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Audio Overhaul for Skyrim 2:
http://www.nexusmods.com/skyrim/mods/43773/?
That mod is up-to-date as far as the current CoT. I myself use it though I'm not using CoT, instead I'm using Purity, but it's working fine there too. The one head up I should give is that some users, those with poor or onboard soundcards (only some) report a major performance hit, I've not personally had such a thing with it.
In the rift, the wind sounds as though it comes through the trees (as well it should). In the marshes of Morthal, the wind is more piercing, and there are frogs. Footsteps change based on region as well, crunching leaves, padded snow. My favorite are the caves. Oh gosh, dripping water, tunnels of wind, you and your party's footsteps echo down the passages.
As far as active sounds AKA combat, my favorite is magic which has been completely redone (if you get the mod, raise a corpse, :P).
In short, the mod does not just magnify the sounds the game provides already, though it does that as well it also does more. It adds sounds, and evens take some away. I've never gone a moment where I thought, "that sounds didn't fit" or at the other end of the spectrum, "the world sounds dead."