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It is compatible with most 3rd party food mods [recognizes foods by the VendorItems keywords; no compatibility patches needed] and has an option for your player to AUTO-EAT.
Kuertee also included an update that adds SKYUI Hud effects; pretty neat [thus actively updated]
Eat and sleep - by kuertee
http://skyrim.nexusmods.com/mods/13246
Kuertee is a seasoned modder from Oblivion, so he knows what he is doing [check out all his mods they are very good].
If you're looking for something more indepth, you can try Imps More Complex Needs
http://skyrim.nexusmods.com/mods/10639
http://steamcommunity.com/sharedfiles/filedetails/?id=13056
[also available on the STEAM Workshop]
IMCN is the ultimate, most realistic needs mod; IMCN also increases hunger/thirst/sleep based on activities [Eat/Sleep also does this], and IMCN also promotes users to eat a varied diet. RND hunger/thirst/sleep are only based on how much time has passed; which to me is unrealistic, considering you will have the same "needs levels" when adventuring for 8 hrs vs sitting for 8 hrs.
However, Imp is working on the next update [hopefully comes out soon]; which will fix the broken spoilage system. Next update may also include the ability to play off of Frostfall; thus being cold would also affect your needs levels. Like Kuertee, Imp has a ton of experience making needs mods [he has been making needs mods since Fallout 3].
As for tweaking, you may need to set your Timescale to a lower value, thus your "needs" won't increase as fast [since RND needs are based on how much time has passed].
Its not that I want easier, its that I want one that compliments and enhances the game, not becomes distracting from the game, I think in the end the gluttony issue is what really tipped me over on RND.
I really like the sound of this, do you find its effects overpowering, or something that seems to be integrated more seemlesly ? Also is there an alternate Diseases mod that has the features of RND like sleeping in dirty beds, eating raw food having chances to make you sick ?
I actually use Dynamic TimeScale by Kae Arby (http://skyrim.nexusmods.com/mods/10594/?), which is set to a max of 10 Wilderness, 8 Outdoors and 6 Indoors, so thats part of the reason RND was becoming frustrating, if I had it set to the default It would feel about right I think.
Many people have the impression that IMCN is "complex" and thus "difficult to use" [and it probably is for many], but IMCN is no more burdensome than any other needs mod [well except for Eat/Sleep because of the Auto-Eat and HUD Widgets features].
IMCN does gvie the player a chance of catching a disease for eating raw meat, but it doesn't add new disease to the environment.
I like the effects and do not find them overpoweing. Another aspect that makes IMCN feel more immersive is the added concept of "digestion and metabolism". Eating foods does not "fix" your needs right away; food must be given time to be digested. However, your best bet would be to try IMCN and see for yourself [use the Nexus version as Imp recommends it over the STEAM version].
What's great is the "rates" can be adjusted via MCM menu: you can change the rate of hunger/thirst/sleep, fatigue, rate of digestion, metabolism of alcohol, etc...
Here is a pic that shows the menu:
http://static2.nexusmods.com/110/mods/110/images/10639-2-1376507328.jpg
http://static2.nexusmods.com/110/mods/110/images/10639-1-1376507327.jpg
IMCN actually has a built in TimeScale function [both Static and Dynamic options].
IMCN actually plays best at a lower Timescale ; and it is something the author Imp recommends.
Lastly, IMCN does have its downsides.
--The spoilage system was broken by the last update [v0.31], so it won't be fixed until the next update comes out.
--There are a few "foods" that are not recognized by IMCN . However, I have created a temporary "patch" that addresses that issue.
--Imp did not know how to creat a FOMOD installer at the time of his last update; so you must manually install the DLC patches if needed [IMCN will install a "IMCN - comp patches" folder to your data directory. This issue is fixed in v0.32]
IMCN - Patches - for Imps More Complex Needs - by UWShocks
http://skyrim.nexusmods.com/mods/46760
To be honest, don't dedicate yourself to IMCN without giving it a trial run.
I was actually a user of RND for a few months before making the switch, so I am aware of the goals of both mods. Because I was a user of RND, and I could make a rational comparison to IMCN, that allowed me to make a level headed decision.
Good luck and I wish you the best in your search.
Certainly better than the 30% and what seemed like several hour wait with RND :)
I must admit I have browsed at IMCN a few times, and been kind of curious, I think I may hold off until the next update, hopefully by then I should have finished my current play through.
Thank you for all the information and help much appreciated.
Thanks for that will have a look.
Funnily enough last night I did disable RND but still had frostfall going, and it was a much more enjoyable experience, maybe the way these two mods feel together just felt worse than they were individually. I still do not know how to pitch a tent in Frostfall though.
Thank you, will give it a shot.
I like it far better than RND's system. yes you can catch diseases from sleeping in dirty places but also just exploring them. The entire disease system is reworked so diseases progress in stages with each stage giving you a chance to heal up one stage, progress to the next, or stay the same. All based on your activity levels (running through dungeons, or getting proper bedrest, taking medicines, etc) and all of it is explained through in-game lore based books. Its very cool, and fully configurable. If youre still playing Skyrim check it out.