMCN and see for yourself [use the Nexus version as Imp recommends it over the STEAM version].

What's great is the "rates" can be adjusted via MCM menu: you can change the rate of hunger/thirst/sleep, fatigue, rate of digestion, metabolism of alcohol, etc...
Here is a pic that shows the menu:
http://static2.nexusmods.com/110/mods/110/images/10639-2-1376507328.jpg
http://static2.nexusmods.com/110/mods/110/images/10639-1-1376507327.jpg

I actually use Dynamic TimeScale by Kae Arby (http://skyrim.nexusmods.com/mods/10594/?), which is set to a max of 10 Wilderness, 8 Outdoors and 6 Indoors, so thats part of the reason RND was becoming frustrating, if I had it set to the default It would feel about right I think.
IMCN actually has a built in TimeScale function [both Static and Dynamic options].
IMCN actually plays best at a lower Timescale ; and it is something the author Imp recommends.


Lastly, IMCN does have its downsides.
--The spoilage system was broken by the last update [v0.31], so it won't be fixed until the next update comes out.
--There are a few "foods" that are not recognized by IMCN . However, I have created a temporary "patch" that addresses that issue.
--Imp did not know how to creat a FOMOD installer at the time of his last update; so you must manually install the DLC patches if needed [IMCN will install a "IMCN - comp patches" folder to your data directory. This issue is fixed in v0.32]


IMCN - Patches - for Imps More Complex Needs - by UWShocks
http://skyrim.nexusmods.com/mods/46760


To be honest, don't dedicate yourself to IMCN without giving it a trial run.
I was actually a user of RND for a few months before making the switch, so I am aware of the goals of both mods. Because I was a user of RND, and I could make a rational comparison to IMCN, that allowed me to make a level headed decision.


Good luck and I wish you the best in your search.

Last edited by ShocksVR #AirLink; Nov 26, 2013 @ 11:26pm
Rogue Faction Nov 26, 2013 @ 11:31pm 
Originally posted by Shocks -Sands of Time- mod:
Well, IMCN does add a "I am full" effect to eating; I believe if you "become full", your speed is reduced by 10% until you digest the food to a more reasonable level.

Certainly better than the 30% and what seemed like several hour wait with RND :)

I must admit I have browsed at IMCN a few times, and been kind of curious, I think I may hold off until the next update, hopefully by then I should have finished my current play through.

Thank you for all the information and help much appreciated.
Last edited by Rogue Faction; Nov 26, 2013 @ 11:31pm
tinywars Nov 27, 2013 @ 7:43am 
Hmm totally disagree with your whine about Frostfall. Fire pup,warm yourself up or dry yourself off..simple. However Needs and Disease i do agree with,i too found that took my focus away from the game so i got rid. If an immersive mod takes your focus away to a point it's annoying then it's failed. Frostfall doesn't do that if you dress right for the region and stay out of the water. When it rains take shelter. It's all about immersion. I'd also suggest you get the Wet and Cold Mod to go along side Frostfall.
Rogue Faction Nov 27, 2013 @ 11:24am 
Originally posted by tinywars:
Hmm totally disagree with your whine about Frostfall. Fire pup,warm yourself up or dry yourself off..simple. However Needs and Disease i do agree with,i too found that took my focus away from the game so i got rid. If an immersive mod takes your focus away to a point it's annoying then it's failed. Frostfall doesn't do that if you dress right for the region and stay out of the water. When it rains take shelter. It's all about immersion. I'd also suggest you get the Wet and Cold Mod to go along side Frostfall.

Thanks for that will have a look.

Funnily enough last night I did disable RND but still had frostfall going, and it was a much more enjoyable experience, maybe the way these two mods feel together just felt worse than they were individually. I still do not know how to pitch a tent in Frostfall though.
ShocksVR #AirLink Nov 27, 2013 @ 11:35am 
Originally posted by Daetarek:
...... I still do not know how to pitch a tent in Frostfall though.
Go into your MCM Frostfall menu, find your survival skills, map it to a new key [like Mouse 3 or "G"]. Then when in game, use that key to pitch a tent.
Rogue Faction Nov 27, 2013 @ 11:36am 
Originally posted by Shocks -Sands of Time- mod:
Go into your MCM Frostfall menu, find your survival skills, map it to a new key [like Mouse 3 or "G"]. Then when in game, use that key to pitch a tent.

Thank you, will give it a shot.
Aegis Jan 27, 2014 @ 12:38pm 
A little late to this conversation here, but I too would recommend IMCN as a better alternative to RND. The only thing left out is the disease portion of RND. Fortunately, there's a suitably in-depth alternative called "Diseased". look it up on the nexus, although it may be on steam too.

I like it far better than RND's system. yes you can catch diseases from sleeping in dirty places but also just exploring them. The entire disease system is reworked so diseases progress in stages with each stage giving you a chance to heal up one stage, progress to the next, or stay the same. All based on your activity levels (running through dungeons, or getting proper bedrest, taking medicines, etc) and all of it is explained through in-game lore based books. Its very cool, and fully configurable. If youre still playing Skyrim check it out.
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Date Posted: Nov 26, 2013 @ 10:03pm
Posts: 9