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player.addperk 000c44c0 would give your player the perk "Adept Destruction".
Thanks, yes I saw that option too, but I am using Ordinator - Perks of Skyrim, which changes the whole perk trees. :(
so with tis mod you can just add perk points to your charackter and then use the player.setav <skillname> <number> command for the 100
Some spells for example require you to have 80 Destruction, what I want is to be able to get those spells at level 1, but their power equivalente to the basic spells you get from tutorial.
Know what I mean ?
look up the perk you want (fake example 'badass perk of asskicking') on the skill tree or mod description, then open the console and type
help "badass perk of asskicking"
(you can also type help "asskicking" or any other string of letters from the name)
This should show you the code for the perk you want, should have PERK next to it (useful if you typed help "asskicking" and your game also has some modded 'boots of extreme asskicking'). Then just use the command as above, with the code you just found.
That... isn't really how it works. For a start, technically, if you have enough magicka, you can cast any spell at any level. What you can't do is buy the spell tomes from court mages etc until you have a high enough skill level, they won't stock them until your skill is at 50 or whatever.
But also, if you have the high level spells when you're at level one, they'll still be high level spells, and will do a lot more damage than the basic ones (though I think maybe they'll do a bit more damage as your skill increases, I can never remember if that's true or not, without a magic overhaul mod). And you'll still need a lot of magicka to cast them, e.g. the master spells are mostly somewhere around 1000 magicka to cast (base cost, give or take a hundred or two). With the cost reduction perk, that's still around 400-600 magicka you'll need. Unless you also give yourself a massively inflated magicka pool with the console, you won't be able to cast them.
(Also, if this is just a test character, cool, but do be aware that messing around with the console like this can have bad effects on your game.)
That way you get to 100 very quickly and stay at level 1.
Do something like this for all the skills you want to get to 100 without gaining character levels:
[SkillExpGainMults\Destruction]
1=5.0
100=1.0
[PCLevelSkillExpMults\Destruction]
1=0
100=1.0
Make sure you turn on the skillcaps to 999 and skill formula caps to 199.
Increase the [SkillExpGainMults\Destruction] as you see fit, but keep in mind that I am not sure the minimum/maximum XP you can gain safely. It warns that too high or low a value can crash the game. You may have to try different settings.
I was thinking here that perhaps I will just stick to the vanilla experiment, what I wanted was basically have a lot of different spells when starting the game, but I forgot about that magicka cost too...
It kinda got bored with just the shock and flames spells. :(
Any suggestion in a spell overhaul mod?
Apocalypse - Magic of Skyrim by Enai Siaion
http://www.nexusmods.com/skyrim/mods/16225/?
If its not here on Steam Workshop then I am not using it, just had problems and corrupted saves with the Nexus Mod Manager.
PS: Fortunately, it is here :D
http://steamcommunity.com/sharedfiles/filedetails/?id=220881246