The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Applepie 25/set./2015 às 8:18
Battle mage Vs. Necromancer class
Hello everyone

I'm looking to start my adventure over with a new class, doing to main story quests, sidequests and the DLC's with a all new character.
My last character's save had a problem and i weren't able to load it anymore because i have done something wrong with the mods. So i want to start over without any mods and a all new adventure. I'm looking to play as either a Battle mage or a necromancer. Now my questions are: What's better/more fun, how do you play one of these classes and what do i have to keep in mind when playing with one of the two classes. I already played as a thief/assassin with bows and it was ahella lot of fun because i like to sneak and murder with bows.
I'd also like to know what weapons/spells/armors i will have to use when playing these classes.

Thanks in advance
Applepie
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Exibindo comentários 115 de 18
Delta 1038 25/set./2015 às 8:20 
Personally? Necromancer is a pretty fun build especially if you RP that you are slowly going mad when all of your friends are well, dead.
Applepie 25/set./2015 às 8:23 
It definitly looks fun to play as a necromancer, summoning awesome monsters to help you fight, any tips you have on what armors/weps/spells to use when playing necro?
Delta 1038 25/set./2015 às 8:26 
Escrito originalmente por Applepie:
It definitly looks fun to play as a necromancer, summoning awesome monsters to help you fight, any tips you have on what armors/weps/spells to use when playing necro?

I've never actually ran a Necro build but anyway you can check out this site for inspiration;

http://tamrielvault.com/group/character-building/forum/topics/character-build-the-necromancer
OutsidR 25/set./2015 às 10:20 
IMO, a battlemage. You have the best of all factions. Thief/warrior/mage.
Última edição por OutsidR; 25/set./2015 às 10:21
Wendrig 25/set./2015 às 10:55 
without Mods ? Herresy :D
chrisnc35 25/set./2015 às 11:31 
Well, there are a couple of ways to play a Necromancer..

Traditional, Cloth armor only. Only use (or at least try to) cold spells. Don't join the College of Winterhold, as they are enemies.
Only summon or resurrect the undead, no atranochs. No follower needed. If you do the Dawnguard questline, side with the vampires, get Serana as a follower (as she is dead).


Non Traditional, I went with heavy armor, Serana as a follower, cold magic, basic fire as a backup. Shock magic as well.

The usual, enchant gear for increased stats, resistances and spell reduction costs. Use staffs as backup. restoration, armor spells.

Use illusion spells, cast silently. (perk) Let the enemies kill themselves 1rst, resurrect them for you use. Dual cast for greater effect.
Applepie 25/set./2015 às 12:04 
Sounds pretty good, i'l probably end up as a necromancer :p
raubrey 25/set./2015 às 13:09 
Personally, I like a spellsword (bound or not weapons + light armor) or Illusion+(chaos etc.) rogue much more fun than a battlemage, which I am playing again right now. Though I usually play a magic-friendly race and am playing a Nord now.

Traditiionally a battlemage is heavy armor and primary melee with magic used as support. It takes a loooong time to have enough magic via gear and enchanting to use both offensive and defensive magic well, and I would primarly focus on one or the other. For that matter I think this isn't a bad idea for mages in general but not as critical at lower difficulities.

I think it's better to heal with potions then use up your magic UNLESS you go for some of the Restoration perks like Respite and those that make your magic regen quicker.

Low level conjuration can make or break battles. The flame atronoch lasts as a viable killer/aggro draw for a lng time but does take a lot of magic until you get the apprrentice perk.

If you sneak a lot because you're weak or otherwise, you end up wasting levels on that -- because you aren't sneaky enough (until you get gear/muffle etc and even then). One reason I like the rogue better and then if you go illusion you really don't need the sneak skills (other than damage multipliers) much but whatever.

A battlemage is better if you rush in like a bull in a china shop. The other mages need to be agile and avoid getting hit. A problem with the batllemage is leveling up armor when you're still weak -- best to pay a trainer and invest in health and health enchants. If you rely on stamina a lot it is even more difficult, though another reason Respite is good. It's also best to not get overpowered melee companions or you'll level up even slower in armor/melee.

On Adept or lower difficulty it isn't too bad, (Altmer for pure mage) but the more focused you are the better as you really start feeling the hurt if you spread out your perks too thin. Plus if you enchant/alchemy/smith etc. you have to consider that too.

Dunmer or Breton is my favorite magic heavy class, wheras I tend to play a Nord for a frost-resistant fighter. I've done a khajiit spellsword though so really it's up to you, some are just harder in the beginning levels.

A gear and/or crafting mod is often most welcome --I find the battlemage pretty reliant on gear perks and such can really alter the difficulty of the game. I tend to like these mods anyway though starting to get into self-enchanting and smithing more.

All in all, I find a destruction mage much easier to play but also tends to get boring and OP rather quickly.
Última edição por raubrey; 25/set./2015 às 13:18
kdodds 25/set./2015 às 16:50 
Necromancer. The brilliant thing about Skyrim is you can make your class any way you want to and two players' ideas of the Necromancer class can be very different.

You can easily make yourself a sort of Necromantic Knight in Daedric gear, or the more traditonal Necromancer in tattered robes. Some of the Dragon Priest garb is brilliant for a Necromancer if you want to mod.

My personal idea is an already death-like look to the visage, Altmer or Breton. Robes/clothes only, unless you go with something like the Black Mage Armors mod. Staves only for weapons.

Primary schools would be Conjuration and Illusion, with secondaries in Destruction and Alteration, and tertiary in Restoration. Try to stick with only appropriate type spells, Cold and Lightning in Destro, Dead only in Conjure, malicious spells in Illusion (and Invisibility), and protective spells in Alteration as well as Muffle, Telekinesis, and Transmute. Restoration opens up for Necromancers with the Dawnguard DLC, IIRC. And there's one special spell that converts HP to MP that's a veritable must.

Bark Bortherhood, Thieves' Guild, heck most questlines work EXCEPT the Winterhold questline. UNLESS you work it into your character and start there, gradually becoming more and more necromantic.
What Guilds he choses really depends on your character. A murderous psycopath probaly wouldnt join the Thieves' Guild, on the same token that that a non-sneak necromancer maniac wouldnt join the DB. And as for the College, whats wrong with them? If I remember correctly doesnt the Conjuration Master tell you that the College has nothing against Necromancy. And you dont have to be an evil character. Necromany is perfectly legal in Skyrim.
Z-Boy 25/set./2015 às 17:22 
Escrito originalmente por Hero of Kvatch:
What Guilds he choses really depends on your character. A murderous psycopath probaly wouldnt join the Thieves' Guild, on the same token that that a non-sneak necromancer maniac wouldnt join the DB. And as for the College, whats wrong with them? If I remember correctly doesnt the Conjuration Master tell you that the College has nothing against Necromancy. And you dont have to be an evil character. Necromany is perfectly legal in Skyrim.
Yeah it's legal, but it's just heavily frowned upon.
kdodds 25/set./2015 às 18:40 
There are also heavy allusions that certain kinds of conjuration are acceptable and others are frowned upon. Since you can't depend on Skyrim to reconcile your questionable activities and becoming the arcgmage, or not, it would be my preference to avoid the College, or do it earlier on and "resign".

But, like I said, the great thing about Skyrim is you define what it means to be this or that class.
baddude1337 25/set./2015 às 18:44 
It's a shame you're going for a no mod playthrough. My mainly 2handed sword character dabbles in necromancy, and with Wrye Bash's bash patch I've extended the summons to a max of 5, and with the Immersive Creatures mod I tend to summon armoured skeletons and draman skeletons. It's much more fun playing a necromancer with a cap bigger than 1 (2 with perks).

If you're RP'ing a necromancer character, the Undeath quest mod is a great thing to aspire to. At the end of it you can become a powerful lich, the ultimate necromancer.

I'd also recommend the New Animation for Magic Casting mod, which IMO makes magic users look a lot more badass:

http://steamcommunity.com/sharedfiles/filedetails/?id=502336583

http://steamcommunity.com/sharedfiles/filedetails/?id=502338830
Última edição por baddude1337; 25/set./2015 às 19:02
Z-Boy 25/set./2015 às 18:47 
Escrito originalmente por baddude1337:
It's a shame you're going for a no mod playthrough. My mainly 2handed sword character dabbles in necromancy, and with Wrye Bash's bash patch I've extended the summons to a max of 5, and with the Immersive Creatures mod I tend to summon armoured skeletons and draman skeletons.

If you're RP'ing a necromancer character, the Undeath quest mod is a great thing to aspire to. At the end of it you can become a powerful lich, the ultimate necromancer.
So.. Deathknight?
baddude1337 25/set./2015 às 18:51 
Escrito originalmente por xCoolioguyx:
Escrito originalmente por baddude1337:
It's a shame you're going for a no mod playthrough. My mainly 2handed sword character dabbles in necromancy, and with Wrye Bash's bash patch I've extended the summons to a max of 5, and with the Immersive Creatures mod I tend to summon armoured skeletons and draman skeletons.

If you're RP'ing a necromancer character, the Undeath quest mod is a great thing to aspire to. At the end of it you can become a powerful lich, the ultimate necromancer.
So.. Deathknight?

Sort of. I started RP'ing him as having necromantic abilities due to his loner nature and sometimes requiring some help in larger scale fightts (especially with the populated dungeons and immersive creature mods, some dungeons have literally dozens of enemies, and at high levels some 1-HK me). And he is starting to use them more and more.

He's also a were-wolf. And knows a fair bit of magic. And has an exoskeleton Dwemer powert suit. And a scoped bow. And an eye-patch. Basically he is decent in everything but very good with his sword.

http://steamcommunity.com/sharedfiles/filedetails/?id=501203503
http://steamcommunity.com/sharedfiles/filedetails/?id=495097868
Última edição por baddude1337; 25/set./2015 às 19:03
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