The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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dnl Jan 18, 2014 @ 3:06pm
Problem in Falkreath
Ok, a dragon decided to cause a carnage in Falkreath and killed 3 citizens, all guards and a goat.
I decided to revive the dead npcs because Falkreath is a really small town, it is my main city and all them were important somehow.

The "ressurect" command did not work so I used the "player.placeatme" command successfully .
The problem is that Great Pine Goods is still locked. I broke in to check and saw Solaf, the trade shop owner, there with normal dialogue .
I fast travelled to Riften and came back but the shop remains the same.

What is happening ? What shoud I do ?
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Showing 1-11 of 11 comments
DerelickWolf Jan 18, 2014 @ 3:23pm 
I don't know how to fix it but you can reload earlier save when they are alive.
Hutta Jan 18, 2014 @ 3:39pm 
Unfourtanetly console ressurect can on occasion break npc ai. Not sure what can be done about it except going back to an earlier save.
Leo Star Dragon 1 Jan 18, 2014 @ 4:23pm 
There's an alternate Console Command to "Resurect" called, "RecycleActor". I've experimented with it, and sometimes it worked in my favor. But I've also discovered, that it is one way to learn if a dead person was made that way, or if they used to be alive. Because if they were made dead, "Resurrect" won't work on them. If you want to test this out, please be advised, to experiment with it, in a game that you don't care about saving. Or remember to not save, if you don't like the outcome, and remember to reload instead. You can also use the COC command that takes you to a storage hall of the dead, and see if your NPC is there. It is where they go, and wait to see what you're going to do next with them, using those commands.
dnl Jan 19, 2014 @ 3:47am 
Thanks guys, my last save was from one hour earlier and lots of things happened: I was updating Lakeview Manor and crafting stuff. Apparently I have to do all that again because I'm really concerned about messing with the game mechanics and ai. :(
But I really appreciate all your help
thank you
OZFugazi Jan 19, 2014 @ 4:04am 
not sure if you use the workshop (mods) or not.. but you might find this useful

http://steamcommunity.com/sharedfiles/filedetails/?id=114272858

all the best.
Leo Star Dragon 1 Jan 19, 2014 @ 5:46am 
Originally posted by daniellua1:
Thanks guys, my last save was from one hour earlier and lots of things happened: I was updating Lakeview Manor and crafting stuff. Apparently I have to do all that again because I'm really concerned about messing with the game mechanics and ai. :(
But I really appreciate all your help
thank you

Hi! You're welcome! Oh, I've only got that house once in my replays thus far.
dnl Jan 19, 2014 @ 6:56am 
Originally posted by Leo Star Dragon 1:

Hi! You're welcome! Oh, I've only got that house once in my replays thus far.
It's a great house ! =D
Leo Star Dragon 1 Jan 19, 2014 @ 4:31pm 
Originally posted by daniellua1:
Originally posted by Leo Star Dragon 1:

Hi! You're welcome! Oh, I've only got that house once in my replays thus far.
It's a great house ! =D

I hope to progess that far in the game again, if I can avoid corrupting my game, or getting viruses, and other problems, that cause me to start over. I've lost track, but I know that I have at least 20 character names used by now. I have a mannequin hall mod that connects all player homes, and I've not yet been able to use every door to each available home. Sigh.
Last edited by Leo Star Dragon 1; Jan 19, 2014 @ 4:32pm
*Logan* May 31, 2015 @ 2:59pm 
Originally posted by OZFugazi:
not sure if you use the workshop (mods) or not.. but you might find this useful

http://steamcommunity.com/sharedfiles/filedetails/?id=114272858

all the best.

Thanks for this.
calkire May 31, 2015 @ 3:27pm 
use the command unlock than the door id and that should fix it
dnl May 31, 2015 @ 3:45pm 
I ended up re-doing all my skyrim run.I started from point zero.
But thank you anyway.

PS:Why such a necro-bump of post ???? It's over a year XD
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Date Posted: Jan 18, 2014 @ 3:06pm
Posts: 11