The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Which quests have you tried to avoid?
And which ones did you end up doing anyway?

Thieves Guild questline - I have "Destroy Thieves Guild" mod for this anyway.

Dark Brotherhood - Tried it, but I found it disgusting so never again.

Companions - The only way to keep doing questline is to have lycanthropy forced upon you with no promise of cure in that point (though there is and it's a slow process). Not even the Volkihar vampires do that. I did complete it eventually.

Namira's coven - I found it utterly disgusting at first (the hint that my character was ever a cannibal), until I found out that I can use the priest of Arkay as a bait to kill all the cannibals.

Molag Bal's quest - I wasn't willing to kill the priest of Boethiah first until I found out that Boethiah (Yes, I know that the Dunmer worship her!) and Molag Bal are actually both bad guys... well, anything to get that annoying Vigilant to stop bothering me at Markarth all the time.
En son Elaini tarafından düzenlendi; 9 Eyl 2015 @ 7:38
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35 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak Elaini tarafından gönderildi:
İlk olarak kdodds tarafından gönderildi:
Pelagius Wing. I can't stand Sheogorath. Also, the Namira's Ring quest because Ew.
The Sheogorath quest left me confused. Same thing with Sanguine quest.

Actually when once I was doing the Sanguine quest, my Dragonborn was married to Ysolda. Talk about an awkward situation. Suddenly Ysolda's words got an ICY feel to them. "You fell in love with that hagraven? Whatever."
LOL, being the slick-talking thief my main character is, I just talked my away around those parts. No giant killing, no visit to the hagraven. XD I've done it with other characters, though.
I've had Dawnguard for three years, but never started it because of the whole Vampire thing.
İlk olarak Belanos tarafından gönderildi:
İlk olarak Elaini tarafından gönderildi:
Companions - The only way to keep doing questline is to have lycanthropy forced upon you with no promise of cure in that point (though there is and it's a slow process). Not even the Volkihar vampires do that. I did complete it eventually.

Yes, I've avoided that one. I have absolutely no interest in becoming a werewolf, even if it will be a temporary situation. I thought Bethesda did a poor job of that quest line, they should have given the player more of an option and at least kept the radiant quests happening if you decline. But the whole Companions thing just stops dead at that point.

Another quest along those lines that I want to avoid is the one where you end up with the cursed Ring of Hircine. Again, I have no intention of being a werewolf, regardless of whether it's a permanent condition or not.

I don't mind that Betheseda implemented stuff that would repulse many - e.g. becoming a werewolf, becoming a cannibal, etc. - for Daedric quests, because they aren't so essential to the game. But giving us no choice but to follow such an unpleasant and unexpected path for one of the four major quest lines was a major mistake. I thought about doing this purely to grab Aela, as she is the best archery/sneak female follower, but even that need could not overcome my revulsion at becoming a werewolf.
İlk olarak Lampros tarafından gönderildi:
İlk olarak Belanos tarafından gönderildi:

Yes, I've avoided that one. I have absolutely no interest in becoming a werewolf, even if it will be a temporary situation. I thought Bethesda did a poor job of that quest line, they should have given the player more of an option and at least kept the radiant quests happening if you decline. But the whole Companions thing just stops dead at that point.

Another quest along those lines that I want to avoid is the one where you end up with the cursed Ring of Hircine. Again, I have no intention of being a werewolf, regardless of whether it's a permanent condition or not.

I don't mind that Betheseda implemented stuff that would repulse many - e.g. becoming a werewolf, becoming a cannibal, etc. - for Daedric quests, because they aren't so essential to the game. But giving us no choice but to follow such an unpleasant and unexpected path for one of the four major quest lines was a major mistake. I thought about doing this purely to grab Aela, as she is the best archery/sneak female follower, but even that need could not overcome my revulsion at becoming a werewolf.
I hear you, but I see it another way. I think Bethesda's plentiful use of ethical/moral/conscience quests in Skyrim is possibly the most brilliant thing about Skyrim. You play the role and miss or experience the quest. For instance, as an Altmer Necromancer, the Cannibal Quest seems a no-brainer of acceptance, and I will do it if and when that character gets to Markarth. This allows you, the gamer, as a role-player, to have many, many different experiences of Skyrim.
İlk olarak kdodds tarafından gönderildi:
I hear you, but I see it another way. I think Bethesda's plentiful use of ethical/moral/conscience quests in Skyrim is possibly the most brilliant thing about Skyrim. You play the role and miss or experience the quest. For instance, as an Altmer Necromancer, the Cannibal Quest seems a no-brainer of acceptance, and I will do it if and when that character gets to Markarth. This allows you, the gamer, as a role-player, to have many, many different experiences of Skyrim.

I understand your perspective, and options are fine for side quests and Daedric quests and whatever is not so essential to the game. But I just feel being forced to become a werewolf on one of the four or five major questlines is a bit too much - especially when you don't expect an option like this from essentially a fighters guild. This would make some sense or justification for the Dark Brothers quest line; I just don't see it for the Companions variant.
En son Lampros tarafından düzenlendi; 10 Eyl 2015 @ 18:41
İlk olarak Elaini tarafından gönderildi:
İlk olarak S+W | Melletch tarafından gönderildi:
Its like joining the College of Winterhold to find the Elder Scroll scholar...
Actually it's not necessary. You can simple "stumble" across (navigate yourself to) Septimus' outpost for whatever reason, and he'll explain you what you need to do. Same goes with the Moth Priest in Dawnguard. Just go to find the destroyed horse cart south of Dragon Bridge, examine the vampire corpse and voilá, you're in the right track. No need to even stop by in any inns.

In both cases, talking to Urag can be avoided in 100% Vanilla. They just won't tell you that.

İlk olarak S+W | Melletch tarafından gönderildi:
But no Mjoll Questline to take down the Black-Briars or Thieves Guild when you figure it in your head.
Download "Destroy Thieves Guild!" mod from Nexus. If you finish the questline (confront Maven) when Riften is under Imperial rule, though, it will change the city back into the Stormcloak rule.

I know about "stumbling". That is how I do not join the Thieves Guild yet know where the Blade is and how to get to him. But otherwise, you are forced without prior knowledge to learn where these people are by joining these groups. Yeah, I know what you mean still.

And I only ever saw one mod for that and it didn't sound right. It sounded like it rearranged what actually is at the beginning of the Thieves Guild quest itself. But I will have to look again.
İlk olarak Elaini tarafından gönderildi:
I wish there was a way to report to Kodlak what Skjor was doing.

I tried to do that but there was no option for it all. I don't really care for the way Bethesda handled that whole quest line frankly. You should at least have been able to continue on with the Companion radiant quests at that point, you just wouldn't be a member of the Circle. But everything just stops dead until you choose to become a Werewolf. And all after such a short period into the game. At least that ESF mod extends the timeline, which is rather nice.
En son Belanos tarafından düzenlendi; 10 Eyl 2015 @ 20:09
I avoid....

the main quest.

I just cheat thru it to autocomplete it with console commands. I did it like 4 times on xbox 360. I can't stand it now. It's just tedious fetch quests and over amounts of dialouge. Nasty. Only thing worth it is doing bleak falls so you can unlock shouts and the only real reason I'd complete it to the end is for Call of Valor (that shout is BEASTLY)
Sounds like what a lot of you guys want is an open world game where all the choices are made for you and there are no consequences for your actions whatsoever.
İlk olarak jester tarafından gönderildi:
Sounds like what a lot of you guys want is an open world game where all the choices are made for you and there are no consequences for your actions whatsoever.

? I'm just puzzled over that statement. The werewolf quest had all the choices made for you, and....

OHHHH! I get it. Except there are some consequences. But, yeah, funny. I fell for it.
Oh cmon , Sheogorath quest is fun
Im busy doing the fishstick!
En son VILLAGE PILLAGE ⊕ tarafından düzenlendi; 11 Eyl 2015 @ 8:25
İlk olarak bobczes tarafından gönderildi:
I've had Dawnguard for three years, but never started it because of the whole Vampire thing.
You don't have to become a vampire in any point of the questline. But you will have to adventure with a vampire for a while. In the end, you'll also have a chance to cure her of vampirism. Just choose your words well along the road and the option will show up.

You're missing out a lot of great stuff with dawnguard though. Such as the Forgotten Vale and the lone snow elf Paladin.

Also, as long as Dawnguard is not completed in the favor of Fort Dawnguard, the vampires will keep attacking the city gates. I guess that's another way to force the player to complete the questline, though.

İlk olarak charged up tarafından gönderildi:
the only real reason I'd complete it to the end is for Call of Valor (that shout is BEASTLY)
Hakon One-Eye: "It feels great to fight in Tamriel again!"

Wrong, dude. I summoned you to Apocrypha. Now take take of Miraak.
En son Elaini tarafından düzenlendi; 11 Eyl 2015 @ 10:15
İlk olarak Elaini tarafından gönderildi:
İlk olarak bobczes tarafından gönderildi:
I've had Dawnguard for three years, but never started it because of the whole Vampire thing.
You don't have to become a vampire in any point of the questline. But you will have to adventure with a vampire for a while. In the end, you'll also have a chance to cure her of vampirism. Just choose your words well along the road and the option will show up.

You're missing out a lot of great stuff with dawnguard though. Such as the Forgotten Vale and the lone snow elf Paladin.

Also, as long as Dawnguard is not completed in the favor of Fort Dawnguard, the vampires will keep attacking the city gates. I guess that's another way to force the player to complete the questline, though.

İlk olarak charged up tarafından gönderildi:
the only real reason I'd complete it to the end is for Call of Valor (that shout is BEASTLY)
Hakon One-Eye: "It feels great to fight in Tamriel again!"

Wrong, dude. I summoned you to Apocrypha. Now take take of Miraak.
Yes , vampires attack the city gates, but they always get killed so its not enough :steamsalty:
İlk olarak Belanos tarafından gönderildi:
İlk olarak gnewna tarafından gönderildi:
You might like the ESF - Companions mod on the Nexus, it offers an alternative to going full werewolf - I've got chronic restarteritis and am not a huge fan of warriors so I've never yet got to that point in the mod, but by all accounts, it does handle it pretty well (and you get the option of taking the Beast Blood later if you change your mind, I think, unless Aela is cured, of course.) It also lets you customise how many radiant quests you need to do before and between the main stages (i.e. before your Trial, joining the Circle etc) and also allows you to tweak a few other settings such as whether TG members can join.

Thanks for that, I'll definitely look into it. I came across one like that for the Thieves Guild as well. You won't be approached by what's his name unless you've picked so many pockets and stolen so many items. I don't really have any interest in becoming a Thief either, so that mod works nicely for me.

PS: So I looked into that mod but unfortunately the full version, which has the option of whether to become a Werewolf or not, relies on silent dialogue. Since I prefer to play with onscreen dialogue turned off, that's not really an option for me. At least though I can use the increased requirements option. I thought it was a bit silly that sometimes you only need to brawl with someone in order to advance in the guild.

Regarding the thieves guild approach, when he walks upto you and talks to you, just press tab straight away, it stops any journal entries and roleplay you just ignored him and kept walking.
Usually the College of Winterhold quest. Not that it's bad, but I just have never been a huge fan of magic in this particular game.
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35 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 9 Eyl 2015 @ 7:35
İleti: 35