The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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kdodds Oct 19, 2015 @ 5:39pm
Climates of Tamriel and Sounds of Skyrim [SOLVED]
Okay, so the patches on the SoS pages seem kind of old and outdated (by about 2 years). CoT has moved on where SoS has not. So, the question I have is, are the SoS mods compatible currently (CoT is at 3.1)? If not, where are the patches, if any?
Last edited by kdodds; Oct 19, 2015 @ 10:46pm
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Showing 1-8 of 8 comments
Stormsong Oct 19, 2015 @ 5:49pm 
I can't speak directly to your question but

Audio Overhaul for Skyrim 2:
http://www.nexusmods.com/skyrim/mods/43773/?

That mod is up-to-date as far as the current CoT. I myself use it though I'm not using CoT, instead I'm using Purity, but it's working fine there too. The one head up I should give is that some users, those with poor or onboard soundcards (only some) report a major performance hit, I've not personally had such a thing with it.
kdodds Oct 19, 2015 @ 5:56pm 
Yeah I was just looking at AOS. There are a few things I wanted from SoS in Wilds and Civ and all of Dungeons... have to look at everything AOS does.
Stormsong Oct 19, 2015 @ 5:59pm 
It enchances a lot. I don't know how they stack up on changed files on paper. But I noticed the difference when I myself switched away from SoS a few months back. Actually scared myself when I used my full blown Unrelenting Force shout for the first time after the switch.
kdodds Oct 19, 2015 @ 6:35pm 
What about night time exterior sounds like distant wolf howls? Birds during the day? There are a few vids, but they mostly showcase footsteps and combat. For me, the immersion is in the down time ambient sounds, you know?
Stormsong Oct 19, 2015 @ 6:52pm 
First your specific examples, I don't recall specifically hearing wolves at night. I do however hear birds during the day, along with crickets, falling branches, the wind. Sounds specific to regions.

In the rift, the wind sounds as though it comes through the trees (as well it should). In the marshes of Morthal, the wind is more piercing, and there are frogs. Footsteps change based on region as well, crunching leaves, padded snow. My favorite are the caves. Oh gosh, dripping water, tunnels of wind, you and your party's footsteps echo down the passages.

As far as active sounds AKA combat, my favorite is magic which has been completely redone (if you get the mod, raise a corpse, :P).

In short, the mod does not just magnify the sounds the game provides already, though it does that as well it also does more. It adds sounds, and evens take some away. I've never gone a moment where I thought, "that sounds didn't fit" or at the other end of the spectrum, "the world sounds dead."
Last edited by Stormsong; Oct 19, 2015 @ 6:53pm
76561198133591931 Oct 19, 2015 @ 9:26pm 
Originally posted by kdodds:
Yeah I was just looking at AOS. There are a few things I wanted from SoS in Wilds and Civ and all of Dungeons... have to look at everything AOS does.
It doesn't have nearly as many sounds. At least for SoS-Civ. It's pretty comparable to SoS - The Wilds. Same for dungeons. It's only not comparable when it comes to civ.
kdodds Oct 19, 2015 @ 9:28pm 
Originally posted by darkknight4321234:
Originally posted by kdodds:
Yeah I was just looking at AOS. There are a few things I wanted from SoS in Wilds and Civ and all of Dungeons... have to look at everything AOS does.
It doesn't have nearly as many sounds. At least for SoS-Civ. It's pretty comparable to SoS - The Wilds. Same for dungeons. It's only not comparable when it comes to civ.
For me, that's already a blessing since I wouldn't use most of the SoS - Civ anyway. In fact, I'd rather remove the phantom tavern voices then add more.
kdodds Oct 19, 2015 @ 10:50pm 
Went with AOS. It's just kept up to date, has a super easy installer and current patches. The difference is amazing. You know those paddle wheels at the mills that are mostly mute? Yeah, not any more. And crackling fires. Bunches of different bird noises. And the quality of sound now is phenomenal. The footsteps are very loud in comparison to other sounds, but thankfully there's a slider for that. I can't wait for the next thunderstorm, especially since I also have lightning now.
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Date Posted: Oct 19, 2015 @ 5:39pm
Posts: 8