The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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What base mods are needed in Skyrim to let most all other mods to function and what order should you install them?
I Have searched everywhere for a guide and let me tell you there is nothing. All I want to know is what base mods such as Patches, Race Menu, FNIS, XP32, etc. Are needed in Skyrim to let most other mods work and function without having to do these later and overwrite the wrong files and corrupt your whole game which isn't very fun. I have probably broke my Skyrim 100% of the time I have tried modding it. If anyone could make like a bulleted list starting from first to last that would be amaze balls and maybe this can help some other people too. Thank You ;)

HUGE THANKS to cfs111 for setting up a full mod list and handling my idiocracy with modding.
En son zzzzz tarafından düzenlendi; 21 Eki 2015 @ 15:26
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50 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak cfs111 tarafından gönderildi:
I need links to these
So you want others to link all the mods YOU want? How about not being that lazy and use the search function? Pathetic.
İlk olarak VaLiuM tarafından gönderildi:
İlk olarak cfs111 tarafından gönderildi:
I need links to these
So you want others to link all the mods YOU want? How about not being that lazy and use the search function? Pathetic.
I am helping OP to set up HIS mod pack, as I do have a life as well I do not want to spend a lot of time searching for the correct mod. Read the thread before being derisive.

@ OP please post the number that goes with them so I know I have the correct mod.
*NOTE THAT THE #'s WILL CHANGE BECAUSE THE TOP FILES ARE CONSTANTLY CHANGING BUT THEY WILL NOT BE FAR OFF*

SkyUI - 1
All Unoffical Patches-2,9,11,13
Hothtroopers Immersive Armors and Weapons- 3,7
A quality world map-5
Race menu-10
FNIS-12
Alternate Start-16
XP32E-40
ShowRaceMenus Precache Killer-19
Realistic Ragdolls and Force-20
HDT Physics Extensions-24
The forgoten City-25
Enhanced Character Edit-33
Falskaar-37
Apocalypse-Magic Of Skyrim- 38
UFO-36
Amazing Follower Tweaks-43
The Dance of Death-42
Bodyslide 2- 46
Run For your lives-47
Skyrim Enhanced Camera-49
Imersie Patrols-48
Hdt HighHeels System-51
Skyrim Immersive Creatures-53
iHUD-54
Guard Dialogue Over Haul-57
Imersive Citizens-59
Sound Of Skyrim Collection-67,90,100
Helgen Reborn-64
Sofia Follower-65
Inigo Follower-124
Dual Sheath Redux-70
Bandolier -Bags and Pouches-71
Stons of Barenziah Quest Markers-72
Skyrim community Uncapper-76
When Vampires Attack-77
NetImmerse Overide -75
Immersive Animations-79
Interseting NPCs-81
JaySuS Swords-80
Safety Load-82
Wyrmstooth-83
Amorous Adventures-78
Better Dialouge Controls- 92
The Paarthurnax Dilemma-101
Complete Alchemy and Cooking Overhaul-107
Molag Bal's Inferno-103
Moonpath To Elsweyr-105
Better Vampires-104 + Royal Bloodline-http://www.nexusmods.com/skyrim/mods/22565/? + Requim-http://www.nexusmods.com/skyrim/mods/19281/?
Immersive First Person view-112
Archery Gameplay Overhaul-114
Ordinator - Persk Of Skyrim-111
Better MessageBox Controls-116
Weapons and Armor Fixes Remade-125
Complete Crafting Overhaul Remade-127
Expanded Towns and Cities-134
Skyrim Project Optimization-133
Unique Uniques-130
Darkend-143
moreHUD-140
Stable uGridsToLoad-144
Brawl Bugs Patch-151
Glowing Ore Veins-154
My Home Is your Home-155
Immersive College Of Winterhold-162
No SPinning Death Animation-170
Warzones 2015-177
Sneak Tools -185
OBIS-Organized Bandits In Skyrim - 146
Well, right off the bat, with just a cursory glance, I can tell you that you have a problem with UFO and AFT. AFT is the more stable of the two.

Immersive First Person View and Enhanced Camera do the same thing, so conflict there too. Enhanced Camera is the better of the two.

Specialized NPCs (like Inigo) and iNPC may not function well, or at all, or may break the game, when managed (or attempted) with UFO. AFT seems to be less of a problem, but may still have issues.

Also, I think you have several unnecessary mods like Brawl Bugs and other "stability" patches that are probably covered in the USKP. I would only use these if they're PROVEN to not be fixed (they occur in game) with the USKPs loaded.

Helgen Reborn can not be started until after you've been through Helgen (or use ASLAL to bypass).

Requiem is a VERY special case and there are many mods that need patches to work with it.

I believe (not sure) Warzones also has some special issues.

Overall, your mod list looks like a hodgepodge of clickety-clickety-click-I-need-this-now. You need to slow down and install one or two mods at a time AFTER reading the descriptions, compatability issues, known bugs,, etc. And after they're installed, you need to play a few hours without hard saves on them before installing another set.

I would start with the Unoffical Patches, SKSE, SkyUI, iHUD, moreHUD, FNIS, and whichever XP32's you decide on.

Then I would move on to your must haves. If Requiem is one of them, and since it may have the most compatability issues, I'd start there, even if it requires more work patching later.
Thanks kdodds, I had already a couple of those, but you pointed out some problems I wasn't aware of.

@ OP I will start reading the mods description, post and forum pages today and tonight. You should do the same what we are looking for is compatible mods, incompatilble mods, required mods, installation and load order directions. Requiem is not happening. I have not used it, it's installation can get complicated and as I will never use it I am wholly uninterested in learning how to install it.
Hopefully by tonight or tomorrow I'll have a revised list. As should you. So for these are either not needed or redundant.

Added
OneTweak 40706
CBBE 2666

Not Needed
Showracemenu precache killer - included in OneTweak
Enhanced Character Edit - mostly included in Racemenu
AFT - Redundant - using UFO
The Dance of Death - old replaced with Violens 56980
Bodyslide - is a seperate program included with CBBE body, You do not have a body, so I will use CBBE 2666
Safety Load - redundant with SKSE settings
Requiem - ain't happening
Immersive First Person view - using Enhanced Camera instead
Brawl Bug Patch - redundant part of USKP
Warzones - buggy

Now we are going to ake this oppurtunity to switch you to Mod Organizer. As I have a feeling you are going to be adding more mods to this list, MO will be your best bet. Now to start with do the research on the mods you already have and let's start getting your game ready for mods. First, we will make your game vanilla again. From this point on do not add any mods. Follow this guide first.

Make sure you are unsubscribed from all the workshop mods, then follow this guide: http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again
You can leave in the files for the DLC as well if you have them which I don't think that guide mentions, and if you have the hi res dlcs then you can leave in the third esp and bsa, but otherwise its all set

Next we will clean the master files using TES5Edit (linked in the guide) by following this guide.

Cleaning the Official Master ESMs
http://www.theassimilationlab.com/forums/topic/14507-guide-manual-cleaning-skyrim-master-files/

Just let me know when you have completed the above steps and any revisions needed to your list from the researching you are doing.


Edit: Spelling, sorry I got your name wrong, kdodds but in my defense I did just crawl out of bed!
En son cfs111 tarafından düzenlendi; 19 Eki 2015 @ 6:31
Probably the most basic tool: SKSE
Any other tools: FNIS if you're going to install some specific body mods.
Other than that, probably SkyUI, it's MCM menu is required by a lot of mods. And LOOT to keep the game from crashing
And a LOT of mods require some special programs like SkyProc patcher, but don't worry about them until you stumble on a mod that actually needs them.
You sir are wrong with this "Immersive First Person View and Enhanced Camera do the same thing, so conflict there too. Enhanced Camera is the better of the two." Immersive Archery overhaul requires both to be installed actually look please
I do not have a body mod on there because I can install it later I want all the mods that help run the body mod to be installed and working before
İlk olarak cfs111 tarafından gönderildi:
I am helping OP to set up HIS mod pack, as I do have a life as well I do not want to spend a lot of time searching for the correct mod. Read the thread before being derisive.
Sorry bro, i fukced up. It was a fast shot. :trolol::pow:
Tools:
SKSE - Necessary for an enormous number of mods out there.
Wrye Bash - The bashed patch it builds helps facilitate compatibilty between different mods trying to modify the same lists.

Mods:
The Unofficial Patches
SkyUI
Brawl Bugs Patch
Better MessageBox Controls
Better Dialogue Controls
ShowRaceMenu PreCache Killer
RaceMenu
Fuz Ro Doh
Enhanced Camera
Immersive Hud
A Quality World Map

The above is what I consider to the base that everyone should use. In addition to the above, below are what I consider personally required mods for myself (any playthrough I do will use these).

Tools:
Mod Organizer - NMM and others aren't bad, but once you learn to use MO you'll never want to use anything else.

Mods:
Alternate Start - Live Another Life
Audio Overhaul for Skyrim 2
Lanterns of Skyrim
Purity
Campfire *
Cloaks of Skyrim
Winter is Coming
Smaller Cursor

* = This includes the Brawl Bugs patch, so if you use Campfire you can drop the patch. Also will be require for Frostfall 3.0 when it release next month, and possibly Last Seed as well shortly after that.
İlk olarak Red Eyed Tyga tarafından gönderildi:
You sir are wrong with this "Immersive First Person View and Enhanced Camera do the same thing, so conflict there too. Enhanced Camera is the better of the two." Immersive Archery overhaul requires both to be installed actually look please

There is no Immersive Archery Overhaul. There is Immersive Archery and there is Archery Gameplay Overhaul. The former mentions neither perspective mod as requirements on the information page. The latter has this to say:

"Designed for 1st person gameplay with Skyrim - Enhanced Camera or Immersive First Person View."

I'm not being an ass here, I really would like to honestly know and am not making judgements. Do you have a reading comprehension issue? That may be part of your modding problems.

One or the other, the two do the same thing, in the same way, in fact, as SKSE scripts, so are probably not compatible. IFPV still has some clipping issues and flickering issues, and a pretty sickening wobble/bobble in FP, even when the suggested changes are applied, so I stand by my original statement.

Here:
https://www.youtube.com/watch?v=s2ki6airDS4
You should have a clean Skyrim and master files, now is the time to install MO, this video will wlka you through it

Mod Organizer #1 - Installation and Initial Setup (by Gopher)

Or if you prefer this written how to

http://wiki.step-project.com/Guide:Mod_Organizer

Once this is done we will install SKSE next and set up it's tweaks.
Check your list against these incompatible mods Immersive Citizens 65013 does not work with a lot. Repost your new list if you need to remove something.
All the mods which are not compatible with the 0.2.1 version should be now listed. The mods are listed by alphabetical order.

•Amazing Riverwood Starter Home
•Arcadias Mystical Cauldron
•Belethors Overrated Goods
•Berts Breezehome Remodel
•Better Jorrvaskr
•Beginner's Shack - Starter home (Whiterun Version only)
•Bigger Whiterun - Better Cities Whiterun
•Classic little bridgeden in whiterun
•ETaC - complete
•Fox Cafe_X
•Honningbrew Village
•Immersive Settlements (Immersive Whiterun/Dawnstar/Dragon Bridge)
•Interesting Farms
•JK's Skyrim (JK's Whiterun, JK's Riverwood)
•Nernies City and Village Expansion
•Northern Bathhouses
•No Vendor Yells
•Real Cities-Whiterun
•Riverwood reborn / Riverwood reborn 2 / Riverwood Redux
•Skyfall Estate - Buildable Edition / Skyfall Estate - Multiple Adoption Friendly
•SkyFix - Riverwood Redeveloped
•Skyrim Bridges
•Skyrim Radioactive
•Skyrim Sewers 4
•The Useless Shop and Interior Overhaul
•The Bosmeric Drunken Huntsman
•The Real Warmaidens
•The Scottish Bannered Mare
•Ultimate Whiterun
•Unique Vampire Dens
•Whiterun Expansion_ Alternative Entrance
•Whiterun Outskirts Market
•7K Better Whiterun - City Under Construction

If you use ETaC's modular version, the following plugins are incompatible:
•ETaC - Riverwood (Inn & no Inn)
•ETaC - Dragon Bridge (Inn & no Inn)
•ETaC - Dragon Bridge South
•ETaC - Dawnstar (Inn & no Inn)
•ETaC - Falkreath (Inn version)
•ETaC - Morthal (Inn version)
•Immersive Whiterun
İlk olarak kdodds tarafından gönderildi:
Need is subjective.

Tools: LOOT, TES5Edit to clean your masters, probably Wrye Bash, and if not using the WS, I would seriously recommend MO over NMM.

Mods: At the core, SKSE, SkyUI (for MCM), the Unofficial Patches (be aware that USLEEP is in Beta and some mods may move over right away, others may never move over), ENB and ENBoost. Now, some mods have dependencies, and some don't. You don't necessarily need any more than the above.

Hi Kdodds, Just curious ... why MO over NMM? I just installed the nmm update, but if there are solid reasons MO is better I'm interested before I mod my new game.
İlk olarak avrie05 tarafından gönderildi:
Hi Kdodds, Just curious ... why MO over NMM? I just installed the nmm update, but if there are solid reasons MO is better I'm interested before I mod my new game.

Managing resource conflicts is much easier with Mod Organizer than with Nexus Mod Manager. Updating your mods does not create new conflicts, because you can setup and manage them manually from left panel.

None of the mods go in to your Data folder. MO uses it's own virtual Data folder and stores all mods in separate folder. This means that none of the files you have will ever get physically overwritten. You will manage the order from MO left panel instead and this will save you from a lot of trouble.

Also, the profile system of MO is much more advanced than with NMM.

The downside is that new user has to learn a tool that is much like NMM in ways, but works unlike NMM in other ways. Setting up the left panel for large amount of mods is intially a bit of a pain. However, you only need to do it once. Adding and removing mods to your game only requires that you move the folder in left panle to corresponding place with load order (right panel) set by LOOT - unless you wish to allow some resources to win conflict against others intetionally, which is often the case if you use SMIM.

I am working with MO guide to Steam, but Gopher's playlist is still the best guide around. If my babbling about resource priorites confused you, then check at least #8 from the playlist that describes it well - and is also something that NMM users should understand as well.


Mod Organizer (YouTube playlist) by Gopher
https://www.youtube.com/playlist?list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
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Gönderilme Tarihi: 17 Eki 2015 @ 11:33
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