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Bir çeviri sorunu bildirin
I don't mind that Betheseda implemented stuff that would repulse many - e.g. becoming a werewolf, becoming a cannibal, etc. - for Daedric quests, because they aren't so essential to the game. But giving us no choice but to follow such an unpleasant and unexpected path for one of the four major quest lines was a major mistake. I thought about doing this purely to grab Aela, as she is the best archery/sneak female follower, but even that need could not overcome my revulsion at becoming a werewolf.
I understand your perspective, and options are fine for side quests and Daedric quests and whatever is not so essential to the game. But I just feel being forced to become a werewolf on one of the four or five major questlines is a bit too much - especially when you don't expect an option like this from essentially a fighters guild. This would make some sense or justification for the Dark Brothers quest line; I just don't see it for the Companions variant.
I know about "stumbling". That is how I do not join the Thieves Guild yet know where the Blade is and how to get to him. But otherwise, you are forced without prior knowledge to learn where these people are by joining these groups. Yeah, I know what you mean still.
And I only ever saw one mod for that and it didn't sound right. It sounded like it rearranged what actually is at the beginning of the Thieves Guild quest itself. But I will have to look again.
I tried to do that but there was no option for it all. I don't really care for the way Bethesda handled that whole quest line frankly. You should at least have been able to continue on with the Companion radiant quests at that point, you just wouldn't be a member of the Circle. But everything just stops dead until you choose to become a Werewolf. And all after such a short period into the game. At least that ESF mod extends the timeline, which is rather nice.
the main quest.
I just cheat thru it to autocomplete it with console commands. I did it like 4 times on xbox 360. I can't stand it now. It's just tedious fetch quests and over amounts of dialouge. Nasty. Only thing worth it is doing bleak falls so you can unlock shouts and the only real reason I'd complete it to the end is for Call of Valor (that shout is BEASTLY)
? I'm just puzzled over that statement. The werewolf quest had all the choices made for you, and....
OHHHH! I get it. Except there are some consequences. But, yeah, funny. I fell for it.
Im busy doing the fishstick!
You're missing out a lot of great stuff with dawnguard though. Such as the Forgotten Vale and the lone snow elf Paladin.
Also, as long as Dawnguard is not completed in the favor of Fort Dawnguard, the vampires will keep attacking the city gates. I guess that's another way to force the player to complete the questline, though.
Hakon One-Eye: "It feels great to fight in Tamriel again!"
Wrong, dude. I summoned you to Apocrypha. Now take take of Miraak.
Regarding the thieves guild approach, when he walks upto you and talks to you, just press tab straight away, it stops any journal entries and roleplay you just ignored him and kept walking.