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http://www.nexusmods.com/skyrim/mods/16225/?
It can greatly expand your options for what type of spellcaster you wish to play.
Regardless of what you do, you'll want to read the perks closely and take full advantage of the defensive perk slots in alteration, restoration, and the silent casting perk in illusion.
Fire is of course good for enemies specifically designed to take little or no damage against cold. Vampires in particular are especially fun to incinerate.
Shock is your sniper ability to pick off ranged aggressors, and is much better than a bow since it travels instantly to its target. It's also the best for knocking dragons out of the sky.
Once you get paralyze, it becomes a trivial matter to clear most dungeons as draugr can't defend against it, even deathlords have zero resistance to it. Make them fall over with it, then use something like wall of flames to have a wiener roast on top of them.
You could also create a class that's unique since the ideas behind it haven't been fully explored in other RPGs or not explored just yet, plus you can look to other RPGs. I'll give two examples by going over a couple of my own mage-styled characters briefly.
One of them is an interesting build I like to call the Necro-Knight; what makes this build unique is that the class isn't just a heavily armored necromancer, but is a knight and ranger/assassin as well. In other words, this build blends skills from each of the main specializations (combat, magic, and stealth) into a class that's unique because it feels like a new concept that hasn't been present in other RPGs since the main focus in those games involved common classes.
Another mage build I made is based on a class from the Fire Emblem series. It's known as the Mage Knight, a class similar to the battlemage. Mage Knights in Fire Emblem rode horses and wielded Anima tomes with swords or staves depending on the installment. The build in Skyrim relies on supportive magic such as Alteration and Restoration and mainly swords for offense.
It doesn't really matter too much what kind of mage build you want since Skyrim doesn't place restrictions on how you want to play. You could play as one of the common builds, or create a unique build that's either based on something else or completely original.
also, the death knight, frost destruction tree, one handed, heavy armor, and undead conjuration. keep the most powerful frost spell in your off hand and slay ♥♥♥♥ with the other. raise draugrs like a typical death knight would.
shaman build, use the 4 spirit wolves summon from the apoclaypse mod, use a lightning offhand, light armor, and a hamer main hand, you can use a storm atronach later on, alteration doesnt hurt for this tree either, especially lorewise, and with the apocalypse mod you can specialize on your element of choice, using nature inspired destruction spells, like volcano.
Paladins are fun as well. I tried it out once, using the paladin spell pack. The smite spells from it do decent damage to undead (half to everything else) and travel kinda slowly, so paired with heavy armor and a mace, it feels nice and brutish, and still kinda holy. XD
Pure Alteration Mage: A tough one, as you get plenty of defense but no offense or control until you get to lvl 75 Paralyze. Would probably have to combine this with staves make do until this.
Conjuration: A popular pure mage. Atronach and Necromancer specialties. Your summons fight for you, and you may use bound weapons if you're into the whole hack-n-slash thing.
Destruction: Also popular, but beware of being El Blasto the Stereotype. There are a of different spell types you can use to your advantage. Don't forget area spells, runes, walls, and cloaks. Don't forget to mix up elements depending on who you are fighting.
Illusion: Can be the most powerful build in the game. You're level 100 perk lets you affect everything in the game except dragons and some named foes. it's possible to play a pure pacifist, and use only fear and calm. Or with just a dagger, because the world's more feared assassin.
Restoration: You'll probably need a mace to back you up, but pure Restoration mages make great priests and clerics. Undead will flee your presence.
My most interesting build that technically speaking still counted as a mage might be my cannibal chef build. They were technically an alteration mage, since they wore the chef's outfit instead of armor the various alteration bonuses like mage armor, atronach, and magic resist proved to be very useful. At later levels, paralyze was an absolutely brutal staple of my arsenal...which was wonderful since this chef build was also running around with the weapon versions of the dinner knife and fork (enchanted at least) so im not exactly dealing massive amounts of damage but that matters less when they just have to sit there and wait for me to chip away their health.