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I wish I knew about how far that quest could go with Namira without sacrificing the Priest. Because only through a glitch on the Xbox did I find out one of the members of the coven in Markarth and killed her. I just killed the first cannibal after clearing out the Draugr and was pleased with the journal entry after the Failed Questline. I did think it implied I had, in fact, eaten someone, the very first time playing and encountering her. After so long, I figured out it was just her word trying to convince me and believing that was the answer to why we showed up. According to the weightless rules of the Dragonbreak, anything you decieded right there may be true. But my Orc just told them off that Orcs really were not cannibals.
I just ran into the lycanthropy problem, looked for a workaround, found none, want a mod now. And from an earlier playthrough I roleplayed it was my final angry decision to do it to end Aela and Skjorr's Underforge Ceremonies without Kodlak's knowledge and find a cure for him as a part of the curse. I also had just seen a lot of werewolf oppression in Falkreath, so that is my rp cover for now.
When I chose a werewolf the first time, though, I liked it for everything in the story except for the demons. As a werewol, I supported Kodlak and like the end of the questline revolving around Tamrielic afterlives.
I wish you could escape that House in Markarth, so I rarely go in just to say no.
Generally, demons in Skyrim can be at the horror level, like in Markarth or the DB. They are repulsive, but I know some people think they are funny. From what I can tell, however, dark humor is not a real quality of good story. It seems more like the creation of a darkness one likes to mock. Its not even a joke, its mockery, which usually hurts enjoyment and understanding of a story. Although there are some general slight jokes in those Daedric Quests, but those are very mild if funny.
The theology of Tamriel is kinda nice with Talos, spirits, and the Dragons, Aedra/Daedra division, etc. But the actual demons who create "change" don't always make the right kind, even in evil. There are some things which bring down The Elder Scrolls...Peg 'em!
Yes, I've avoided that one. I have absolutely no interest in becoming a werewolf, even if it will be a temporary situation. I thought Bethesda did a poor job of that quest line, they should have given the player more of an option and at least kept the radiant quests happening if you decline. But the whole Companions thing just stops dead at that point.
Another quest along those lines that I want to avoid is the one where you end up with the cursed Ring of Hircine. Again, I have no intention of being a werewolf, regardless of whether it's a permanent condition or not.
Thanks for that, I'll definitely look into it. I came across one like that for the Thieves Guild as well. You won't be approached by what's his name unless you've picked so many pockets and stolen so many items. I don't really have any interest in becoming a Thief either, so that mod works nicely for me.
PS: So I looked into that mod but unfortunately the full version, which has the option of whether to become a Werewolf or not, relies on silent dialogue. Since I prefer to play with onscreen dialogue turned off, that's not really an option for me. At least though I can use the increased requirements option. I thought it was a bit silly that sometimes you only need to brawl with someone in order to advance in the guild.
Also depends on the toon I have. If I have a non-mage like toon, then I will not do the college of winterhold quests.
Hmm...Much of this has citations needed on it (according to whoever put the requests in), and is an article tagged for its lack of neutrality, sounding like an ad for it, and is subjective without providing real information, according to the banners.
It says there are times where the joke comes from wit by the victim, and wit to mock the victim. Also, it mentions how it can be used to sympathize with the victimizer. It says it is used to discuss "taboo" or controversial issues at times by making light of it and providing discomfort. Yeah, mockery does not make a good tool for understanding.
It is stated as being a part of the grotesque genre, so whatever value from what I am reading is not really a good or rational kind. Mockery hurts, not promotes, enjoyment with story. This seems like an inverted view of the reality of the disgusting thing which is going on. I can almost get comedic relief (Though I don't think that is what a joke is or does), if you believe in having that around dark or intense parts of a story. But this sounds more like creating a false humor to twist the sense of what clearly is the wrong kind of darkness for anyone.
Beastblood requirement for the "Circle" was Skjor's idea in my point of view. He wasn't the Harbinger, and the Harbinger wanted rid of the beastblood. I wish there was a way to report to Kodlak what Skjor was doing.
The only "benefit" lycanthropy gives you is some extra ways to kill with stealth if you choose to enter Dark Brotherhood, and being welcomed to a small pack of werevolves in Solstheim. But that's about it.
Edit: Thanks for telling about the mod gnewna.
And I enjoy playing werewolf, given the powerful and cool medieval monster you can be. But I don't always want to be a Companion or warrior, or warrior who is a werewolf most of the time anyway.
I was shocked when I finally played not to be a werewolf. Its like joining the College of Winterhold to find the Elder Scroll scholar, joining the Thieves Guild to get a Blade, and killing Grelod just to kill the DB. They force you to do things that just should have been simple RP choices to begin with. And you can kill the DB, but never stop the Thieves Guild in spite of Mjoll the Lioness being an obvious Questline to the player to do so when you first enter the gates of Riften. Its like Markarth's Questline, the Companions' in front of Whiterun, the Ala'kir inside Whiterun's gates again, Morthal's Main Questline right in the middle of town at the very beginning. But no Mjoll Questline to take down the Black-Briars or Thieves Guild when you figure it in your head.
In both cases, talking to Urag can be avoided in 100% Vanilla. They just won't tell you that.
Download "Destroy Thieves Guild!" mod from Nexus. If you finish the questline (confront Maven) when Riften is under Imperial rule, though, it will change the city back into the Stormcloak rule.
I don't mind doing the Thieves Guild quests, but otherwise it looks like we have similar RP tastes. I actually joined Dark Brotherhood solely to destroy it, and I didn't do the "evil" Daedric artifact quests except Ebony armor (only because I play a sneak character and I wanted that armor on my followers who were only proficient in heavy armor).
Actually when once I was doing the Sanguine quest, my Dragonborn was married to Ysolda. Talk about an awkward situation. Suddenly Ysolda's words got an ICY feel to them. "You fell in love with that hagraven? Whatever."