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I want to know if Mog-Dog is using XPMS or Groovtama's XMPSE? They are both available from the same site, but XPMSE would require SKSE 1.7.2 to work properly.
The installation order was already explained, but here is one for the road. I am actually going to update it today, to reflect the change in XPMSE requirements.
Custom animations and skeletons
http://steamcommunity.com/app/72850/discussions/0/522730701847485282/
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1. Body Mod first...
2. XP32 Skeleton second...
3. Wrye Bash third (Optional)...
4. FNIS Utility fourth...
5. LOOT Utility fifth...
6. Dual Sheath Patcher LAST...
XPMS should not show in your plugins list. It does not have Bethesda plugin file assosiated with it.
XPMSE itself does not have this type of file, except optional weapon position/node slider pack for RaceMenu3. Do you have that active without RaceMenu?
Skeleton should always be the last thing in your mod priority. Only SkyProc patcher files (and all other Overwrite files in MO) should be above it. Your comment is technically correct, but you did not mention animation at all.
All animations should be installed before skeleton. If and when animations are installed later, they must not be allowed to overwrite the skeleton.
In NMM this means saying "No" to all files attempting to overwrite the skeleton.
With MO it is just a matter of moving animation files above the skeleton, when Mod List is ordered according to priority.
no animations installed currently. Right now I am just trying to get it to work with the dual sheath mod. I know its the skeleton causing the issues because if I purposefully install the sheath mod wihout the skeleton everything is fine except some weapons show up under my feet. Which is the result of not having the skeleton, and with just the skeleton and no sheath mod I still get the same issue.
I do have racemenu installed and the skeleton last. Is there another skeleton I could try? I looked around for one but did not find much other than other peoples versions or addons to xp32
PS sorry IIja it just wasn't mention in previous posts.
The weird part was, I did complety unistalled fnis, or so I though I did. Eventually I was going to tweak there, though I was like "how it could make any conflict, if I've unistalled long ago," but anways, if anybody ever installed fnis before, they'll have to keep it installed, if they want to use xp32 at least, with shields.