The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

5,790 ratings
Run For Your Lives
Category: Dragons, Gameplay, Towns
File Size
0.766 MB
Mar 19, 2015 @ 12:47pm
Dec 1, 2016 @ 10:55pm
16 Change Notes ( view )

Subscribe to download
Run For Your Lives

A small mod that makes citizens in a village or city run indoors during a dragon attack.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Dragons are detected when their combat state changes* as well as when they land on any available perch objects in the area.

* [Only after they land on the ground]

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Installation Requirements

Official Skyrim patch or greater.

Full Documentation is available.[]


Unsubscribe, and then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues

Detection of combat start events is inherently unreliable with dragons. Every effort has been made to ensure that when a dragon lands on the ground (yes, that has to happen before a combat detection can occur) that the quest to protect NPCs from dragons will run.

The new system can only manage up to 5 dragons in a single area through alias tracking. They should cycle out as dragons are killed and the survivors trigger new registrations, but this cannot be guaranteed.

Some NPCs may insist on entering combat with a dragon. Unfortunately Skyrim's AI system may not be entirely up to the task of making them follow the orders the mod is giving them. Efforts have been made to force NPCs to stop combat when the AI packs are running. Further efforts have been put in place to prevent bleedout NPCs who insist on being stupid from dying as a result. Please do not complain about NPCs who won't cooperate. I've done all I can here.

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, the carriage drivers, or other NPCs who commonly live outside of a major city and have no assigned interior homes.

Tested and confirmed to work in all vanilla cities, towns, villages, and smaller settlements.
Tested and confirmed to work with Raven Rock and the other smaller settlements on Solstheim.
Tested and confirmed to work with all DLC added dragon types.
Tested and confirmed to work with Open Cities Skyrim.

Should be fully compatible with all user made dragon related mods, so long as the attacking dragon has MGRitual05DragonScript attached.

Mods which alter the following scripts will not be compatible without a patch:


Dragons Diversified requires a patch due to replacing MGRitual05DragonScript with its own. The patch can be acquired here:


Donations welcome.[]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (1)
May 7, 2015 @ 11:48pm
what about other factions / mobs
Aleph Sharp
< >
jr_niklasch Jun 5 @ 3:10pm 
this mod breaks for me the shield for aela i can give her the shield but vilkas is not standing by aela so she do not call farkas to bring me to the bedroom for newie`s. so i delete this
ruud316 May 30 @ 5:45am 
Great stuff
Profit Sharing May 29 @ 3:01am 
The only thing that pisses me off more than feminism, is when I am just about to land the final blow on a dragon, and a fucking npc runs straight in front of me, midswing, and all the guards focus aggro on me. Like, I know programming isnt perfect, but there is a fucking dragon, focus on the dragon and not me, for two. fucking. minutes.
sirrogg May 22 @ 7:00am 
Nooooo you have to go out and kill the vampires if you don't thy will only grow.
xxTFGxx Azazel Apr 30 @ 11:22am 
Can you do this for the annoying Dawnguard's vampires that attack the city?
LatinvianJoint Apr 22 @ 8:55pm 
Does this mean guards will run too?
Harmless Shεεp Apr 18 @ 5:38am 
"Guards, members of The Companions, Vigilants of Stendaar, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse."
A-Are you insulting my horse?!
Apologize to Shadowmere at once!
MemeStreams Apr 10 @ 7:51pm 
Thanks man.
suandin Mar 27 @ 12:16pm 
It doesn't always seem to work properly. Sometimes all the NPCs run away even though there's no dragon around. At least they return back to normal after e.g. entering and exiting the local inn. The Khajiit merchants never flee to an inn as they should. :(
[ETTT] Buildablesumo47 Mar 13 @ 7:35pm