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First guess, move it all of the way to the bottom of your load order, so it's the last to load.
Basic premise is that anything loaded after that effects the same thing will take precedence. In your case, I imagine there's some cloak texture, maybe an HD pack? Or maybe a mod that modifies the mesh and/or animation of cloaks that is loading after and conflicting.
That's my best guess based on programming experience and limited knowledge of modding anyway.
Cloaks.esp is on load order 27. I didn't include the unofficial patches above, since it didn't fit in otherwise.
If you are using Nerevars - Cloaks of Skyrim Ultra HD v2 ,which contains Hi Res textures for the Cloaks of Skyrim mod, you should know that you must install the original Cloaks of Skyrim mod first.
http://skyrim.nexusmods.com/mods/12092/?
Also because Cloaks of Skyrim adds to the leveled lists, you should run Wrye Bash and create a bashed patch to merge the leveled lists for better compatability.
General rule is that if a LOOT sorted load order runs worse then a 'anything goes' load order, you have mod conflicts that need a patch or some other sort of fix, rather then a load order problem. Water mods (which are worldspace edits) and horse mods (which are scripted) and related bugs with them are much more intricate then missing objects, so please do not try and compare causes between different types of mods and different types of bugs because with Skyrim things are not that simple.
Missing armor (cloaks as well) is ALWAYS concidered a biped slot conflict or missing assets, there are NO other known causes for it, and as cloaks doesn't have anything else touching its biped slots, then its an asset issue.