The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Sushi Sep 26, 2015 @ 5:31pm
A question about Cloaks of Skyrim Mod
So, ugh, my cloaks are invisible... I tried everything to make them visible but nothing works. I did what the modder himself said but nope. I tried manually installing the mod, to see if it would work ( it didn't ). And then I tried installing the file through NMM but got the same results ( cloaks were still invisible ).

Does anyone know what I should do?
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Showing 1-10 of 10 comments
kdodds Sep 26, 2015 @ 5:41pm 
Load order required. Without it, no one will be able to help.

First guess, move it all of the way to the bottom of your load order, so it's the last to load.
Sushi Sep 26, 2015 @ 6:13pm 
Originally posted by kdodds:
Load order required. Without it, no one will be able to help.

First guess, move it all of the way to the bottom of your load order, so it's the last to load.
I sort my order with the program LOOT, but I will put it on the bottom for testing
kdodds Sep 26, 2015 @ 6:46pm 
Yes, but LOOT isn't perfect. I tried it for some weapons graphics artifacts using Pure Waters (still unresolved) and it had me rearrange (an otherwise working order) to the point were my horse mods' functions weren't working, some other textures weren't appearing, some armors appeared in the wrong smithing positions or not at all, and so on. I just put it back manually and everything works again, but still have the gray outline artifact.

Basic premise is that anything loaded after that effects the same thing will take precedence. In your case, I imagine there's some cloak texture, maybe an HD pack? Or maybe a mod that modifies the mesh and/or animation of cloaks that is loading after and conflicting.

That's my best guess based on programming experience and limited knowledge of modding anyway.
Sushi Sep 27, 2015 @ 2:36am 
Originally posted by kdodds:
Yes, but LOOT isn't perfect. I tried it for some weapons graphics artifacts using Pure Waters (still unresolved) and it had me rearrange (an otherwise working order) to the point were my horse mods' functions weren't working, some other textures weren't appearing, some armors appeared in the wrong smithing positions or not at all, and so on. I just put it back manually and everything works again, but still have the gray outline artifact.

Basic premise is that anything loaded after that effects the same thing will take precedence. In your case, I imagine there's some cloak texture, maybe an HD pack? Or maybe a mod that modifies the mesh and/or animation of cloaks that is loading after and conflicting.

That's my best guess based on programming experience and limited knowledge of modding anyway.
I checked my entire list and i'm pretty positive nothing conflicts with the Cloaks mod. I might be missing something, if you feel like it, you can check out my mods list here https://gyazo.com/5650206e36b82064de762827efefbefe

Cloaks.esp is on load order 27. I didn't include the unofficial patches above, since it didn't fit in otherwise.
kdodds Sep 27, 2015 @ 6:51am 
I see a few armor mods and graphics mods below Cloaks. Have you tried putting it at the bottom of the load order yet?
Sushi Sep 27, 2015 @ 10:23am 
Originally posted by kdodds:
I see a few armor mods and graphics mods below Cloaks. Have you tried putting it at the bottom of the load order yet?
Yup I tried it, and it changed nothing :/ it still wasn't showing up. But I can wear those cloaks and create them, but I don't see them
kdodds Sep 27, 2015 @ 10:39am 
Odd. My initial impresion would be that the assets are missing. Coincidentally, or not, there is a post about "invisible cloaks" on the nexus forums for the mod that says just this. Maybe that will help you? Just go to the mod page, click forums, the thread is Invisible Cloak [solved!]. Prefer not to put links because of the adware, sorry.
Sushi Sep 27, 2015 @ 10:42am 
Originally posted by kdodds:
Odd. My initial impresion would be that the assets are missing. Coincidentally, or not, there is a post about "invisible cloaks" on the nexus forums for the mod that says just this. Maybe that will help you? Just go to the mod page, click forums, the thread is Invisible Cloak [solved!]. Prefer not to put links because of the adware, sorry.
Thanks, i'll check that out as soon as I can. No worries, I can navigate myself there from now, thanks :)
Dexter Sep 27, 2015 @ 10:48am 
I would try reinstalling Cloaks of Skyrim. As previously mentioned it sounds like some assets might be missing.

If you are using Nerevars - Cloaks of Skyrim Ultra HD v2 ,which contains Hi Res textures for the Cloaks of Skyrim mod, you should know that you must install the original Cloaks of Skyrim mod first.

http://skyrim.nexusmods.com/mods/12092/?

Also because Cloaks of Skyrim adds to the leveled lists, you should run Wrye Bash and create a bashed patch to merge the leveled lists for better compatability.
Last edited by Dexter; Sep 27, 2015 @ 10:52am
Nazenn Sep 27, 2015 @ 10:52am 
Originally posted by kdodds:
Yes, but LOOT isn't perfect. I tried it for some weapons graphics artifacts using Pure Waters (still unresolved) and it had me rearrange (an otherwise working order) to the point were my horse mods' functions weren't working, some other textures weren't appearing, some armors appeared in the wrong smithing positions or not at all, and so on. I just put it back manually and everything works again, but still have the gray outline artifact.

Basic premise is that anything loaded after that effects the same thing will take precedence. In your case, I imagine there's some cloak texture, maybe an HD pack? Or maybe a mod that modifies the mesh and/or animation of cloaks that is loading after and conflicting.

That's my best guess based on programming experience and limited knowledge of modding anyway.
Again (as I also mentioned this in another thread you posted in), Cloaks of Skyrim doesn't have any conflicts which make load order importaint for it. Please stop suggesting that LOOT is always at fault when a mod isn't working because generally its a user error or mod error long before its a LOOT error. That's not to say LOOT doesn't get things wrong, it can, but the errors in placement are almost exclusively in merged plugins (which you should always hand place anyway) and newly updated mods that the LOOT team may not have any custom info about.
General rule is that if a LOOT sorted load order runs worse then a 'anything goes' load order, you have mod conflicts that need a patch or some other sort of fix, rather then a load order problem. Water mods (which are worldspace edits) and horse mods (which are scripted) and related bugs with them are much more intricate then missing objects, so please do not try and compare causes between different types of mods and different types of bugs because with Skyrim things are not that simple.

Missing armor (cloaks as well) is ALWAYS concidered a biped slot conflict or missing assets, there are NO other known causes for it, and as cloaks doesn't have anything else touching its biped slots, then its an asset issue.
Last edited by Nazenn; Sep 27, 2015 @ 10:55am
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Date Posted: Sep 26, 2015 @ 5:31pm
Posts: 10