3431 ratings
Run For Your Lives
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Category: Dragons, Gameplay, Towns
File Size:
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0.227 MB
Dec 18, 2012 @ 8:44pm
Jul 19 @ 4:50pm
12 change notes ( view )
Description
A small mod that makes citizens in a village or city run indoors during a dragon attack.

This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards. NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead.

This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine.

Guards, members of The Companions, Vigilants of Stendaar, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse.

Dragons are detected when their combat state changes* as well as when they land on any available perch objects in the area.

* [Only after they land on the ground]

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.

Full Documentation is available.[skyrim.nexusmods.com]

Uninstall
=======

Unsubscribe, and then remove the two files from the Data folder.

This mod has no continually updating scripts so the contamination of your save game will be minimal.

Known Issues
===========

Detection of combat start events is inherently unreliable with dragons. Every effort has been made to ensure that when a dragon lands on the ground (yes, that has to happen before a combat detection can occur) that the quest to protect NPCs from dragons will run.

The new system can only manage up to 5 dragons in a single area through alias tracking. They should cycle out as dragons are killed and the survivors trigger new registrations, but this cannot be guaranteed.

Some NPCs may insist on entering combat with a dragon. Unfortunately Skyrim's AI system may not be entirely up to the task of making them follow the orders the mod is giving them. Efforts have been made to force NPCs to stop combat when the AI packs are running. Further efforts have been put in place to prevent bleedout NPCs who insist on being stupid from dying as a result. Please do not complain about NPCs who won't cooperate. I've done all I can here.

A bad navmesh in an attack location can severely impact the ability of NPCs to clear the area. If you see any getting stuck and acting like they can't move, this is probably why. If the area is modified, you'll need to take this up with the author(s) of the mod(s) affecting the area. If the area is NOT modified (ie: totally vanilla) then please report such events so that I can pass them along to the USKP tracker to investigate.

If an attack location has more than 150 NPCs to protect, only the first 150 will fill the quest aliases. After that, any leftovers are on their own and can still be killed! 150 NPC slots is enough to protect all of Solitude running Open Cities Skyrim with 60 slots left open. That ought to be more than enough. If it's not, there's nothing more I can do. Too many aliases in a quest leads to severe degradation in performance. I had to strike a balance somewhere.

The alias fill casts a very wide net, do not be surprised if you see Khajiit from the caravans come in to seek shelter from an attack, the carriage drivers, or other NPCs who commonly live outside of a major city and have no assigned interior homes.

Compatibility
==========
Tested and confirmed to work in all vanilla cities, towns, villages, and smaller settlements.
Tested and confirmed to work with Raven Rock and the other smaller settlements on Solstheim.
Tested and confirmed to work with all DLC added dragon types.
Tested and confirmed to work with Open Cities Skyrim.

Should be fully compatible with all user made dragon related mods, so long as the attacking dragon has MGRitual05DragonScript attached.

Mods which alter the following scripts will not be compatible without a patch:

MGRitual05DragonScript
DragonPerchScript

Dragons Diversified requires a patch due to replacing MGRitual05DragonScript with its own. The patch can be acquired here: http://www.nexusmods.com/skyrim/mods/50844

Donations welcome.[www.paypal.com]

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Popular Discussions View All (1)
1
Mar 16 @ 5:23pm
what about other factions / mobs
aesp51
508 Comments
< >
Simon Gaudet 26 minutes ago 
Nice mod, but peoples stay inside in Whiterun now and I can't made quests without lockpicking. :S
Yasashi Kokoro 17 hours ago 
This is by all means useful in all aspects.
Malebug Sep 19 @ 12:17am 
Oh dear God thank you!
cloudleonhart14 Sep 15 @ 2:48pm 
a perfect mod for dragons that attack when you're in a town. No more influential characters dying because of their stupid idea of attacking the invading dragon.
xion_xvi Sep 13 @ 5:05am 
This mod... is like a godsend. I am so tired of having to check on the local merchants to ensure my favorite shops in town won't be forced to close (I've had that happen before) all because the civilian running said shop was too... silly to run away from a friggin' DRAGON, even though most character's dialogue suggests they are frightened of the dragons and the threat they pose. The inherent inconsistancy of such actions aside, it leaves the player hoping the citizens are smart enough to run, only for him/her to be disappointed and/or down a shopkeeper/marriage candidate or two.
kaylakelly5641 Sep 13 @ 2:24am 
ultimate dragons and http://www.nexusmods.com/skyrim/mods/26393/? seeing she does die well i just downloaded her and love her missions and additions but i dont wanna make the mistake of downaloading and her running away lol ?! so i figure i ask :) thank u and sorry if this was already answered i apprciate ur time !
Volkerball Sep 2 @ 6:20am 
Is this supposed to be compatible with your other mod, When Vampires Attack? Because when I have both mods running at the same time, people in Whiterun stay permanently huddled in their homes and shops, as if the town is being attacked.
devinf Aug 29 @ 8:31am 
Finally no letters of inheritans
Mr. President Obama Aug 21 @ 8:54pm 
i was playing skyrim earlier and when i fast traveled to riverwood a frost dragon appeard after he was weak, I saw a raggedy old man doing the killmove where you ride the dragons head... he then looked at me and said in a scruffy old man voice "good to see skyrim still has so many young people" oh and also all he was wearing were ragged clothes.
theAxeman95 Aug 19 @ 2:26am 
Mine doesn't work; I've had 3 dragon attacks and 10+ vampire/bandit/forswarn invasions, every citizen besides the homeless ones still run to fights and get destroyed